
Character Design and Illustrations. Contact: Discord@SRG_Works / [email protected] 🇵🇭
Joined August 2019
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SuRge retweeted
Insane to me that everyone in Blizzard seems to completely understand that Warcraft is heavy metal and aura moments except the Retail WoW team.
To highlight the upcoming launch of WoW: Forever, Blizzard has released a brand new AMV called WARPATH!
#Forever #Warcraft
wowhead.com/news/world-of-wa…
There are total geniuses saying "Jedi shouldn't have familial attachments so..." as a point against Anakin and not as a point against the Jedi Order and should be a primary component of why it should be seen as a disastrous institution.
SuRge retweeted
I want to give my thoughts on the Valve/Steam monopoly discourse from two perspectives:
-someone who has been using Steam for 11 years
-someone who is trying to build a company
tldr; Valve has 75% of the PC game distribution market and Epic Games CEO @TimSweeneyEpic has been going into psychosis on twitter about how this is unfair. Very few people agree with him and there is a pattern of those who do.
This is going to be a bit of a brain dump because I think there isn't any compelling discourse to be had as it is unbelievably unnuanced. I just want to share some of the thoughts that bridge the gap on this between company building and gaming for people who are in one group but not the other.
Quick background, Steam (made by Valve) is a platform where you can buy games as a consumer or sell them as a developer. As a consumer, Steam handles downloads, updates, social networks, game data syncing and more. Though, rarely used, you can even use Steam to voice call with people. It does everything. I can't really think of something that it doesn't do related to gaming at least for my own purposes. Epic Games Launcher(EGL) handled downloads and some friending features, but their overall ecosystem is much less developed compared to Steam.
Steam takes a 30/25/20 cut of sales from games sold on their platform, based on sale volume. Via Steamworks, Steam also helps developers set up social networks (linked to a players existing friend network), matchmaking for multiplayer games, servers, authentication and more. They take a HUGE load off of developers backs if they need the help. Steam also have recently added a disclaimer that must be used to say if your game is developed using AI-assistance and this is what set off Tim's and co. recent meltdown over Steam (He has been tweaking out about Steam since before 2017 lol)
EGL takes 0% and then 12% based on sale volume. Tim is very outspoken about this and claims that Valve robs developers, and his employees and friends agree with him. There is a debate as to whether or not they are right and it is never ending. We could spend hours talking about the argument:
1. Steam has 75% market share, so not publishing on Steam kills your game
2. Steam being an effective monopoly on the market makes it so that it is virtually impossible to convince those 75% to move anywhere else, causing Steam to not be incentivized to lower the 30% cut they take
Counter argument is that Steam reserves the right to charge whatever they want because the customer base they provide is the source of revenue for the developer.
Notice how above I was mainly talking about the developer experience/power balances on the platforms..
In an almost laughable exercise of corporate soulessness, Tim and co. have forgotten that the gaming industry generates revenue entirely from CONSUMERS.
Img #2 is a tweet from @JNavok, who until today I did not know was a person, QRTing a post from @kiaran_ritchie (an ex-EG employee who's post got community noted on this discourse for being objectively wrong) saying it was a harassment campaign, insinuating that Valve is doing this to protect Steam's image. This is moronic.
If given 5 seconds of thought, he might realize that, on X, a large consumer social media platform, where gamers go to see news and talk about the games they play, that when you espouse complete nonsense about games and the platforms people play them on, the people that you sell to will call you out. Just because you disagree with the VOLUME of people calling you an idiot.
*Mobs on twitter are not often right, but when the mob is your customers... you should listen because they pay your bills
Unrelated, JNavok who worked in corporate strategy at Square Enix, one of the largest developers in the world also notorious for crushing consumer rights.
*Japanese consumer rights for gaming are very weird and unfriendly towards consumers. Huge issue and an entirely other topic.
So, we have corporate game devs covering their ears going lalalalala trying to "defend" devs when the writing is on the wall as to the dissatisfaction with their opinion and takes on the market. As unfortunate as that is to small game developers who could benefit greatly from lower % cuts, there are two major facts about this that is being left out.
First point:
Valve's monopoly over PC games distribution has actually been one of the greatest things to ever happen to the gaming industry. Due to their literal golden goose of the steam store they have reinvested tons of $$ into the industry:
-Bankrolling developers of cross platform gameplay systems like Proton
-Bankrolling Wine developers to improve Linux/Windows compatibility
-Bankrolling graphics drivers developers
-Funding x86-to-ARM work
Counter-Strike, one of the must successful game series EVER was literally created because Valve hired two modders. This shaped esports massively and the FPS genre... This list doesn't even begin to scratch the SURFACE of what Valve does for the gaming ecosystem.
