Animator part of https://xitter.cf/t.co/Sw6BdFJIsa and https://xitter.cf/t.co/GJnMaJxjWp | Rive app

Bali
Joined January 2020
if you are interested in creating custom animation on Spine 2d pro You can contact me at [email protected] #madewithspine #gamedevs
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Angga Motion retweeted
A sneak peek at what we’re cooking up for State Machine 2.0 👀 And the UI? It’s built entirely in @rive_app 🧵
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Angga Motion retweeted
Realtime Nested State Machines: See what’s happening inside your components. Monitor an artboard’s State Machine alongside the nested machines within it, all during playback.
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More original IP of mine ✨
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Angga Motion retweeted
Maps in Rive! This will be released as a public library for Rive so you can add it to any of your projects! It renders standard Mapbox Vector Tiles from any source (including Mapbox's own APIs). It's fully controllable, stylizable, and can be placed anywhere (in a nested artboard, rendered to a texture, etc). Uses new features like AnimaScript, Threading API, and Fetch. Everything you see is dynamically loaded and processed on the fly. The camera API is modelled on the Mapbox Maps SDK, but also gives you full access to custom shaders, rendering Rive artboards into the maps, etc. It switches between our 2D vector renderer and 3D (GPU Canvas) based renderer depending on the camera alignment. You can also force it via a mode to use one or the other.
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Angga Motion retweeted
At fast moving tech companies, static screens and mock ups aren't good enough anymore. When you build in Rive, you're already building something shippable to iOS, Android, Web, Unity and more. More and more Fortune 500 teams are adopting Rive, so there's never been a better time to learn 🚀
🤖 Made with AI
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Angga Motion retweeted
BMW invested in Rive for 3 reasons: faster time to market, lower cost, and higher-quality experiences. I built this unofficial demo with the Rive CLI in 24 hours. The same experience runs natively on a car GPU, a phone, a kiosk, a console, and of course the web: rive-vehicle-interface-i8bka…
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Angga Motion retweeted
It's alive! It's alive! And it's... addicted to mobile games? DOOMSWIPE -- Doomscrolling for monsters -- is my entry for the Rive Halloween Challenge! @rive_app @contra contra.com/community/z8RLDBF…
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AI can go to hell, this is what hand-drawn animation made with passion looks like:
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Need motion for your branding? We can help bring your brand to life, not just with Rive, but also with motion graphics, character animation, UI animation, and more. If your brand needs to move, you know where to find us.
Recent brand work, now in motion.
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UPDATE ALERT: Callipeg and Callipeg Studio got many features today! Clipping masks, guide layers, stepped animation, warp transformation, shortcuts on tablets, stylus buttons support, and more. Watch the full tutorial on YouTube. 🥳
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Angga Motion retweeted
Wondering how to build full experiences like this with AI agents and the Rive CLI? It’s as simple as pointing your agent to the Rive website and telling it to install the Rive CLI. Then tell it to build something with it and use the CLI preview feature for you to test and for it to inspect and validate as it builds. No sign-in, no account required to get started. The CLI uses our new text-based markup language, so agents can write Rive files directly. That makes Rive the best format for agents to build interactive experiences that run natively on web, mobile, consoles (Switch, PlayStation, Xbox), desktop, smart TVs, vehicles, and any custom hardware.
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Angga Motion retweeted
Almost 6 years ago we set out to make a platform where designers, animators, and coders skip the mockups and prototypes and build the real thing together: full games, apps, and experiences. Today the Rive Editor gets all our major v1 features. The vision is here 🚀
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