@robinrebiere.bsky.social (@RebiereRobin) header
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Former 3D/Material Artist. https://nitter.gq/t.co/4M08HJWgMW

Toulouse, France
Joined January 2019
Photo by @robinrebiere.bsky.social (@RebiereRobin)Photo by @robinrebiere.bsky.social (@RebiereRobin)Photo by @robinrebiere.bsky.social (@RebiereRobin)Photo by @robinrebiere.bsky.social (@RebiereRobin)Photo by @robinrebiere.bsky.social (@RebiereRobin)Photo by @robinrebiere.bsky.social (@RebiereRobin)Photo by @robinrebiere.bsky.social (@RebiereRobin)Photo by @robinrebiere.bsky.social (@RebiereRobin)Photo by @robinrebiere.bsky.social (@RebiereRobin)Photo by @robinrebiere.bsky.social (@RebiereRobin)
Trimsheet Offset Variation per Object Position It’s a technique I found and wanted to share as I couldn't find anything about it online 🧵 1/7 #UE5 #gameart #gamedev
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A cone from a plane in #InstaMAT 😄 15min in 25sec
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Progression gif of my last material
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Found this epic Melinoë street art today 🔥 @SupergiantGames
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I'm a bit late but I founded the artist behind this awesome artwork ! instagram.com/sirgomme?igsh=…
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I'm not really into street art, so I tried to find the artist to credit them, but all I could find was 'Gomme' from Toulouse
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@robinrebiere.bsky.social retweeted
.@RebiereRobin shows us how to make a realistic flowery pattern fabric using Substance 3D Designer’s spline system and demonstrates the nodes and tricks to make the material look lightweight. Read the interview: 80.lv/articles/creating-beau…
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@robinrebiere.bsky.social retweeted
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Check out part 8 of my medieval stone wall series where we gonna take a look at vertex painting in #zbrush youtube.com/watch?v=cyY9VDAU…
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@robinrebiere.bsky.social retweeted
Turn any plane into a sphere shape, fully adjustable and highly performant. Outputs include a Mask, Curvature Map, Clamped Normal, Normal, and UV coordinates. Perfect for unlocking sprites Ultimate power #UnrealEngine5 #VFX #realtimeVFX #gamedev #UnrealEngine
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Hey #PortfolioDay 🌱 I'm Robin, a French Material Artist, currently looking for work!
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@robinrebiere.bsky.social retweeted
Hello #PortfolioDay ! I'm Mathilde, a concept artist & visdev from France. I love painting stylized characters and environments. I'd love to work in-house but i'm also looking for an opportunity as a freelancer or remote. 🌱✨ Portfolio: artstation.com/meeloistrying
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@robinrebiere.bsky.social retweeted
✨🪼 I finished my Subnautica inspired scene!! 🪼 ✨ it was so fun to make, i hope you all like it! You can find breakdowns and more images here! ✨ artstation.com/artwork/bgOkJ… ✨
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@robinrebiere.bsky.social retweeted
🌟 I had an absolute blast creating this cracked rock material in #InstaMAT! 📷 The process was inspired by the art style of Diablo IV. Huge thanks to #InstaMAT for the opportunity to participate in the #Nodevember competition! 📷 🙌
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@robinrebiere.bsky.social retweeted
Hello everyone! I’ve decided to challenge myself by starting a Material Marathon. I’ll be posting a new texture every week. My work will be available for free in 4K on Artstation Market for a limited time Here’s my first texture — I hope you’ll like it: artstation.com/artwork/bglWq…
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@robinrebiere.bsky.social retweeted
Omg #PortfolioDay ! Heya my name is Lea , I’m an environment Artist with AAA experience , with a side passion for illustration! I am desperately looking for work (anywhere) 💕
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@robinrebiere.bsky.social retweeted
Happy #PortfolioDay 🎉 My name is Thomas, I'm 3d Environment artist 💼 I'm looking for Contract/Freelance in Video game studio. 🌎 On-site (France or EU) or Remote Have a nice day! 🥰
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@robinrebiere.bsky.social retweeted
Hello ! #PortfolioDay I am Arnaud, freshly graduated 3D Environment artist ! Looking for work 💼 Here is a little glimpse of my work 🤏 🖌️ : artstation.com/yliart #GameArt #3D #Stylized
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