EG has done serious work as well. Unreal Engine, one of the most used tools for game development ever is funded/created by them, but most of EG's support is for closed-source projects...
*Tim Sweeney is a huge conservationist he's spent hundreds of millions in the US to conserve nature and this is very awesome but not related to his shit takes on the gaming industry lol.
The point I'm trying to make here is that Valve's monopoly allows them to invest in open-source projects that better the gaming ecosystem, and they continue to do this all the time. Also, this gives them a easy dunk in 5% of gamers (linux users) as no other platform has this level of support for linux. Also, this development work that is targeting this 5% ends up being used/and adapted in other works and improving the experience for everybody. ALSO, this goodwill just improves the perception of their platform overall. Epic doesn't even have 0.01% of the community goodwill that Valve does.
I know this is a lot but stay with me it will all tie together:
My steam account has over 200 games in it. One of my favorite games ever, CS:GO, was developed by Valve. I have years of friendships stored in my Steam friend's list. Steam has 75% market share for a variety of reasons and one of them is undoubtedly switching cost. If I switched to Epic's Launcher (EGL), I have to re-friend people, all my games are not in one place, and many other issues.
HOWEVER
Epic Launcher, when I last used it 1 year ago or more.. f*cking sucked. It also sucked 6 years ago. Not even with the bad, UI, slow booting, poor UX way, but an issue I've had for years with EGL is just downloading games! I used to have to wait 24 hours on 100 Mbps internet just to INSTALL AN UPDATE. Epic's game distribution and downloading code was just broken. It would sit at 0Mbps download for hours despite troubleshooting restarts etc. Steam did not have this issue. This was exclusively an issue with me when I was trying to play Fortnite in early high school and a bit over a year ago. This take may be severely out of date, but this was a lasting impact on my experience with the launcher.
Second Point finally!!:
As a consumer... Steam just works! It works, there are very few, if any, issues and everything I could ever need is there. The reason this matters is as consumers we do not owe any company our business. You have the right to chose what service you use, and even if you give me free $60 games every month, if I can't download them why would I care??????
Gaming is a really really really unique industry where feedback is everywhere and very vocal. People are LOUD. A lot of it is noise but there is mountains of data on player retention, game enjoyment and even just general sentiment online about how people are liking games.
Gabe Newell, CEO of Valve:
“People are happy to pay money if they're getting what they perceive as a great product delivered on their terms.”
This pretty much sums up the problem. From his beautiful forests in North Carolina, Tim (and his friends) have lost touch with the people he is selling to Because his wallet is perceptibly affected by the absolute mogging that Valve does with Steam, he has made the problem about how he + developers feel. Once again, it is an unfortunate reality, but developers are not owed business by consumers, even small ones.
Ok now does this make any sense or how is it relevant to startups??
First, as a company you can either be loved or hated for a variety of reasons, or mixed.
When my cofounder and I @kejerial were working on trying to build software for real estate for 3 months, we learned about Yardi, RealPage and others. These companies are hated. The UX sucks, switching costs are high. There are literally job listings for Yardi specialists because the software is so convoluted. These companies exist because without the software real estate management would collapse overnight. There is basically zero choice for large players to switch. Building in spaces like this is hard, as RE companies are quite literally life lined by these software tools.
Steam has a high switching cost because instead of hooking up your company to a parasitic software, you as a young pre-teen or teenager have sentimental value and convenience tied to a platform that has treated you abundantly well. Sale after sale, improvement after improvement, strong support and more. When I was in a bad financial spot in high school with my family, steam sales were a huge deal! Instead of pirating, I'd wait for the sale cause I knew they were always coming and would let me play with my existing friend group, AND I could download the games...
Stripe, Ramp, and other rockets of my time (as a 21 yr old) are LOVED by the people using them, and they continue to see growth and success. These guys entered the complicated world of accounts management and payment processing, and built an amazing product and now dominate the field. If you can build a better UX for the people paying and doing the work, and won't kill their company by switching them, you can win.
EG has not done this. The consumer experience on the EGL objectively sucks.
