Here here!
At its peak, World of Warcraft had more than 12 million people paying every month to live in the same world. By 2014, over 100 million accounts had been created. In 7 days it comes back as WoW: Forever.
Retail turned into a second job. Weekly vault, a rating to keep up, and the fear that skipping a week leaves you behind. You queue from a city, run the dungeon with four strangers, and they leave without a word.
WoW was a game you played because you liked being there, whenever you had a free evening. A stranger helped you with an elite quest in Stranglethorn, and a week later you were in his guild. You spent Friday nights together wiping in Molten Core with 39 people you had never met, and some of them became real friends, the kind you later met in person. Whole servers spent months hauling copper bars and bandages to Ironforge and Orgrimmar so the Gates of Ahn'Qiraj would open. Guilds stormed Orgrimmar to kill Thrall and Stormwind to kill Bolvar, and half the server dropped what they were doing to defend their city.
It was more than just a game.
It was an entire world, populated with real people playing in it.
That's the game I want back on November 4.
CovertProps retweeted
I think we've been looking at Strategy $MSTR through the wrong lens.
Over the past few weeks, I've been quite critical of several decisions made by Strategy.
The $STRC buybacks, the massive USD reserves, the reluctance to increase dividend rates, and even some of the communication surrounding these decisions.
And I know I'm not alone.
But after listening to @CJ_Bitcoin from Strategy and @ColeMacro from Strive $ASST on @chasepalmieri's podcast, I've started questioning whether we've been using the right framework to evaluate Strategy in the first place.
Strategy and Strive are playing two very different games.
Strive is optimizing for aggressive Bitcoin accumulation, amplification, and ultimately maximizing total returns for its common shareholders.
At its current scale, Strive can grow substantially by attracting retail and high-net-worth investors who understand Bitcoin, are comfortable underwriting its risks, and are willing to accept higher yields on Digital Credit.
Strategy, on the other hand, is increasingly positioning itself to attract institutional capital at an entirely different scale.
We're talking pension funds, insurance companies, banks, and other institutions capable of deploying billions of dollars.
And here's where things get interesting.
These investors don't think like us Bitcoiners.
They don't necessarily want the highest possible yield. They want liquidity, predictability, credit protection, stability, and confidence in the issuer.
Suddenly, some of Strategy's decisions start making a lot more sense.
→ The USD reserves: Not simply idle capital that could have been deployed into Bitcoin, but an important source of confidence for investors underwriting credit risk.
→ The STRC buybacks: Not necessarily a mechanism to drive immediate price appreciation, but potentially a way to demonstrate support for the instrument and strengthen confidence in its ability to trade near par.
→ The dividend policy: Raising yields might attract another few billion from yield-sensitive investors, but it could also send the wrong signal to institutions that associate unusually high yields with distress.
→ The communication: Increasingly focused on balance sheet resilience, risk management, and institutional credibility rather than the aggressive upside narrative many retail investors want to hear.
Matt Cole made a particularly interesting point.
Even if Strategy raised its dividend rates by 200 basis points and attracted another $3–5 billion, that wouldn't fundamentally change the equation for a company of its size.
Strategy needs to figure out how to attract the next $25 billion, $50 billion, and eventually much more.
That's a completely different challenge.
Does this mean Strategy has made all the right decisions? Absolutely not. Even CJ acknowledged that the way the USD reserve was managed created problems.
And understanding the rationale behind a decision doesn't automatically make it the right one.
But perhaps we've been making a mistake by evaluating both companies against the same objectives.
We've been asking why Strategy isn't behaving more like Strive, when we should be asking whether Strategy is successfully building the infrastructure needed to bring institutional capital into Bitcoin at scale.
Strive is trying to maximize the opportunity available at its current scale. Strategy is trying to dramatically expand the scale of the opportunity itself.
And ultimately, both approaches could be enormously beneficial for Bitcoin and the entire Bitcoin Treasury industry.
The more I think about it, the more I believe we need to rethink how we evaluate these companies.
Because if they're pursuing different objectives, targeting different pools of capital, and operating at fundamentally different scales, shouldn't we also be measuring their success differently?
Different investors. Different scales. Different strategies. Different measures of success.
