Gamedev & Content Creator Co -Owner of MettleWorks

Joined March 2026
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Its Rascal retweeted
Class deadline render vs post-semester polishing. Still more I want to do, but I can't believe how far this project has come! #characterart #gamedev
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Its Rascal retweeted
In case you wonder what I do for a living (I teach video game design and production), here's a video of our yearly "Beta Day" where our seniors show their projects, after 15 weeks of HARD WORK! Tons of interviews and gameplay footage here > youtube.com/watch?v=KIMa_-Km… #indieGameDev
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Replying to @ArdentVital
Happy #motivationmonday!! We just pre-launched our Kickstarter page on Friday, and just hit 100 followers today! We are a group of game dev students about to graduate, so we would really appreciate any feedback! kickstarter.com/projects/met…
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Replying to @devsanddorks
Just pre-launched our Kickstarter page a couple days ago and its already to 100 followers! 🎉 We're a group of students about to graduate, so this is a huge moment for us and we would love some feedback on our page! kickstarter.com/projects/met…
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Please let us know if you have any feedback! kickstarter.com/projects/met…
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Our Game Just Hit 100 Followers in 3 Days On Kickstarter!🎉 #indiegame
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If you like Enter the Gungeon, you'll like our game If you like Office Space, you'll like our game If you hate your boss, you'll like our game!
If you like Stardew Valley, you'll like my game If you like Terraria, you'll like my game If you like Omori, you'll like my game If you like Harvest Moon, you'll like my game If you like Forager, you'll like my game
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THIS IS OUR INDIE GAME. WE MADE IT FOR YOU!! #screenshotsaturday
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📢Suck It Up! is on Kickstarter! Go check it out and give us a follow! #screenshotsaturday
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Made this tool for setting up enemy encounters in our game! Once you press play, it'll randomly pick one. It's helping a lot with quickly adding some designed randomness in our levels! #screenshotsaturday
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Replying to @Gavin_M_Graves
Thanks! Definitely a challenge blending the 2D and 3D elements together, but its coming along!
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Some VFX work for the "Toxic Insults" in Suck It Up! We're taking different types of insults you might hear in a workplace and assigning them to different elements to give each of our projectiles their own personality! #indiedev #gamedev
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No one told me the hardest part about learning Houdini to UE was not making giant playgrounds to "stress test" every tool #screenshotsaturday
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Replying to @Gavin_M_Graves
Yes! Combination of a vector field particle system, a scene capture component rendering out to a render target, and then WPO to drive the effect! I believe the node I am using for the rotation is called "Rotate About Axis" Gonna try and post a more thorough breakdown soon!
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Working on some grass interaction within my grass shader. Not perfect, but I think it's good enough for now! #indiedev #unrealengine
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Some editor tool creation I've been working on for set dressing our levels! Automatically handles all the destruction parenting which has saved a ton of time, and has a ton of other features which has saved us a ton of time set dressing! #unrealengine #screenshotsaturday
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