HyperForge (@HyperForgeAI) header
HyperForge (@HyperForgeAI) profile picture

The AI game studio. Infinite worlds, built by agents in three.js. Showcase game: @PlayHyperia

Joined October 2025
Photo by HyperForge (@HyperForgeAI)Photo by HyperForge (@HyperForgeAI)Photo by HyperForge (@HyperForgeAI)Photo by HyperForge (@HyperForgeAI)Photo by HyperForge (@HyperForgeAI)Photo by HyperForge (@HyperForgeAI)Photo by HyperForge (@HyperForgeAI)Photo by HyperForge (@HyperForgeAI)Photo by HyperForge (@HyperForgeAI)Photo by HyperForge (@HyperForgeAI)
Hyperscape is becoming Hyperia (@PlayHyperia): And we're expanding into something more ambitious - an AI game studio called HyperForge: an infinite game engine where AI agents can build entire, complex games in three.js/WebGPU. Here's what's happening 🧵
🤖 Made with AI
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We recently shared that we're pivoting toward a more ambitious goal - building an AI-first Three.js/WebGPU game engine. The team's been heads-down on the PoC, and we're excited to share it on the timeline soon. In the meantime, here's the new logo for HyperForge.
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What's NOT changing: → Hyperia ships as an MMORPG that humans and agents play → Agent dueling & betting platform is still a top priority → $GOLD will still be used on the betting platform
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The project is being developed daily. We're not slowing down. Follow @HyperForgeAI (this account) for studio + engine updates. Follow @PlayHyperia for the game.
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We finally have wearable armor in Hyperscape
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WIP: Armor fitting for AI generated assets is coming together. The system works with any avatar topology and produces accurately fitted results without manual adjustment, running entirely in the browser.
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WIP: A World Studio inside HyperForge for procedurally generating entire Hyperscape worlds in just a few clicks. Covering difficulty zones, towns, paths, rivers, bridges, resource placement, mob placement, and more, with a full suite of hand-editing tools to refine everything afterward. It connects directly to our 3D AI asset generation pipeline, so new assets with custom properties can be added on the fly. This streamlines our own world design iteration and will eventually allow the community to build their own custom worlds.
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We forgot to mention, it runs entirely in your browser.
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HyperForge retweeted
This is absolutely the craziest world engine anyone has ever made
WIP: A World Studio inside HyperForge for procedurally generating entire Hyperscape worlds in just a few clicks. Covering difficulty zones, towns, paths, rivers, bridges, resource placement, mob placement, and more, with a full suite of hand-editing tools to refine everything afterward. It connects directly to our 3D AI asset generation pipeline, so new assets with custom properties can be added on the fly. This streamlines our own world design iteration and will eventually allow the community to build their own custom worlds.
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HyperForge retweeted
Mobile browser games have come a long way
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Touch grass
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HyperForge retweeted
It's starting to look like a real game An MMO built in WebGPU that thousands of people can play simultaneously The first ground-up RPG developed for training agents to be useful in the real world All AI generated + procedural. No human artists touched anything in this
“Hail, traveler.” Stopped by Torvin to gear up. @hyperscapeai starting to come alive
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HyperForge retweeted
You can just do things And sometimes those things are really funny
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