Merlin retweeted
New 'episode 4' of the fake anime, featuring an isekai parody & a new character really looking forward to Steam audio #NovelAI
Merlin retweeted
写真から「立体的なアート作品」をAIが自動作成 米Adobeなどが開発 levtech.jp/media/article/col… 2D画像からNeRF系で立体化し芸術画像をスタイル変換する手法。高い精度で変換され自由視点で出力される。
Merlin retweeted
We're UPGRADING our CREATOR TOOLS, including BIG changes to the way you install and update the #VRChat SDK, and you can try it all RIGHT NOW in beta! For all the details, read our blog post: hello.vrchat.com/blog/creato…
Merlin retweeted
I finally finish the full pipeline for translating Japanese to English and back!
It's 3 neural networks embedded inside 500MB textures running on nothing but fragment shaders.
github.com/SCRN-VRC/Language…
#VRChat #NLP #transformers #unity3d #madewithunity
Merlin retweeted
Cool news from @VRChat: The company hired @MerlinVR_, the community member who created UdonSharp, the popular C# compiler.
“I was living off savings from my prior job & working towards breaking even with Patreon.”
Now this is his office at VRChat Inc.
nwn.blogs.com/nwn/2022/02/ud…
Merlin retweeted
I've spent the last year in VRChat with every waking, non-work moment of my life. I adventure into the lives of the people who call this new digital universe their home. Join me for this journey!
youtube.com/watch?v=hVWlgh8Q…
Merlin retweeted
My #VRChat Tower Defense is now released! Been working on this for a while and I think it's looking really good 🙂
Sorry for the twitchy video it's so hard to be a good cameraman in VR
Merlin retweeted
Natural language processing with Transformers inside #VRChat
I made an English to Japanese translator with nothing but fragment shaders.
Check it out here! github.com/SCRN-VRC/Language…
#NLP #MachineLearning #unity3d
Merlin retweeted
Shadertoy in #VRChat! I wrote a tiny compiler in UdonSharp that compiles 'shaders' to a tiny stack-based instruction set, that is then executed in an accompanying VM written in a fragment shader. Shaderception! github.com/pema99/Shadercept…
Merlin retweeted
I've released UdonRabbit Analyzer v0.13.0. It includes support for user-property features added in UdonSharp v0.20.0, as well as support for some CodeFixes. It also includes a fix for a problem that prevented the UnityPackage from importing correctly.
github.com/mika-f/UdonRabbit…
Merlin retweeted
New and improved face tracking in #VRChat!
I added blinking, brow movements, and eye tracking 👀.
And I released the source here! github.com/SCRN-VRC/3D-Face-…
Thanks to @MerlinVR_, @RalivDev for the help and @orels1_ for the recording the video ❤️
#machinelearning #unity3d
Merlin retweeted
I recreated YOLOv4 tiny from scratch inside fragment shaders for #unity. Here's a demo of it running in #VRChat and I uploaded the code on GitHub github.com/SCRN-VRC/YOLOv4-T… Have fun ^^ #YOLO #DeepLearning #MachineLearning #AI #ObjectDetection #shaders
Merlin retweeted
I've released UdonRabbit.Analyzer, a Roslyn Analyzer for UdonSharp!
It has an error display for methods that aren't exposed to Udon, an error display for syntaxes that UdonSharp doesn't support.
It supports you to develop with UdonSharp!
github.com/mika-f/UdonRabbit…
#UdonSharp #VRChat
Merlin retweeted
My first #MadeWithUdon #VRChat driving world is finally out in Community Labs! Go check out the world here: vrchat.com/home/world/wrld_6… #VRCPrefabs #UdonSharp #MadeWithVRChat
Merlin retweeted
I attached a robotic dog to my Voice Recognition neural network in #VRChat and released the source code on github.com/SCRN-VRC/Voice-Re… Have fun ^^ #MachineLearning #AI #shaders #Unity3D #AudioRecognition
Merlin retweeted
"Voice" recognition with shaders in #VRChat. Instead of audio data, I feed the neural network visemes that fire when avatars talk. The visemes actually retain enough data for the network to extract! #MachineLearning #AI #shaders #Unity3D #AudioRecognition























