Pixels Mil (@PixelsMil) header
Pixels Mil (@PixelsMil) profile picture

Pixel lover and Lead artist at @Halfbrick. (Dan the Man, Jetpack Joyride 2...) Bienvenido! (EN/ES)

Mêlée Island
Joined November 2011
Photo by Pixels Mil (@PixelsMil)Photo by Pixels Mil (@PixelsMil)Photo by Pixels Mil (@PixelsMil)Photo by Pixels Mil (@PixelsMil)Photo by Pixels Mil (@PixelsMil)Photo by Pixels Mil (@PixelsMil)Photo by Pixels Mil (@PixelsMil)Photo by Pixels Mil (@PixelsMil)Photo by Pixels Mil (@PixelsMil)Photo by Pixels Mil (@PixelsMil)
Esta es mi entrada para el #CastlevaniaRedrawn. Pantalla 3-3 usando la paleta de NES. #pixelart #madewithspine 🔽Hilo🔽
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Just deleted a couple terabytes of ai slop 😌
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Idea: I would be happy to tag games as NO AI if people think it’s unfair the other way round. Then people could search for that instead? 🤔 Would be quite nice to be in the niche group with limited competition and stick with a crowd that appreciates just that.
49.9% of all new games released on Steam in October disclosed using AI-generated content It was only 1.7% of games in January 2024
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The number of game pages being created per day has doubled in the past 2 months
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Like every Halloween, don't forget to pay a visit to Dracula's castle in all its pixelated glory. Many artists have recreated every screen from the original Castlevania for the NES in this collab fan project. Hosted by @RetroRedrawn retroredrawn.com/castlevania…
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HOT Indie Retro News: Awesome SlamSibs Infinite - A Super Smash Bros like game arrives on the C64 via Søren Trautner Madsen and team! indieretronews.com/2026/10/a… #retrogaming #games #games @TheRetroAsylum @ClassicReplay @AmigaBill_ @PixelCNinja
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Pues ya estaría. El siguiente dudo entre el nuevo Ace Combat o en Star Wars Galactic Racer ...
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Pues ni pa ti ni pa mi. Voy a darle al Stellar Blade que lo tenía en el backlog desde hace mil.
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Pues Wolverine pasado y a 2 logros del platino. Oye, me ha gustado pero es cierto que ni es brillante y tiene muchas cosas criticables. Aun así me ha entrado bien y esta gente de insomniac hacen que hacer sus juegos al 100% sea divertido. Me apetece desarrollar un poco.
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Yup, we do this in Mina too. 🪓💥
ドット絵の高速回転。 回転する動きに加えて、軌道に合わせた図形を足すとさらにスピード感が増します。 例えば円の図形を1フレーム差し込むと勢いが出ます。ちょっとしたことですが効果あります♪ #ドット絵 #pixelart
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Here's the full launch trailer for Beep's Escape, featuring the waterfall animation, jumping fireballs and explosions, and a genuine loading screen, all fully ZX Spectrum compliant. Enjoy!
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30 years ago my game The Adventures of Lomax for the PS1 was release this day the 22th of October 1996 in the US. Great memories developing this with just 2 team members. Me doing all the artwork, game-design and world editing. Erwin Kloibhofer coding the game and editor. Time flies!
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Pero como os vais a cargar Bioware pedazo de cafres! 😭
Un trabajador de Bioware filtró el tráiler del próximo Mass Effect que estaba en desarrollo. Estaba grabado in-engine y utilizaba assets que todavía se encontraban en fase de preproducción. Se iba a titular Mass Effect: Universe.
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Hoy me he bajado un juego f2p de móvil después de muuuucho tiempo. Que pereza y que asco que dan. Son todos la misma plantilla, usan las mismas triquiñuelas y están petados de anuncios a mala hostia. Increíble que esos semi juegos den tanta pasta y que tengan su público. Triste.
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The demo for Type Me Home, my new typing game/platformer hybrid, Is out now for Steam Next Fest! Type in commands to help a little lizard home!
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Un buen giro sería que Sony, viendo la avalancha, hiciera oficial la retrocompatilibidad con sus sistemas antiguos. Soñar es gratis, no?
the ps5 pro is turning into a retro gaming machine ps1 emulator UI looks better than you'd expect playstation fans are cooking lately
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Cuando pongas enemigos en tu juego, no los espolvorees por encima de tu nivel como si fueran orégano.
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Hey, I'm looking for new opportunities! 👀 Art Direction, Pixelart, Animation, Backgrounds, VFX, Game Design… or any other GameDev black magic I can help you with ! 🖼️ MrHk.github.io/ RTs and signal boosts are much appreciated! ❤️
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#Serflands ( #Settlers ) for #C64Ultimate runs like a pig on a stock C64 but hey, it runs nevertheless via REU via Vice so... Will demo it on my C64U on the 20th. Music and Title still to undergo polishing... Skip to end for slow game-play footage (emulating Stock C64).
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Here's another short about how we animate fish in Sea Sniffers! And how do we achieve this waviness? We use #construct3's mesh deformation system! This could also be done through a shader, but the mesh deformation allows for a more granular and hands on approach!
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