PatchWork | Personal retweeted
Valve has really held gaming back by:
• Introducing steam workshop for mods
• Making a market place for digital goods that benefits the devs and users
• Invested in Proton that brought Linux gaming forward rapidly
• Creating family sharing of digital licences
Sure Tim ok
Replying to @kiaran_ritchie @SheriefFYI
Exactly this. Valve has held gaming back for years by locking developers’ PC games into Steamworks’ social walled garden where players can’t talk to other players on iOS, Android, Xbox, PlayStation, Switch, or even other PC stores.
Readers added context they thought people might want to know
Nobody is forced to use Steamworks.
A lot of games use Steamworks only for authentication to allow for crossplay and do the rest themselves.
partner.steamgames.com/doc/features/a…
partner.steamgames.com/doc/sdk
PatchWork | Personal retweeted
Did the meme again?
Replying to @GiveMeBanHammer
When you're fighting a monopoly, you need to go to drastic measures to compete.
Itchio and Game Jolt have those... is the thing... GOG doesn't have it on the same level, but it's there-ish.
Replying to @YouUnculturedS @PatchPlagueDoc
I could see probably some hassle getting live on GOG / EGS? Vs e.g. having your own website, a decent blog, posting on a few forums & trying to get people to buy direct not via steam to give you a bigger cut.
You're saying this to a game developer (me) who has made $500 not-on-Steam and all of my game developer friends sell on itchio. None of us sell on Steam.
The quiet part outloud that a lot of indie devs don't want to admit is Steam is for the big boys and unfortunately- (1/2)
Replying to @PatchPlagueDoc
I mean, I'm pro steam. From the consumer side of things, it hits every thing that I want. With that said, it qualifies as a monopoly by definitions. The percent market share it has, which isn't enough alone. The biggest thing, is their policy that doesn't allow a dev to
Replying to @Jebus3211 @PatchPlagueDoc
wrong. Under the law a monopoly is only defined by its market share, in the USA its 50+%, in the UK its 25+%.
Steam has that 50+% market share in the relevant market of PC gaming digital distribution Store. ftc.gov/advice-guidance/comp…
PatchWork | Personal retweeted
I’m being paid by big penis to tell YOU to shwing it
🤝 Paid partnership
PatchWork | Personal retweeted
Replying to @PatchPlagueDoc @benedictg333
Literally yes, lol. The 30% are only for sales through the Steam store front. We keep telling people it's 0% otherwise but nobody wants to admit they don't know.
PatchWork | Personal retweeted
Replying to @AustinClrk @PatchPlagueDoc
It isn't a monopoly at all. A soft monopoly still has majority control on material and product. Steam doesn't, literally everything it does can be done by someone else, some other launchers do, and EGS overtly refuses to for it's "identity"
pcgamer.com/tim-sweeney-says…
Literally nothing is stopping you from releasing your game like this outside steam.
No one is forcing you to use steam.
You just want all the benefits of steam as a platform without contributing anything to it.
PatchWork | Personal retweeted
I now fundamentally understand why the Epic Games can't get it's store off the ground
The people who are/were within their organization don't actually grasp what Steam offers to end users from a UX perspective.
I'm gonna spell this out because this issue is deceptively subtle:
1. The Steam client and infrastructure is somewhere between "not that hard" and "trivial". It's a download service attached to a payment processor with a smattering of services on the side. Cloud providers handle all the infrastructure these days.
2. Steam takes 30% of gross revenue; ostensibly for the privilege of using these services, but in reality it is purely to get access to the massive Steam userbase.
3. Steam users love Steam and having their whole library in one place. It works. It's dependable. It has sales and cards and achievements, oh my!
4. PC developers have no option but to distribute through Steam or lose the vast majority of sales. Not releasing on Steam destroys the business model.
5. Therefore, no amount of competition will ever unseat Steam. People post-hoc rationalize this with memes about how gracious Gabe is. And how brilliant their services are. But realistically, no avid Steam user wants other stores to succeed.
The mere existence of other stores risks splintering their precious collection. They are "all in" on Steam. Invested.
Even if an alternative were objectively better, by whatever metric you care about, it would still be of no interest to Steam users. They would in fact find it to be a problem and a threat to their investment.
Competition in this space is not only uninteresting to most Steam users, it's actively denigrated!
The CONSEQUENCE of this situation, is that 30% of all gross revenue is siphoned out of the PC games industry into a black hole.
It doesn't recirculate into studios.
It doesn't pay any bonuses.
It doesn't fund any sequels or DLC.
This is a particularly insidious tax because it's well hidden. It's a second order effect. Most Steams users don't know, and the few that do never consider the aggregate effect this has on their favorite hobby.
It's undeniable that, at this point in history, Valve could EASILY lower the distribution fee while maintaining healthy margins. But they don't have to.
Users are locked into Steam and therefore developers are stuck paying 30% of gross revenue to Valve.
The irony is that Steam users, the very ones maintaining this unbreakable stalemate, would benefit the most from a better financed game development ecosystem.
I don't think this is fixable. It's just sad.
Readers added context they thought people might want to know
Steam calculates its revenue share on net revenue after adjustments for refunds, chargebacks and taxes, not gross revenue. It funds Steam's platform services and infrastructure including distribution, Workshop, multiplayer tools, cloud saves and discovery features.
partner.steamgames.com/doc/finance/pa…
partner.steamgames.com/doc/finance/ta…
partner.steamgames.com/doc/features
Sorry, what was that? Tim Sweeny's pubic hair in your teeth; it's kind of distracting. It might be how you missed every platform ever does that.
"He made dev tools accessible for everyone"
Baby girl, god is gonna drag to hell for lying. You know that's not true. No, no.
They've been accessible.
I dunno, can you really call "the competition sucking ass" 'lack of competition'? Itchio, Game Jolt, GOG, Origins, Epic Games. Like, they're there. They are just getting bodied.
PatchWork | Personal retweeted
steam doesn't have a monopoly, they don't stop anyone else from playing the platform game
just because they get high margins doesn't mean they're a monopoly
there is a lack of competition but its due to the competition being fucking incompetent
I don't understand the Harry Potter one because fans of that series religiously beat the drum that "in the books" Nevil Longbottom might've possibly been 'the chosen one'. Hermione gets bodied multiple times in the books and movies and even has to use the time turner to keep up.
That and for some baffling reason the people who talk shop about all this keep ignoring Steam is a glorified social media platform. Them ignoring the community tab, groups, and on the other end the workshop for mods seems to be the missing puzzle they're not getting.































