Kevin (@LearnOpenGLES) header
Kevin (@LearnOpenGLES) profile picture

Sharing my experiments with AI. Personal stream of consciousness.

Joined May 2011
Photo by Kevin (@LearnOpenGLES)Photo by Kevin (@LearnOpenGLES)Photo by Kevin (@LearnOpenGLES)Photo by Kevin (@LearnOpenGLES)Photo by Kevin (@LearnOpenGLES)Photo by Kevin (@LearnOpenGLES)Photo by Kevin (@LearnOpenGLES)Photo by Kevin (@LearnOpenGLES)Photo by Kevin (@LearnOpenGLES)Photo by Kevin (@LearnOpenGLES)
New blog, in which I describe which layers of the AI stack are getting substituted the fastest and slowest. blog.caseyhandmer.com/2026/1… Enjoy!
"And WTF would that be, Handmer?" Allocate resources towards verticalizing over the requisite layer, proportional to the NPV of that risk. In other words, develop a hardware strategy.
11
14
4
197
10,140
Claude Code background subagents were re-reading their whole conversation every 30 seconds just to update a status line. Now Haiku 5.5 writes it from short notes, about 99% cheaper per update. Good fix, but it makes me wonder what else in these tools is quietly eating my limits.
1
2
110
Kevin retweeted
We mourn the passing of Patrick Stewart, who inspired countless individuals at NASA (and beyond) to boldly go where no one has gone before.
691
23,832
863
147,066
3,407,353
Zemřel Patrick Stewart. Tohle mě opravdu zasáhlo. Jak je to jen možné u někoho, koho jste ve skutečnosti osobně neznali. Jeho život a práce do toho mého vnesla spoustu opravdové radosti. Nejen Star Trek by bez něj nebyl tím, čím je. Tahle scéna se mi vybavila jako první.
48
321
12
2,780
59,618
Kevin retweeted
wtf i just discovered that a macbook comes with a free local LLM in your terminal
259
259
86
9,395
1,100,978
We'll be spending a lot more time trying to understand the outputs of language models. A few thoughts, tips & tricks: Writing. Something I've had success with: Ask your LLM to explain something in ASD-STE100, it's a controlled language specification originally developed for aerospace maintenance documentation. LLMs well-versed in this language and it comes with heavy constraints on clean writing style that I often find a lot more readable. Sometimes I've tried to soften it a bit e.g. ask for "80% of the way to ASD-STE100" because the spec is quite stringent. But even better: Diagrams / images. Instead of writing, ask your LLM to create a diagram. These can be a lot easier to process, parse, and understand. But even better: Web pages. Ask for output "in HTML" to get a beautiful, interactive webpage. LLMs are getting really good at frontend and can create beautiful experiences, animations, etc. But even better: Explainer videos. The output format I am most bullish on is fully custom / bespoke explainer videos generated on any arbitrary topic. Experiment with things like "Create a 3b1b style video explainer on X. Use my ElevenLabs API key for audio narration". (you'd need an API key for the latter or you can ask your LLM to find you decent free alternatives that use your local compute). This is actually starting to work! In summary: - As LLMs get better, they will do more and more of the legwork autonomously, and a lot more of our work will rise up the abstractions into oversight and understanding. - Luckily, LLMs can help here too because as intelligence and code are increasingly abundant, you can ask for large, custom, discardable software artifacts (e.g. web apps, video explainers) that would have never made sense to create before. Push the boundaries here and you'll be surprised.
1,707
6,752
1,573
56,705
8,193,310
My dear friends, I’d like to show you my latest toy project Introducing Handwired: turn your regular JavaScript code into a neural net! - no training - exact outputs vs the JS program - fully differentiable All runnable in a browser, without GPU
459
1,024
469
11,359
1,471,209
CppCon 2014: Mike Acton "Data-Oriented Design and C++" youtu.be/rX0ItVEVjHc
7
50
95
So this is the book I've been doing technical review on: "Learning libGDX Game Development" #libgdx bit.ly/13C7U0K
1
3
1
New OpenGL ES 2.0 book now in beta,from the guy behind learnopengles.com: submitted by corbinbane [link] [comment] bit.ly/TvGWZm
1
2
Finally,a book on OpenGL ES 2.0 book for Android from learnopengles.com: Here! I know a lot of people have tro... bit.ly/TmyziM
1
3
"OpenGL ES 2 for Android" coming to a bookshelf near you (soonish) badlogicgames.com/wordpress/… Go, buy it! @LearnOpenGLES
1
4
4
OpenGL ES for Android; Core Data 2nd Ed. pp-grb.com/r/4pong
Happy 20th anniversary OpenGL! @thekhronosgroup – at Halsnæs, Danmark
Review of Easy Voice Recorder Pro by Android Lounge (in German) : bit.ly/MAHYL1 #android