#NintendoSwitch2 #Zelda #OcarinaOfTime
The attention to detail is superb! Even the leaves on the trees react naturally to the air from Link’s swing!!
#NintendoSwitch2 #Zelda #OcarinaOfTime
Man, Nintendo out here showing out!! this game is visually amazing 👏🏾
check this out @digitalfoundry has done 6 dedicated segments on GTA6, and only 1 dedicated segment for LOZ-OOT. 🤔 very interesting, especially considering all the new OOT footage shared by Nintendo themselves, plus the hands on previews.. yep, this is strange indeed
Live and Leveled G.P #444 youtube.com/live/3RAcNaUJGjc… via @YouTube
@kbomb20 @knigma87 @TheVideoGamHer
Live 8:30pm
youtu.be/Zzu7egKPNPo?is=SLXz…
This is exactly the problem I have with @digitalfoundry and @oliemack. They waste no time highlighting the flaws but show absolutely no appreciation for the accomplishment getting The Crew running on S2. All criticism, no recognition of the achievement.
This is why I have a problem with Digital Foundry. @dark1x is shaping expectations based on unnatural conditions, without showing the game at its normal speed. This unfairly colors perception, people trusted DF, but this was seriously flawed and deceptive ...Do Better!
These are unnatural conditions. They’re useful for showing how frame generation works, but not for judging the real in-game experience. If @dark1x had shown normal speed gameplay, his criticism would’ve been much more valid.
Fans should expect better @dark1x Digital analysis carries a lot of weight. If the goal is to explain how this tech actually affects the gaming experience, the testing should reflect normal gameplay ..not edge cases which gives viewers a distorted impression..

