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Some quick FAQs to get you up to speed with things!
Q: Is this mod Source2? Will you move it to Source2?
A: Nope!
Q: When will the mod be ready?
A: These things, they take time.
Hey, project lead of Hadron here. In due time we plan to reveal more for 2023 but right now I come with different news, I suffer from an immunological disease, next month my disability checks will be getting cut off and I've come to request your help at: ko-fi.com/fakerac#
Apologies for the silence but we've had our heads down working hard. We'll have something cool to show you real soon so buckle up.
Project Hadron retweeted
We are currently looking for more team members! If you think you can contribute your talent and time, feel free to send us a portfolio to [email protected] or contact Rykita#4378 for a interview. We are looking mainly for rigging specialists, character and 3D artists. 💙
We just wanted to let all of you know that this change won’t affect our development. While we did have plans to attempt a license acquisition in the future, we’re still going to continue the project with what we have available to us now.
Valve has updated FAQ regarding publishing Source mods, particularly no more source engine code access, Havok license has been waived, and question about selling mods has changed.
github.com/SteamDatabase/Ste…
Project Hadron retweeted
Did you know we're looking for talent to join our team?
Head over to our website to browse our openings.
projecthadron.xyz/#jobs
Did you know we're looking for talent to join our team?
Head over to our website to browse our openings.
projecthadron.xyz/#jobs
Our new website is live!
projecthadron.xyz
Come check out members of our team, browse our open positions, and stay up to date with all the happenings!
#Halflife #valve #indiedev #modding
Project Hadron retweeted
You must be here to take on the Combine. Not sure what one man can do, but... no other reason to visit St. Olga at a time like this.
(Concept Art by Phoebe)
Q: Will the Episodes be remade too?
A: We'll see how the main release goes first! 😉
Q: Multiplayer?
A: It could be considered but it's not planned.
Q: What makes the mod look great visually?
A: A healthy mix of PBR, deferred rendering, and some custom shaders.
You must be here to take on the Combine. Not sure what one man can do, but... no other reason to visit St. Olga at a time like this.
(Concept Art by Phoebe)








