
I am a Director, Research Scientist in the Codec Avatar Lab (@RealityLabs @Meta) in Pittsburgh working on fully immersive remote communication and interaction.
Pittsburgh
Joined January 2021
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Michael Zollhoefer retweeted
‼️500h of 3D motion data released‼️
Our team at the Codec Avatars Lab just released a large scale dataset of 3D tracked human motion, including audio and text annotations. Check it out here: meta.com/emerging-tech/codec…
My research group in the Codec Avatars lab at Meta contributed by developing the technology required to display the outputs of FAIR SeamlessNext's dyadic motion models as 3D Full-body Codec Avatars.
🚀New from Meta FAIR: today we’re introducing Seamless Interaction, a research project dedicated to modeling interpersonal dynamics.
The project features a family of audiovisual behavioral models, developed in collaboration with Meta’s Codec Avatars lab + Core AI lab, that render speech between two individuals into diverse, expressive full-body gestures and active listening behaviors, allowing the creation of fully embodied avatars in 2D and 3D.
These models have potential to create more natural, interactive virtual agents that can engage in human-like social interactions across a variety of settings.
Learn more: ai.meta.com/research/seamles…
Michael Zollhoefer retweeted
🚀New from Meta FAIR: today we’re introducing Seamless Interaction, a research project dedicated to modeling interpersonal dynamics.
The project features a family of audiovisual behavioral models, developed in collaboration with Meta’s Codec Avatars lab + Core AI lab, that render speech between two individuals into diverse, expressive full-body gestures and active listening behaviors, allowing the creation of fully embodied avatars in 2D and 3D.
These models have potential to create more natural, interactive virtual agents that can engage in human-like social interactions across a variety of settings.
Learn more: ai.meta.com/research/seamles…
Michael Zollhoefer retweeted
I'm excited to present "Fillerbuster: Multi-View Scene Completion for Casual Captures"! This is work with my amazing collaborators @Normanisation, @yash2kant, Vasu Agrawal, @MZollhoefer, @akanazawa, @c_richardt during my internship at Meta Reality Labs. ethanweber.me/fillerbuster/
Looking for a research internship in 2025?
The Social AI Research group at Meta’s Codec Avatars Lab in Pittsburgh is offering topics such as neural rendering, body tracking, motion synthesis, and animation from multimodal sensor inputs.
Link:
metacareers.com/jobs/8226528…
Michael Zollhoefer retweeted
(1/2)
How to accelerate the reconstruction of 3D Gaussian Splatting?
3DGS-LM replaces the commonly used ADAM optimizer with a tailored Levenberg-Marquardt (LM).
=> We are 𝟑𝟎% 𝐟𝐚𝐬𝐭𝐞𝐫 𝐭𝐡𝐚𝐧 𝟑𝐃𝐆𝐒 for the same quality.
lukashoel.github.io/3DGS-LM/
youtu.be/tDiGuGMssg8
Michael Zollhoefer retweeted
If you'd like to accelerate 3DGS training, check out a recent work of @LukasHollein leveraging Levenberg-Marquardt algorithm!
(1/2)
How to accelerate the reconstruction of 3D Gaussian Splatting?
3DGS-LM replaces the commonly used ADAM optimizer with a tailored Levenberg-Marquardt (LM).
=> We are 𝟑𝟎% 𝐟𝐚𝐬𝐭𝐞𝐫 𝐭𝐡𝐚𝐧 𝟑𝐃𝐆𝐒 for the same quality.
lukashoel.github.io/3DGS-LM/
youtu.be/tDiGuGMssg8
Michael Zollhoefer retweeted
The "Edge Gradients" paper was accepted to #ECCV2024 🥳! @eccvconf
"Rasterized Edge Gradients: Handling Discontinuities Differentiably"
arxiv.org/abs/2405.02508
Upgrade your differentiable renderers with Stan's cool work based on rasterized edge gradients!
The "Edge Gradients" paper was accepted to #ECCV2024 🥳! @eccvconf
"Rasterized Edge Gradients: Handling Discontinuities Differentiably"
arxiv.org/abs/2405.02508
Michael Zollhoefer retweeted
(1/3)
Can we turn text-to-image models into photorealistic 3D generators?
ViewDiff (#CVPR2024) produces realistic, multi-view consistent images of real-world 3D objects in authentic surroundings.
Website lukashoel.github.io/ViewDiff
Video youtu.be/SdjoCqHzMMk
How does it work?
