PrismaticaDev (@PrismaticaDev) header
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Hello! Welcome to Prismatica, where we are shader enthusiasts and sufferers of premature optimization.

Australia
Joined October 2014
In this Devlog, we're looking at a tonne of things - physics collisions, physics sounds, collision damage, buoyancy physics, levitation physics, and our modular spatial inventory! youtube.com/watch?v=5pnNS04Q… #UnrealEngine #IndieGameDev #indiegames #gamedev #UE4 #UE5 #Prismatica
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It wouldn't be true game development without some bugs 😌 #UnrealEngine #IndieGameDev #indiegames #gamedev #UE4 #UE5 #Prismatica
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Physics overhaul in progress! One step closer towards a living, breathing world! #UnrealEngine #IndieGameDev #indiegames #gamedev #UE4 #UE5 #Prismatica
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Hmmm I can't tell if something is going wrong here 🤔 #UnrealEngine #IndieGameDev #indiegames #gamedev #UE5
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100+ characters on screen at once. All can be hit accurately with a solid 50fps (capped) #indiedev #IndieGameDev #UE5 #UnrealEngine #UnrealEngine5 #gamedev #optimization
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Particles + Depth of field = 𝘷 𝘪 𝘣 𝘦 𝘴 #IndieGameDev #indiedev #gamedev #UE4 #UE5 #Prismatica
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Today we're covering a highly requested tutorial for those of you who love to optimize draw calls! This tutorial is useful for if you want to play footstep sounds or spawn particles depending on the surface. youtube.com/watch?v=nFgiyUkr… #indiegames #indiedev #gamedev #UE4 #UE5
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