Oblivious retweeted
Dynamic wetness integration with my standard and splat shaders. Shoreline feature that makes waves always approach the shore within a chosen radius. New higher quality foam with realtime bubbles, glints, and proper lightmapping. Coming in the 2.0 update :)
Oblivious retweeted
#ゼンゼロ肝試し大会
1303769900
こんなタグあったんだ。たまたま絵チャで描いたので、ついで感覚
Oblivious retweeted
Added the option to output depth from my standard/splat/uber shaders so that geometry and shadows wont appear to float on top of heightmapped surfaces anymore. Now things can intersect properly :D
New VRCLV Volumetric Fog I'm working on. It's a hybrid solution, semi-froxel, semi-analytical. Can be roughly 2-3 times more performant than currently available VRChat fog solutions. No visible noise at all. Very sharp point light volumetrics.
Because we have global masks in poiyomi that let you mask any section from 1 spot. When contacts come out, you can literally mask anything in the shader to function with contacts super easily. I'll make tools
This opens up a world of creative possibilities. I hope you have fun!
Oblivious retweeted
過小評価されているギヨーム・スコフィエ氏が、Shad Hottaboyのサマーツアー用オープニング映像の制作過程
Adobe After Effectsを使用し、キャラクターや背景、エフェクトなどの2D素材を合成。
2D素材に奥行きとダイナミックなカメラワークを加える、パララックスアニメーションの舞台裏が凄い

































