HimeWorks retweeted
🎨🖌 NEW MUSIC VIDEO 👩🎨🖼
TRiDENT『Repaint』
なりたい自分になれるように
ぜひ聴いてください❤️🔥
🎥youtu.be/HxnFw0am7sE
Music : TRiDENT
Lyrics : ASAKA
Arranged : Koji Hirachi @kizakiii
🎨🖌 NEW MUSIC VIDEO 👩🎨🖼
TRiDENT『Repaint』
2023年初となるMV公開!アレンジャーにはKoji Hirachi!
HimeWorks retweeted
For event branches, you can now specify multiple conditons, such as "Switch 1 is ON and Variable 1 is more than 5"!
You can also specify whether it's AND/OR condition!
#RPGMakerUnite #RPGMaker #RPGツクール
HimeWorks retweeted
In Switch and Variable editor, you can now find the events where the switch/variable is used!
You don't have to remember where they are!
#RPGMakerUnite #RPGMaker #RPGツクール
HimeWorks retweeted
You can now use the game build functionality of Unity to build your game!
It can supports various platforms by installing individual modules!
#RPGMakerUnite #RPGMaker #RPGツクール
HimeWorks retweeted
Arena Expansion and Area Steal working together with no {detectable} bugs 😄👍
Video later...
#rpgmaker #indiedev #gamedevelopment #gamedev
HimeWorks retweeted
HimeWorks retweeted
Got attack range set. Weapons can now be defined with custom range and height limits (bows/guns/etc). For example longsword has a range of 2, whereas a regular sword has 1.
HimeWorks retweeted
Don't forget my Patreon is ALL free, support if you can, but no worries if you can't. Share the story if you put it in your game, would love to hear how the maps are being used!!
Made with stuff coming to all Pro users in the near future @inkarnaterpg
patreon.com/posts/fey-elven-…
HimeWorks retweeted
This fan-made Final Fantasy 7 anime opening is freakin' amazing and lives in my mind rent free
HimeWorks retweeted
Thanks to the lovely #haxe community, we were able to create type definitions that are cross-compatible across both RPGMaker MV/MZ.
You can find the official post here: forums.rpgmakerweb.com/index…
#rpgmaker #rpgmakermv #rpgmakermz #lunatechs
HimeWorks retweeted
A little bit of the Combat System and Skill Ranges. There are some things to fix, but the result is incredible! Thanks @HimeWorks for the Grid System! #indiedev #RPGアツマール #GameDev #pixelart #FallenStar
HimeWorks retweeted
#Effekseer の勉強中。
闇魔法1
黒い系のエフェクトの作り方がよくわからない。
これは、テクスチャに発光部分を作ってしまったけど、
加算する部分と黒い部分は別々に作ったほうが
よかったのだろうか・・・。
HimeWorks retweeted
I made a fluid solver with #UE4 Niagara sim stages and had tremendous fun with it🥦
will talk about this one very soon. stay tuned!
#gamedev #techart #vfx #realtimevfx #UE4Niagara
HimeWorks retweeted
Excellent Eric thank you !
Everyone check out this new version ! #VR #OculusQuest !
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