Ron Ducats | HaloFollower (@HaloFollowercom) header
Ron Ducats | HaloFollower (@HaloFollowercom) profile picture

Animator and commentator. 1m Youtube subscribers! [email protected]

Youtuber
Joined January 2012
Photo by Ron Ducats | HaloFollower (@HaloFollowercom)Photo by Ron Ducats | HaloFollower (@HaloFollowercom)Photo by Ron Ducats | HaloFollower (@HaloFollowercom)Photo by Ron Ducats | HaloFollower (@HaloFollowercom)Photo by Ron Ducats | HaloFollower (@HaloFollowercom)Photo by Ron Ducats | HaloFollower (@HaloFollowercom)Photo by Ron Ducats | HaloFollower (@HaloFollowercom)Photo by Ron Ducats | HaloFollower (@HaloFollowercom)Photo by Ron Ducats | HaloFollower (@HaloFollowercom)Photo by Ron Ducats | HaloFollower (@HaloFollowercom)
the first teabag in halo:
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Ron Ducats | HaloFollower retweeted
I constantly think about this guy in the developer commentary who just talks about how he hates his ex-wife 🤧
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Genuinely do not give less of a fuck about politics. Both sides are ass. Your side won? Cool. See you in 4 years after they failed to deliver or improve anything. Everyone so full of hate of the other to realize that neither side is good and nothing ever gets better.
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Ron Ducats | HaloFollower retweeted
Unpopular opinion: Players don't hate AI in games. They hate low effort. AI used with care can go unnoticed. AI used to cut corners shows instantly. Agree?
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Ron Ducats | HaloFollower retweeted
New Foundry feature: Controlling the game through Blender
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Added a rocket launcher to my UE destruction playground. This one combines flipbooks with a fluid sim.
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Opus 5.5 built this for me in Zig for my custom game engine and I dont even need blender. I have Terra building out my buildings. I can move streets just as easily. All custom for my art style.
Generating a city in Blender takes about 30 seconds now. iCity builds roads, towers, parks and traffic procedurally — aimed at driving sims, city flythroughs and archviz context.
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Motion capture as well 😂
Replying to @ApoStructura
I remember when that was literally an argument people made, especially with music. If you used computer software to make music, then it wasn't real music and you had zero skill. Digital art was looked down on as an "easy mode" where you don't need any real skill.
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Ron Ducats | HaloFollower retweeted
People say AI is killing creativity. I think the opposite might happen. For most of human history, having a great idea meant absolutely nothing unless you had the money, technical skills, connections, or resources to execute it. How many incredible inventions never existed because their creators couldn’t afford to build them? How many films were never made? How many games were never developed? AI is starting to remove the distance between imagination and execution. We’re entering a world where having an idea might actually be enough to bring it to life. And people are calling that the death of creativity. Insane.
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Ron Ducats | HaloFollower retweeted
Im not going to get the video I wanted to get out tonight - so heres a WIP on the new grenade in water FX
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Ron Ducats | HaloFollower retweeted
Generating a city in Blender takes about 30 seconds now. iCity builds roads, towers, parks and traffic procedurally — aimed at driving sims, city flythroughs and archviz context.
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Ironically alot of artists rely on tech that was once seen as cheating or cheesing the proccess. Ive gotten so much shit for using a motion capture suit lol
A lot of people don’t actually hate AI-generated content. They hate that the barrier separating them from everyone else is disappearing. When creating software required years of training, being a programmer gave you status. When producing beautiful images required years of practice, being an artist gave you status. Now someone with no formal training can produce things that previously required entire teams. And suddenly we’re having a moral crisis about who deserves to create. The real controversy isn’t that AI makes creation easier. It’s that millions of people are losing their monopoly on being considered talented.
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Ron Ducats | HaloFollower retweeted
Everyone talks about AI replacing artists. Nobody talks about the people it turned into artists. People who had stories in their head for years but never the hands, the time, or the money for school. That's not the end of art. That's more of it.
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Ron Ducats | HaloFollower retweeted
Halo: Theater of War blends Halo: Reach's combat system, with Halo Wars' RTS mechanics.
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Fire propagation and a custom haze field that works globally with the dynamic wind / grass / volumetric dust system which I'm calling "Tempest" 🔥🍃 all work in progress #HaloUE
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My Halo on ps2
The physics and destruction in Metal Arms (2003) were so ahead of its time. Blow off a Mil bot's arm, watch it panic, or just take control of it entirely. Legendary.
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You can pay a real vector artist, logo designer, SFX designer, UI designer, 3D modeler etc For all original assets And someone will still call your game "Ai slop" lmao
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Also considering most if not all modern programs have a type of learned behavior or prediction in it, this is a new step for it.
Unpopular Opinion: the people who say "AI isn't real art" are usually the ones who never tried to make something good with it. It's easy to make slop. It's hard to make something people stop scrolling for. Agree or disagree?
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3D animation is getting easier 6 Cascadeur updates you might have missed: real-time rendering, Unreal Engine Live Link, motion generation, Easing, Animation Layers, and Collision Penetration Cleaning. Another update is on the way. What should we add next? ↓
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