
Pixel lover and Lead artist at @Halfbrick. (Dan the Man, Jetpack Joyride 2...) Bienvenido! (EN/ES)
Mêlée Island
Joined November 2011
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Pixels Mil retweeted
Idea: I would be happy to tag games as NO AI if people think it’s unfair the other way round. Then people could search for that instead? 🤔
Would be quite nice to be in the niche group with limited competition and stick with a crowd that appreciates just that.
Pixels Mil retweeted
Like every Halloween, don't forget to pay a visit to Dracula's castle in all its pixelated glory.
Many artists have recreated every screen from the original Castlevania for the NES in this collab fan project.
Hosted by @RetroRedrawn
retroredrawn.com/castlevania…
Pixels Mil retweeted
HOT Indie Retro News: Awesome SlamSibs Infinite - A Super Smash Bros like game arrives on the C64 via Søren Trautner Madsen and team! indieretronews.com/2026/10/a… #retrogaming #games #games @TheRetroAsylum @ClassicReplay @AmigaBill_ @PixelCNinja
Pixels Mil retweeted
Here's the full launch trailer for Beep's Escape, featuring the waterfall animation, jumping fireballs and explosions, and a genuine loading screen, all fully ZX Spectrum compliant.
Enjoy!
Pixels Mil retweeted
The demo for Type Me Home, my new typing game/platformer hybrid, Is out now for Steam Next Fest!
Type in commands to help a little lizard home!
Pixels Mil retweeted
Cuando pongas enemigos en tu juego, no los espolvorees por encima de tu nivel como si fueran orégano.
Pixels Mil retweeted
Hey, I'm looking for new opportunities! 👀
Art Direction, Pixelart, Animation, Backgrounds, VFX, Game Design… or any other GameDev black magic I can help you with !
🖼️ MrHk.github.io/
RTs and signal boosts are much appreciated! ❤️
#Serflands ( #Settlers ) for #C64Ultimate runs like a pig on a stock C64 but hey, it runs nevertheless via REU via Vice so... Will demo it on my C64U on the 20th. Music and Title still to undergo polishing... Skip to end for slow game-play footage (emulating Stock C64).
Pixels Mil retweeted
Here's another short about how we animate fish in Sea Sniffers!
And how do we achieve this waviness? We use #construct3's mesh deformation system! This could also be done through a shader, but the mesh deformation allows for a more granular and hands on approach!
Hoy he aprovechando que mi dibujo del "Cadáver florecido" en #diorame estaba en vector para dos cosas: darle vida + interactuar mediante gestos.
Así me gusta la #IA: yo hago el dibujo, ideo la movida, y que ella sude la gota gorda. Puedes probarlo en dumaker.com/cadaver-florecid…
It looks like Wing Commander 3 is getting a 30th Anniversary Remaster pcgamer.com/games/sim/it-loo…
Pixels Mil retweeted
Out today: My 2nd ever solo dev project, ‘Normal Golf Game’.
Shoot from anywhere. Hit anything. But remember, you’re not leaving until Luke Muscat is satisfied. Good luck, you are going to need it ⛳
Pixels Mil retweeted
Rough animatic vs final result ✨
The Sea Sniffers reveal trailer has a short animated opening which I brought to life in After Effects. It started as a very simple sketch just to get the idea down!
Pixels Mil retweeted
This is the latest project I’ve been pouring all my heart into, would mean the world to have it discovered by more people
