Michael Zollhoefer retweeted
Nerfstudio 1.0 is out and it includes support for our Eyeful Tower dataset containing 11 high-res, room-scale HDR scenes!
📷unprecedented density: 28,572 photos
🔍unprecedented resolution: up to 50 MP
Learn more:
github.com/facebookresearch/…
Michael Zollhoefer retweeted
Meta announces URHand
Universal Relightable Hands
paper page: huggingface.co/papers/2401.0…
model is a high-fidelity Universal prior for Relightable Hands built upon light-stage data. It generalizes to novel viewpoints, poses, identities, and illuminations, which enables quick personalization from a phone scan
Michael Zollhoefer retweeted
SpecNeRF: Gaussian Directional Encoding for Specular Reflections
paper page: huggingface.co/papers/2312.1…
Neural radiance fields have achieved remarkable performance in modeling the appearance of 3D scenes. However, existing approaches still struggle with the view-dependent appearance of glossy surfaces, especially under complex lighting of indoor environments. Unlike existing methods, which typically assume distant lighting like an environment map, we propose a learnable Gaussian directional encoding to better model the view-dependent effects under near-field lighting conditions. Importantly, our new directional encoding captures the spatially-varying nature of near-field lighting and emulates the behavior of prefiltered environment maps. As a result, it enables the efficient evaluation of preconvolved specular color at any 3D location with varying roughness coefficients. We further introduce a data-driven geometry prior that helps alleviate the shape radiance ambiguity in reflection modeling. We show that our Gaussian directional encoding and geometry prior significantly improve the modeling of challenging specular reflections in neural radiance fields, which helps decompose appearance into more physically meaningful components.
Michael Zollhoefer retweeted
(1/3)
𝐕𝐨𝐱𝐞𝐥 𝐇𝐚𝐬𝐡𝐢𝐧𝐠 received the Test-of-Time Award @SIGGRAPHAsia!
What an honor together with @MZollhoefer @izadi_shahram @mcstammi
Voxel hashing is a sparse & efficient data structure for 3D scenes/grids!
What's the core idea and why is still relevant today? ⬇️
Michael Zollhoefer retweeted
@Haithem_Turki is also presenting PyNeRF at @NeurIPSConf 2023 next week.
Talk to him to find out more! :)
nitter.gq/RadianceFields/status/…
Enter PyNeRF; no, not Pie-NeRF. PyNeRF dramatically accelerates NeRFs while maintaining high-quality rendering across different scales. PyNeRF introduces a simple yet effective modification to grid-based models by training at different spatial grid resolutions.
Article: neuralradiancefields.io/zoom…
Michael Zollhoefer retweeted
HybridNeRF combines the best of NeRF with SDFs using a hybrid surface–volume representation.
🤩State-of-the-art visual quality
🚀40+ FPS at 2K×2K VR on a single 4090 GPU (almost 10× faster than VR-NeRF!)
Project: haithemturki.com/hybrid-nerf…
Paper: arxiv.org/abs/2312.03160
Michael Zollhoefer retweeted
HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces
paper page: huggingface.co/papers/2312.0…
Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although this representation is flexible and easy to optimize, most real-world objects can be modeled more efficiently with surfaces instead of volumes, requiring far fewer samples per ray. This observation has spurred considerable progress in surface representations such as signed distance functions, but these may struggle to model semi-opaque and thin structures. We propose a method, HybridNeRF, that leverages the strengths of both representations by rendering most objects as surfaces while modeling the (typically) small fraction of challenging regions volumetrically. We evaluate HybridNeRF against the challenging Eyeful Tower dataset along with other commonly used view synthesis datasets. When comparing to state-of-the-art baselines, including recent rasterization-based approaches, we improve error rates by 15-30% while achieving real-time framerates (at least 36 FPS) for virtual-reality resolutions (2Kx2K).
The Codec Avatars Lab in Pittsburgh is looking for summer Research Scientist interns. Reach out to me if you are interested to work on novel neural reconstruction/rendering approaches, digital humans, view synthesis, generative models, or audio research.
metacareers.com/jobs/3365812…
Michael Zollhoefer retweeted
Looking forward to the next seminar by @MZollhoefer!
Michael and his team at Reality Labs Research have developed insanely cool technology on Codec Telepresence!
Students at @umdcs @ml_umd @umiacs, don't miss the talk!





















