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Partnered Twitch Streamer and full time nerd. I bring characters to life in VR! Making a new home: https://nitter.gq/t.co/XEUxYilRKo

Somewhere On The Internet
Joined April 2018
Photo by Oblivious (@ObliviousVR)Photo by Oblivious (@ObliviousVR)Photo by Oblivious (@ObliviousVR)Photo by Oblivious (@ObliviousVR)Photo by Oblivious (@ObliviousVR)Photo by Oblivious (@ObliviousVR)Photo by Oblivious (@ObliviousVR)Photo by Oblivious (@ObliviousVR)Photo by Oblivious (@ObliviousVR)Photo by Oblivious (@ObliviousVR)
Oblivious retweeted
Proper shoreline waves implemented now. Can't wait to see what people do with this in their worlds. Scene by @SlyVR5
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Dynamic wetness integration with my standard and splat shaders. Shoreline feature that makes waves always approach the shore within a chosen radius. New higher quality foam with realtime bubbles, glints, and proper lightmapping. Coming in the 2.0 update :)
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#ゼンゼロ肝試し大会 1303769900 こんなタグあったんだ。たまたま絵チャで描いたので、ついで感覚
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Oblivious retweeted
Added the option to output depth from my standard/splat/uber shaders so that geometry and shadows wont appear to float on top of heightmapped surfaces anymore. Now things can intersect properly :D
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Oblivious retweeted
New VRCLV Volumetric Fog I'm working on. It's a hybrid solution, semi-froxel, semi-analytical. Can be roughly 2-3 times more performant than currently available VRChat fog solutions. No visible noise at all. Very sharp point light volumetrics.
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フォロワー100人&いいね1800ありがと #ゼンゼロ
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Because we have global masks in poiyomi that let you mask any section from 1 spot. When contacts come out, you can literally mask anything in the shader to function with contacts super easily. I'll make tools This opens up a world of creative possibilities. I hope you have fun!
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ベーグルの環境変わりました.フィオニーカートの始まりだ
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Every version of me is me // Qingyi #zzz #zzzero #zenlesszonezero #qingyi #ゼンゼロ
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Cecilia #Immermemes
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Rabbit
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ellen joe in lowpoly🦈 #lowpoly #pixelartㅤ #ZenlessZoneZero
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Combat Maids
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People find this bunny btw #zhao #zzzeroㅤ
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過小評価されているギヨーム・スコフィエ氏が、Shad Hottaboyのサマーツアー用オープニング映像の制作過程 Adobe After Effectsを使用し、キャラクターや背景、エフェクトなどの2D素材を合成。 2D素材に奥行きとダイナミックなカメラワークを加える、パララックスアニメーションの舞台裏が凄い
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