Musk Rose Shaders (@MuskRoseShaders) header
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Shaderpack for #Minecraft supporting Java (OptiFine) and Bedrock (resource pack and RenderDragon) by Rin

Began in December 2021 🎂
Joined December 2022
Photo by Musk Rose Shaders (@MuskRoseShaders)Photo by Musk Rose Shaders (@MuskRoseShaders)Photo by Musk Rose Shaders (@MuskRoseShaders)Photo by Musk Rose Shaders (@MuskRoseShaders)Photo by Musk Rose Shaders (@MuskRoseShaders)Photo by Musk Rose Shaders (@MuskRoseShaders)Photo by Musk Rose Shaders (@MuskRoseShaders)
Musk Rose Shaders retweeted
okay, been seeing a lot of thoughts about this, so to get everyone up to speed. The new mod is named Aperture, and is currently in private beta. It does not support old packs, and there's... honestly not much to show, as I just started on the Vulkan rewrite last month.
Iris will be discontinued. I have been working on a brand new shader mod for the past two years.
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New simple & lightweight sky shader
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Musk Rose Shaders retweeted
I want to clarify something most people don't seem to know; Bedrock's new "deferred lighting" is not the same as shader packs. It is running a shader pack, but only *one*; the files you install are merely settings for that one shader pack.
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Musk Rose Java v4.0 is coming soon™ The shader for Bedrock is discontinued temporarily, but still ongoing slowly for Java...
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The official shader support for Bedrock is shit. I don’t blame it for how it looks. It’s actually really cool that more and more devices could have dynamic shadows and other post-processing stuff. However, ↓
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they are just going to add their own json files to edit the limited values of the shaders and we can no longer edit GLSL officially like we did before RenderDragon was added, meaning the diversity of each 3rd party pack, including its unique clouds or water, will be lost.
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Replying to @kaylasara
@kaylasara Could you please allow me to code shaders officially, not in .json files???
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Musk Rose Shaders retweeted
Excited to share this early and start developing these features with creators. Render Dragon Features for Creators – now in technical preview. A set of cross-platform graphics customization features for Minecraft Creators. aka.ms/deferredPreview
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Musk Rose RD v4.0 is officially released! github.com/Rinloid/musk_rose… The physically calculated atmosphere scattering that was added from this version may be the laggiest thing, so it is highly recommended to run it on Windows (crashed on my Adreno 615).
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I’m currently working on a special version of Reflective Vanilla (Bedrock)
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With BetterRenderDragon, you can load shader files from a resource pack on Windows! youtu.be/qL8SZxBHQdI Also, Musk Rose RD v4.0 (Beta) is released! Don’t forget to check it out in the video!
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The new version of Reflective Vanilla RD with correct reflection is out now! It implements the reflection by using cubemap to generate a fake terrain image. youtu.be/mM8gu-j_WZ0
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Reflective Vanilla Shaders has been reborn on RenderDragon! Check out the showcase video: youtu.be/5V7BPbnDQC4
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Replying to @jhonnyvbarajas
I will work on a fix for incompatibility with the latest version. Please wait for the shader will get updated!
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