Ragdolls are working perfectly!
#UnrealEngine #IndieGameDev #indiegames #gamedev #UE4 #UE5 #Prismatica
In this Devlog, we're looking at a tonne of things - physics collisions, physics sounds, collision damage, buoyancy physics, levitation physics, and our modular spatial inventory!
youtube.com/watch?v=5pnNS04Q…
#UnrealEngine #IndieGameDev #indiegames #gamedev #UE4 #UE5 #Prismatica
It wouldn't be true game development without some bugs 😌
#UnrealEngine #IndieGameDev #indiegames #gamedev #UE4 #UE5 #Prismatica
Physics overhaul in progress!
One step closer towards a living, breathing world!
#UnrealEngine #IndieGameDev #indiegames #gamedev #UE4 #UE5 #Prismatica
Hmmm I can't tell if something is going wrong here 🤔
#UnrealEngine #IndieGameDev #indiegames #gamedev #UE5
100+ characters on screen at once. All can be hit accurately with a solid 50fps (capped)
#indiedev #IndieGameDev #UE5 #UnrealEngine #UnrealEngine5 #gamedev #optimization
Today we're covering a highly requested tutorial for those of you who love to optimize draw calls! This tutorial is useful for if you want to play footstep sounds or spawn particles depending on the surface.
youtube.com/watch?v=nFgiyUkr…
#indiegames #indiedev #gamedev #UE4 #UE5