Strive doesn't want to be the next @Strategy.
I sat down with @ColeMacro, CEO of @Strive, for a candid conversation about bitcoin amplification, $ASST vs. $MSTR, $SATA vs. $SATS vs. $STRC , digital credit yields, dividend innovation, and Strive's aggressive approach to maximizing total returns.
I learned a ton, and one thing became clear: Strive and Strategy are on very different paths.
New episode of RE:Bitcoin 👇
🎥 YouTube: youtu.be/cCnvVTbfDC8
Player driven content
Player driven content
Player driven content
Long potentially sappy yap incoming.
You know, having worked on this game for last few years I have done a lot of playtesting my own content, internal alpha testing, team playtests, etc. I've probably "played" multiple thousand of hours of WoW: Forever at this point.
Since beta launched, I'd been playing it as much as I could, but it was sporadic. I managed to reach 20 on two characters doing that, so it was not an insignificant amount of playtime. However, I often times interrupt myself to go send a slack msg, or fix a bug when I notice things while playing, and it usually turns into work in one way or another after a few hours.
But yesterday, I just... played the game for a whole day in the beta. I'm talking 9 or 10 hours. Slack closed, off VPN. I just played.
And it was a full day:
- I got 4/5 pieces of the Fang set on my druid
- Crafted a sweet leather helm for her
- Finished leveling my forsaken pally to 20
- Finished up the last of my dungeon quests my warrior
- I met a hilarious and very irreverent paladin tank who I ran Wailing Caverns 3 times in a row with to try and get him the cape from Verdan, and me the fang boots from Serpentis (Neither of us got what we wanted)
- Did 2 dungeons with some guild members I haven't really spoken to or grouped with in 3 years or so
It was a transformative experience for me. I think yesterday was when it is really starting to actually feel real. It wasn't Blizzcon and how crazy that was, the reception to beta, the podcast, or anything like that. It was just "no lifing" the game for 10 hours and wanting more at the end. Honestly, I got a little emotional.
It hit me that the team really did it. I mean they DID IT. Yeah there's improvements and fixes to be made still, and there's feedback to act on (and stay tuned, we've got updates coming soon on some big feedback items). But all of that stuff aside, this is going to be a legendary launch, and the Forever team completely blew even my expectations out of the water.
I look at each loving detail or small secret, knowing who exactly put that there and thinking how we couldn't have done this without that person. Then I think of the brilliant things that person added that haven't been found or aren't available yet, and I get almost giddy with excitement for them.
I said a week or so ago that I thought we had something special here, and we do. I just can't believe the dumb luck that I get to be a part of this moment with such a once-in-a-lifetime team. It's wild.
Anyway, rambly sunday morning post. Have fun and be good to each other!
CovertProps retweeted
Saying there’s no reason to buy Bitcoin because anyone can create a cryptocurrency is like saying there’s no reason to learn English because anyone can invent a language.
CovertProps retweeted
We were the indigenous people of Warcraft. We played the RTS, we made the custom campaigns and we played Vanilla.
Many of us fell off over the years because of the bullshit choices Blizzard kept making. Then Shadowlands and the infested activists took over. WoW no longer was WoW but an abomination wearing its skin as a suit.
We were the ones who pushed for Classic. We played the private servers who gave us what Blizzard wouldn’t.
Retail became the cozy game for idiots. Another victim in the long line of corpses of great fantasy RPGs.
But now they have made the game we asked for and this is their last and final chance to save the franchise we have loved for over 20 years. We will not be quiet. We will not go away. It is our game. You are welcome to join us in the fun and bring back that 2004 energy.
But make no mistake this is Classic+ not retail- and we like Arthas will purge every last bit that isn’t Warcraft from Forever or watch it burn just as Stratholme did all those many years ago.
I spent an hour having a look at wow twitter tonight while watching a movie on the couch.
The amount of people who talk about wowforever who legitimately have not cared or said a single word about wow in YEARS, but now speak as though they THE community & every opinion they have is 100% correct is insane.
The retail vs wowforever & the other way around crowds have become VILE & will push people away from the game faster than any feature added or not added IMO.
CovertProps retweeted
Been a retail players since vanilla. To be sure I quit it few patches ago and am moving to Forever. Excuse me for my final retail angry rant.
