Sprites, SFX, AI, and prompt-to-code tools for three.js, Unity, godot & Unreal Engine. Open-source forks and provider APIs, in one browser page.

The cloud
Joined September 2026
Game Foundry retweeted
Scissor doors, gull-wing doors, sliding cargo doors. Sci-Fi Vehicles in Three.js: opening canopies, steering, spinning wheels, rotors and landing gear. Named joints stay in the delivered GLBs.
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Game Foundry retweeted
Sunday project: teach three.js how a summer cloud actually works. Per-wavelength droplet optics, a scattering sky, thermals boiling up through the tower, grass in the wind. 15 s time-lapse, fully procedural. #threejs
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Game Foundry retweeted
This isn't an anime still. It's running live in your browser. Three.js, hand-tuned cel shader, drag to look around. you can feel the warmth of the sun on your face.. and coziness of asian alleys ignore the weird running lady
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Game Foundry retweeted
Gemini 4 Argon cooked this isomeric graphics demo > asked it to make an isomeric graphics demo inspired from Elden Ring and Diablo in @threejs > voxel geometry with perfect shading and reflections on the floor
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Game Foundry retweeted
My Unreal Engine laser can now destroy things
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Game Foundry retweeted
New deathmatch mode added in my ufo simulator, fight with 100s of other ufos. Tools used - opus 5.5, blender, blendkit play here on area51.ysuriadesign.co/?dm
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Game Foundry retweeted
I don't know how to market my game
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Game Foundry retweeted
asked claude opus 5.5 in cursor to build an open world island that runs in the browser it kept comparing its own screenshot to 341 real photos until it looked like this
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Game Foundry retweeted
Everyone's using Claude Opus 5.5 to build entire worlds in #threejs. I spent 7 days on a single human eye. No textures. No 3D models. No photos. Just math, light and ~400 parameters. Sound on 🔊 Link below 👇
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Game Foundry retweeted
Try it in your browser (sound on): random-eyes.vercel.app/ Light refracts through both surfaces of the cornea before it reaches the iris, so the iris shifts as you orbit around it, like in a real eye. No parallax map to fake it.
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Game Foundry retweeted
This is insane! I got opus 5.5 to create a blockout of a village in blender, then I used FLUX 3 Klein + Fibo 2 to texture the whole map! We pick 128 views around the map and get the image model to texture gray areas, then we project the image onto the blockout. Open source here - github.com/Patch-gg/trompe
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Our upcoming title aims to encapsulate the Manga/Anime art style of Akira and Ghost in the Shell, while using the open-world multiplayer tech we have been building for the last 5 years. espionindustries.net
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Game Foundry retweeted
30 days with Opus 5.5, 227 commits and Blender MCP turned into an actual game headed for Steam. I Just Wanted to Fish is being built in Unity, but the interesting part is the 3D workflow. Most of what you see was created by Opus 5.5 through Blender MCP, including the animations. The workflow goes pretty deep: > Opus 5.5 + Blender MCP for most 3D models > Blender MCP for all animations > Unity for the game > `CLAUDE.md` to maintain a consistent art style > consistent visual references for asset generation > usually 3–4 iterations before an asset is right Opus 5.5 even wrote a custom tool for creating difficult hand poses in Unity, which are then used for animations like holding a fishing rod or making a fist. The audio is one of the few parts that isn't AI-generated. It's recorded manually or sourced from free libraries. All of this after just 30 days and 227 commits. This is getting way beyond “AI made me a prototype.”
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Game Foundry retweeted
Still working on this... 🤓 Published 1.19 with improved light support. chromewebstore.google.com/de…
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Game Foundry retweeted
Been working on this. 16km² in the browser: Three.js/WebGPU, voxel baking, cached HLOD, paged GPU uploads + stale-job cancellation. Live day/night walk. Still sorting streaming hitches. Try it: samg-coder.github.io/BakedVo… Code: github.com/SamG-Coder/BakedV…
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Fracture Labs is expanding. 30+ games in traditional & web3 gaming. Keep up to date: xitter.cf/gamefoundrynet xitter.cf/gamingsznHQ xitter.cf/esp_industries xitter.cf/neoncarnagetv
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Game Foundry retweeted
100x100 Rubik's Cube
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Game Foundry retweeted
playing around with radiance cascades + ps1-like rendering with webgpu
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Game Foundry retweeted
“Gods don’t kneel"
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Nice fight with Dave... ...until the last turn!😅 (full video on YouTube) Weekend race, #ClassicSportDriving #artbyartists #indiegame #Gameplay #showmeSunday #gamedev #RETROGAMING #racinggame
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