Enzo Shinobi retweeted
Spyagent full playthrough. All elements, features, sounds, music in this C64 Elevator Action port. Probably the last full meat brain port.
Time to show you something I have been working on😅
This is Mercury, it turns #MiSTerFPGA into a tribute mini-console, and it's not just beautiful, it also comes packed with features
Get to know it 👉 d3fmod.com/mercury
Tomorrow Oct 1
Hope you like it! please Like and RT
Enzo Shinobi retweeted
Customer installed Multisystem2 Arcade into a JAMMA enabled Taito cocktail cabinet. It's looking really nice.
Received the Multisystem2 Arcade from @MultisystemFPGA this week. Process from pre-ordering earlier this year and receiving the product went very smooth! Wanted to specifically use this in my modified Taito cocktail cabinet. Installed it today and works great! A really nice system and I think the most economical choice if you wanna run arcade fpga cores on your cabinet.
Enzo Shinobi retweeted
#c64 pretty much all rooms and puzzles done now. Enemy system next
Enzo Shinobi retweeted
We are making good progress on our Handheld #MiSTerFPGA development (Multisystem2 Pocket).
Watch our update here youtube.com/watch?v=sIoOehM2…
Please feedback any thoughts and comments on the video or here, thank you all.
Took longer than expected, but it's out ko-fi.com/post/MiSTer-releas…
Enzo Shinobi retweeted
Shop Updates -
Back in stock - Multisystem2 - Our FPGA based MiSTer Console, in stock, ready to ship.
We have stock of the new ModulARC Track (Trackball).
And we have an end of summer sale where you can grab a bargain.
shop.heber.co.uk/
Enzo Shinobi retweeted
Anything worth doing, is worth doing right. SFX and sequence of hurry mode and return to missed red door! In Elevator Action when you miss a red door you get scrolled back to the top at double the speed. On the C64 I managed to replicate almost exactly the same effect with about 20 bytes. Setting to scroll to map row and calling my elevatorControl and scroll routine twice per frame "just worked". The c64 keeps blowing my mind!
Enzo Shinobi retweeted
Finally! Gameplay demo of Spyagent ( aka Elevator Action ) for the C64. It's getting there. Tuning enemy aggression for different difficulty and some enemy route finding issues.
Enzo Shinobi retweeted
Thanks to Kitrinx we have a nice new NeoGeo Pocket Color core for #MiSTerFPGA
And it’s running great on the Multisystem2 Pocket
The #MiSTerFPGA now has a Neo-Geo Pocket Color core, available via Update All.
Thanks Kitrinx for your hard work.
I think I'll stream this today.
Enzo Shinobi retweeted
It is done - Brickboy ported to MiSTer - Thanks to @fugudaro for the original Brickboy code, the Analogue Pocket implementation, and permission to port this to MiSTerFPGA!
A PR has also been submitted to the main repo.
github.com/kandowontu/brickb…
Enzo Shinobi retweeted
Finally implemented Spy ability to ride the escalator. To get the little effect of escalator riders partially behind the floor it required a lot of sprite copying and chopping. But it goes and one step closer to C64 Spyagent elevator action.
Enzo Shinobi retweeted
made-in-china.com/showroom/t…
"roughly $70–$115 per unit at 3,000-unit quantities"
Enzo Shinobi retweeted
【連邦更新】
初代プレステの大名作『レイジレーサー』が、遂にPCへ勝手移植!!
本作は16:9ワイド、内部解像度拡大、フレームレート上限解除、60FPS化、描画距離拡張など、現代PC向けの機能を搭載した上で、Windows、macOS、Linuxで起動可能に
今日まで30年間移植されなかった大名作が、最強仕様で君のPCに蘇るンだッッ!!
renpou.com/
Enzo Shinobi retweeted
First release of my new vibe coded FPGA core for #MiSTerFPGA, this is based on the mame driver and as such has the same notable BG issues.
Attempts to fix these issues will happen soon.
Full credits, initial release and source available here:
github.com/kandowontu/Guardi…
patreon.com/blahm1d/posts/bl…
NARC_V1.zip
visual anomalies. squashed. Democrazied.
Enzo Shinobi retweeted
Really happy with the low power usage on the MiSTerFPGA Handheld electronics now.
We are using just 3.5watts running Doom on the Ao486 Core.
That must be the lowest power MiSTer (Cyclone5) ever.
No fan or Heatsink needed.
#Multisystem2 Pocket





















