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In this Devlog, we're looking at a tonne of things - physics collisions, physics sounds, collision damage, buoyancy physics, levitation physics, and our modular spatial inventory!
youtube.com/watch?v=5pnNS04Q…
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Ragdolls are working perfectly!
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It wouldn't be true game development without some bugs 😌
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Physics overhaul in progress!
One step closer towards a living, breathing world!
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Hmmm I can't tell if something is going wrong here 🤔
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100+ characters on screen at once. All can be hit accurately with a solid 50fps (capped)
#indiedev #IndieGameDev #UE5 #UnrealEngine #UnrealEngine5 #gamedev #optimization
Today we're covering a highly requested tutorial for those of you who love to optimize draw calls! This tutorial is useful for if you want to play footstep sounds or spawn particles depending on the surface.
youtube.com/watch?v=nFgiyUkr…
#indiegames #indiedev #gamedev #UE4 #UE5
The first iteration of ragdoll impact sounds are finally in the game!
Our sounds are coming along wonderfully with @AKUTOofficial
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In today's Devlog we look at how weapons are constructed/their statistic and visual consistency and how damage is dealt to limbs, as well as how the health/limbs system is modular to add strategic complexity.
youtube.com/watch?v=xExPYx5H…
#indiegames #indiedev #gamedev #UE4 #UE5
In today's Devlog we look at how I've implemented accurate character collisions without any extra physics or collision costs!
youtube.com/watch?v=LHLJgK3U…
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Today we're looking at the ways we can apply forces to particles. This is a very simple run-down of the default force modules available in Unreal Engine 5.
youtube.com/watch?v=IOY0yiEv…
#indiegames #indiedev #gamedev #UE4 #UE5 #Niagara
Today we're looking at adding an initial velocity to particles! In this video we learn about randomizing velocities, adding velocity in particular shapes and adding velocity from specific points!
youtube.com/watch?v=BadHGIYk…
#indiegames #indiedev #gamedev #UE4 #UE5 #Niagara
At the start of the month, Charles was busy testing PoseSnapshots in the AnimBP to get some MEATY hits, so that once blunt weapons are in the game, they won't be able to pass through enemies!
#indiegames #indiedev #gamedev #UE4 #UE5







