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There is now an Inspired Wrestling Discord server! Everyone is welcome to join with this link: discord.gg/zcn5bv7Eg4
It is mainly to discuss Inspired Patch and other #SmackDown2 mods but discussions of other wrestling games and wrestling in general are allowed too.
This is something we've been working on as a small side quest.
We've almost rebuilt the SmackDown 2 game in Unreal Engine 5.
This SDReloaded Engine will be released for Free, open source on Github when done for non-commercial reasons, ghouls don't get any ideas.
Support of @dot_discovery continued support is enabling us to do things like this, so thank you. 👊
Obvious things to clean up (aprons etc), but it's cool to see how they rendered the characters off screen and had them appear in through the tron.
#UE5 #PS1
More progress on #HONR.
- Turnbuckle moves/strikes /w sitting
- Grapple driving (like Def Jam Vendetta)
- Springboard moves
- Opponent awareness/following
- Ground moves/strikes (unconstricted direction/landing)
- Turnbuckle falling (% chance to fall to the outside)
- Running grapple/strikes
- Running the ropes
Still need to fix irish whip motion warping, and some tightening up on events per animation but everything you see is dynamic docking & ik (feet on ropes etc); this was a big milestone.
#indiedev #ue5
More progress on #HONR.
- Fully integrated WWise with audio ducking for special scenarios, again you will hear placeholder art
- Grapple transitions, with 2 different moves.
- Taunts + Wake Up ones
- Strike system added, regular strike and strong strike
- Ring awareness IK solver / positoning
#indiedev #ue5
Inspired Wrestling retweeted
SVR Anthology 1.0 is now available. Thank you to everyone who contributed and supported me. Not sure if I'll ever do a 1.1 update. Also thanks to @Official_WMI for the cover art and @MarkGPlays for the alternate cover art. Remember this patch is freeware do not buy or sell it
More progress on #HONR.
- Fully integrated WWise with audio ducking for special scenarios, again you will hear placeholder art
- Grapple transitions, with 2 different moves.
- Taunts + Wake Up ones
- Strike system added, regular strike and strong strike
- Ring awareness IK solver / positoning
#indiedev #ue5
The rope solver really helped a lot, I was able to link up other aspects of the traversal component for the character now.
Here I showcase entering/exiting the ring and ascending/descending the turnbuckle from multiple directions with apron navigation.
There is still transition animations missing (turning etc), but the emphasis here is the functionality.
#Indiedev #ue5
Weekend modding, as an added bonus to the HCTP project (I have merged SYM and SVR into HCTP), I added a WCW style Triple Cage as a new match type slot.
Inspired by @ChainsawGnarly's Triple Cage mod for #WWE2K26
#PS2
Inspired Wrestling retweeted
Don't post much, but work continues in the bg. There are already tons of new moves and updated textures. I just wanted to share something to be a part of the big modding boom we're seeing as of late lol. I'm likely going to replace the "Player's Boot" with the Helluva Kick soon.
Weekend modding, working on a PS2 WWE project; it's merging Shut Your Mouth in Here Comes The Pain.
Some things I've done so far:
- Assembly edited the game, increased the roster code dramatically (with save expansion code to allow for season mode, stats etc) so nobody is replaced, they are new slots
- All low poly models are disabled (assembly code edit), this means referees are high poly
- Assembly edited the menu code to display every character and play one of their taunts
- Full port of Hulk Hogan (+ all attires, NWO has separate tron/music on new slots too), this includes entrance, music, movies, moves etc all on brand new slots (no replacing), I have done others like Raven, Jeff Hardy, Billy Gunn etc
- Increased the capacity of alt attires, anybody ported from SYM have all their attires, no replacement.
- Ported moves have their own "New" category like #WWE2K26
Video is just a shoot record of some things.
Weekend modding, working on a PS2 WWE project; it's merging Shut Your Mouth in Here Comes The Pain.
Some things I've done so far:
- Assembly edited the game, increased the roster code dramatically (with save expansion code to allow for season mode, stats etc) so nobody is replaced, they are new slots
- All low poly models are disabled (assembly code edit), this means referees are high poly
- Assembly edited the menu code to display every character and play one of their taunts
- Full port of Hulk Hogan (+ all attires, NWO has separate tron/music on new slots too), this includes entrance, music, movies, moves etc all on brand new slots (no replacing), I have done others like Raven, Jeff Hardy, Billy Gunn etc
- Increased the capacity of alt attires, anybody ported from SYM have all their attires, no replacement.
- Ported moves have their own "New" category like #WWE2K26
Video is just a shoot record of some things.
Okay, so it's the weekend again and I always do something a bit random with modding.
I was able to port WCW Backstage Assault models and animations into WCW Mayhem! 😂
#RetroGaming #WWE2K26
Inspired Wrestling retweeted
#SmackDownSYM Update 29.09.26
- New Jeff Hardy portrait
- New Default Attire A for Jeff Hardy & Chris Jericho
- Accurate theme music for Hardy & Jericho
(Y2J's inaccurate music in vanilla SYM always irked me)
- WIP 'WWF' rebranding throughout the arena
*FREE* SYM mod coming soon
Inspired Wrestling retweeted
I still mod, mostly after 10pm and on my days off.
This latest piece is from my work on creating new promo's for my season mode story. I've managed to slightly increase the length of what we can do as far as dialogue per shot. Will try to share more once things are further along.
Inspired Wrestling retweeted
#SmackDownSYM Update:
I was given the okay to show some (still WIP) footage from my bug testing sessions.
A look at a custom Scott Hall model & CAS mode Chavo both injected into NEW UNIQUE INGAME slots, which means they have custom portraits & entrance RA/music/trons.
Got some RVD animations converted from #HereComesThePain to #SmackDown2: fighting stance and a couple of taunts. Coming with Inspired Patch 1.5.
The taunts were a tough challenge as I also had to modify one of his hand gesture models to thumbs-ups.
In the next weeks, we @dot_discovery are releasing a WWE 2K14 Toolkit, a file explorer with mesh rendering and the ability to edit or replace directly inside any compressed file - with 1:1 accuracy.
It will also be accompanied by a Blender 5.2 addon for importing/exporting custom models, with full shader support.
This was built to help the top quality devs over at @The_Franchisee_ who are doing an amazing job with WWE 2K14, check them out!
#WWE2K26
Inspired Wrestling retweeted
I've been doing a lot of Anthology work/experimentation this last week or so and I've been able to now add themes and assign them to unused music ids. This now makes the mod fully playable on Xenia paired with the new Xenia builds running SVR11 much better than before.
Inspired Wrestling retweeted
Ayooo...Superstar limit increased to 8 for #SmackDownSYM.
This shit is seriously about to be upgraded into a Top 3 WWE game every with all these new additions!
The modding community is truly insane (in the best way, sometimes)
This is friggin TRICK WILLIAMS ported to #SmackDownSYM like...wtf?!?



















