Kevin (@LearnOpenGLES) header
Kevin (@LearnOpenGLES) profile picture

Sharing my experiments with AI. Personal stream of consciousness.

Joined May 2011
Some shots from a side project I've been working on: a view of the Earth on the nighttime side, and the moon. You can faintly see the glow of the city lights as well as that of the stars, and faint airglow around the Earth. The moon is lit up by the sun and greatly outshines the stars, which is why the sky is black there. The idea behind this is to be able to walk around this in AR and feel the vast scale between objects (and also to push AIs to the limit!) I've discovered that the visuals and the physics behind this are a deep, deep rabbit hole and the images below are only an approximation. There is a profound beauty in the universe when you follow the math. Full respect to the people who work in this space every day.
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We're all sick at home today, so I've been working on this evening lantern garden. In one part of the garden, there's a farm with cows, horses, a pig, cats, chickens, and ducks, and at night, the animals lie down and go to sleep. Music: "A Night on the Farm", in G major, by Claude (sound on) "At dusk, the chestnut mare comes to the fence to say goodnight to the cat. One by one, the farm settles: the ducks on the moonlit pond, the hens in the coop, a kitten curled up against her friend. The lamps go out. And just before morning, everyone wakes." This started out as a one-shot experiment. I have some work to do on the visuals (claude binded too hard to my previous "obby game" experiments), but so far I really like claude's choices for the music and sound.
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calming music for your evening "Mystery in the Cave", in A Dorian, by Claude "Out in the garden, someone lights a lantern, and a small mote of light drifts toward the waterfall. Behind it, in the cave where the water echoes, the crystals wake a little more."
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Claude has its own distinctive musical taste. Once you hear it, you can't unhear it. Enjoy this musical collage put together by Claude in our floating night garden, under the full moon (sound on). Moss & Moon:
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Game devs & vibe-coders, help: I can't get claude or codex to fix this rock hill for the life of me. I asked my AIs to make a "zen, meditative game" this weekend with a few seed ideas, and they came up with a floating night garden with lanterns that you light up. I really like the concept, but I'm stumbling on the look & feel. My biggest win: you mostly can't see through cracks in the rock anymore. 😁 Short of learning 3D modelling and level design by hand, what is a good way to fix this? Concept vs reality:
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As an experiment, I had Opus 5.5 one-shot two "obby"-style games for me. In one, you lead a team of koalas, and the second is an animal parkour game. It's crazy how much better the models have gotten at this over the year.
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Me: asks my agent to use Fable to run some research. My agent: proceeds to use Fable for *everything*, and then this happens:
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Generative video is more expensive than I expected (!), so I also had it redo the entire concept as a pixel-art video. It made a quieter, more whimsical version. This one was done mostly in code by Opus 5.5 and didn't hammer my usage very much at all:
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Being curious about all the videos I've been seeing, I asked Claude to make a video about ASI and the future. Opus 5.5 wrote and directed everything, with minimal input (generative video still isn't very good at physics). It went for a cinematic style: "The Morning of the World"
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Opus 5.5 can also do cute pixel art with tools like ClaudeAnimationBase (github.com/JohnHeibel/Claude…). This one was created in a couple of minutes on "low" effort:
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After a super-long hiatus, I've been getting back into my graphics dev hobby thanks to the help of Claude Code and Codex. I've discovered that Fable is an excellent boss and Astra is a great executor, but it's too easy to blast through the token limits with them. 🧵 (1/4)
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