Its Rascal retweeted
Class deadline render vs post-semester polishing. Still more I want to do, but I can't believe how far this project has come! #characterart #gamedev
Its Rascal retweeted
In case you wonder what I do for a living (I teach video game design and production), here's a video of our yearly "Beta Day" where our seniors show their projects, after 15 weeks of HARD WORK!
Tons of interviews and gameplay footage here > youtube.com/watch?v=KIMa_-Km…
#indieGameDev
Replying to @ArdentVital
Happy #motivationmonday!! We just pre-launched our Kickstarter page on Friday, and just hit 100 followers today!
We are a group of game dev students about to graduate, so we would really appreciate any feedback!
kickstarter.com/projects/met…
Replying to @devsanddorks
Just pre-launched our Kickstarter page a couple days ago and its already to 100 followers! 🎉
We're a group of students about to graduate, so this is a huge moment for us and we would love some feedback on our page!
kickstarter.com/projects/met…
Please let us know if you have any feedback! kickstarter.com/projects/met…
Our Game Just Hit 100 Followers in 3 Days On Kickstarter!🎉
#indiegame
Its Rascal retweeted
If you like Enter the Gungeon, you'll like our game
If you like Office Space, you'll like our game
If you hate your boss, you'll like our game!
Its Rascal retweeted
PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE
FOLLOW FOLLOW FOLLOW FOLLOW FOLLOW
KICKSTARTER KICKSTARTER KICKKARTER
#screenshotsaturday
📢Suck It Up! is on Kickstarter!
Go check it out and give us a follow!
#screenshotsaturday
Made this tool for setting up enemy encounters in our game! Once you press play, it'll randomly pick one.
It's helping a lot with quickly adding some designed randomness in our levels!
#screenshotsaturday
Replying to @Gavin_M_Graves
Thanks! Definitely a challenge blending the 2D and 3D elements together, but its coming along!
Its Rascal retweeted
No one told me the hardest part about learning Houdini to UE was not making giant playgrounds to "stress test" every tool
#screenshotsaturday
Replying to @Gavin_M_Graves
Yes! Combination of a vector field particle system, a scene capture component rendering out to a render target, and then WPO to drive the effect!
I believe the node I am using for the rotation is called "Rotate About Axis" Gonna try and post a more thorough breakdown soon!
Working on some grass interaction within my grass shader. Not perfect, but I think it's good enough for now!
#indiedev #unrealengine