On behalf of all Warcraft fans like me:
Screw you retail team.
Screw you for destroying everything that made warcraft interesting.
Screw you for your disdain for conflict in Warcraft.
Screw you for destroying the Horde and the Alliance.
Screw you for destroying the Blood Elves
Screw you for destroying the Amani
Screw you for destroying Orcs, Night Elves and the Forsaken.
Screw you for your Paw Patrol level of storytelling.
You have been standing on the shoulders of giants and you screwed what you have been given so badly, you have almost, if not for the hope there is for Forever, singlehandedly destroyed a beloved IP that stood for decades into the ground. There is no excuse.
Screw you retail team. I hope they fire you for your incompetence.
I will never return to retail and I will carefully be vigilant to any of your bs in Forever. You don't deserve this fan base.
🤖 Made with AI
CovertProps retweeted
I totally get why people hate this, now. We wanted a grounded fantasy adventure. This is something fucking Thrall would ride around on, not the player character. We're meant to be nobodies. This is not "The world is the main character" kinds of additions.
Please rethink stuff like this, @AggrendWoW you can add tons of cool things to the game, but they must be grounded in that core conceit of making the world the main character. People riding around on this is not grounded in that fantasy of being a brokie adventurer getting his first mount.
The only place a mount like this is acceptable is if it's a super specific special mount like the Black Qiraji Tank.
Blizzard absolutely COOKED with the Spectral Wolf Pack mount in WoW Forever. 🐺🔥
This might be one of the coolest mount concepts they've ever made.
When you summon your Spectral Wolf, two ghostly wolves appear and run alongside you, forming your own little pack. But here's where it gets really interesting. Nearby party members can join your pack!
All they have to do is summon their own mounts, which then take on the appearance of Spectral Wolves while they're near the pack leader. Everyone controls their own mount and rides freely. No passenger seats, no shared vehicle. Just you and your friends roaming Azeroth together as a spectral wolf pack.
And even when you're riding alone, you still have two spectral wolves following you.
I absolutely LOVE this kind of creativity. You're not just getting a mount. You're becoming the leader of a spectral wolf pack.
We need more mounts like this in WoW!
I actually think they get it guys. I’m getting more excited by the day!
That PvP convo hit a lot of spots. These actually sounded like some guys who might understand the value of the /spit emote
Oh no… weeklies and seasonal rankings? Seasonal <> Forever
Interest just dropped by 55%
idk how i feel about the new pvp system.
Was the old one healthy? Absolutely not. 16-hour AV weekends, honor decay eating your progress, rank 14 basically a full-time job. The system was a meat grinder.
But that's WHY the title meant something. When a Grand Marshal walked into SW, everyone knew what it cost.
Forever's version: weekly-capped ranks, titles without the leaderboard, Legacy Points for showing up. Accessible? Sure. Prestigious? It wont be.
They didn't fix the grind. They just made the reward cheaper.
CovertProps retweeted
Couldn’t agree more, they need to bring back the ability to create female characters.
Also agree on the disabilities - more peg legs, missing eyes, amputees makes the war feel more violent.
The mage in the wheelchair felt a bit try hardish though and broke the immersion. That was whack
Replying to @GigabearForever
Vanilla WoW was packed with based characters. Thrall, Cairne Bloodhoof, Magni Bronzebeard, Uther the Lightbringer, Illidan Stormrage, Ragnaros. Epic fantasy archetypes of strength, honor, tragedy and power. Zero modern agenda. Pure high fantasy roster.
Replying to @GigabearForever
Zero. Vanilla WoW (2004) had no explicitly gay characters. Sexuality was rarely addressed at all. Close same-sex friendships like Quae and Kinelory existed but were never confirmed as romantic by Blizzard. Explicit LGBTQ NPCs and relationships only appeared in later expansions and novels.
It’s just shitty writing
Replying to @covingtown
Here's a freebie:
"I've heard... less than charitable things about paladins thus far in my travels. I can relate. Traveling through Horde territory, one would think they've never seen an elf before."
Fewer characters too.


