*They tried to vibe code a better UX, made a tweet saying their launcher opened faster than Valve's, and then got dogged because it was buggy and ugly. Valve has payrolled artists for god knows how much money to make Steam a 3 Michelin Star UX. Epic's strategy was "claude make this less ugly"
It is written in bankruptcies and tears of failed companies. Tim has misunderstood this for 26 years. Tim wrote a public letter in 2000 saying profitability was the core to a succeeding game studio as the explanation to a game studio shutting down. In the consumer space, the $$$ signs coming into a business are tied with the # of people that you can make happy with your product. If that number is too few, it is not necessarily a profitability issue, it is an ICP issue..
I know for a fact Tim and co. understand this core fact, but they have lost the plot in decision making.
You can offer developers the best terms in the world, because you are a developer and want the best for them, but the money still comes from the gamers!! If the marketplace is falling apart, ugly, and you can't even walk out with your items (download them)... no one will buy in your marketplace, even if high dollar items are FREE.
There is a galactic difference between customers who are hostage versus customers who are free to go wherever they want. The pattern of misunderstanding here stems from literal caricatures of the corporate world not understanding what their customers actually want, but look at quarterly earnings and stakeholders meetings as the most important metrics for success
Personally, with my current venture, it has become very easy to laud and sell my product because I know and dream that this will be extremely useful to people. If you have to cry about monopoly or incumbents or anyone upstream of the payer getting shafted, your priorities are wrong. I can not imagine trying to convince someone that, for some reason, they should use my, in every way, inferior product because... the other guy they use is too good??
Anyways. This is random, but in the first 2 weeks when Kevin and I were sitting down with a mentor at Neo, I asked if I sat in a basement and found the cure to cancer but never shared it, if that was valuable. Her answer was "No". If no one can use it or benefit from it, it is not valuable. This is extremely simple and generally drives our economy. If your value delivery machine is ugly and slow and broken... no value is created and no one will use your products!!
This brain dump is filled with generalizations. For example, a company can make people happy by giving away free money, but this will not mean they are a good company. I am not trying to write a lean-verifiable argument of how this works. End of the day, all I want to do is share with some people how ridiculous it is that a billionaire game studio developer is arguing with consumers about how they should or should not enjoy the thing that they pay for.
Also, I can't confirm, but I don't think a single Valve employee has commented on this at all lol.
ALSO, I didn't cover it much but basically Valve added a AI disclosure, and Tim thinks this is unfair to small devs and is similar to disclosing the political party of the developer... He is trying to construct a moral argument in favor of devs so that the negative attention of AI in some circles is not forced on to them..
Valve, saw people in the Steam user base wanted to know if something used AI to make it, so they added it as it also aligns with their values. Customers win again!
SuRge retweeted
You know how much I dislike the George R. R. "Can't Finish a Book to Save my Life" Martin "there are no heroes, everyone is morally grey" trope.
You can err in the other direction, though, and make the hero just too pure.
When a hero falls, I mean really falls, and does something he'll regret for the rest of his life, something he can never take back nor truly make up for, it can become an enduring lesson in moral humility and make him strong.
St. Peter, in his darkest hour, denied Christ. This doesn't make him Judas. It makes him, after going through the fire, the prince of all the Saints.
I think it makes Harry a deeper character if he has done a thing he can never take back, something he has to live with for the rest of his life.
It also makes more sense in the Draconia AU because it creates a degree of balance: she has done some heinous stuff. It's complicated, of course, from her upbringing, her family's expectations, Voldemort's threats and manipulations. But she still did it.
Sectumsempra gives Harry a perspective where he can more naturally forgive her for the various things she's done, because he also has done something he feels to be unforgivable.
There's a lot of talk in the books about Unforgivable Curses, but this is primarily a legal category in HP. They are not actually treated as "curses which are absolutely evil and no non-evil person would ever use them," because that's simply not what the are. Harry uses 2 of the 3 in book 7, and it isn't treated as a big deal or as compromising his moral character deeply.
They're tools. The AK curse is just a gun. They're neutral. It all depends on how you use them and why. Sectumsempra is morally neutral too.
It wasn't the casting, it was the consequences.
In the Draconia/SS timeline, Harry isn't even morally unjustified in casting the damned thing. She is in the middle of throwing a Crutiatus at him, which certainly justifies a Sectumsempra if you know what it does, and justifies a spell that you don't know what it does too.
(I am setting aside that in the Draconia/SS timeline, although she TRIES to cast a Crucio at Harry, she fails, because she can't do it: she doesn't hate him enough to WANT him to suffer. This is true and important, but HE doesn't know that. It happens too fast. He only hears her start with "Cruci—".)
On the surface, Harry hasn't even done anything strictly wrong — stupid and reckless? maybe. But wouldn't you use an unknown spell if it was all you had when someone's aiming a torture curse at you?
People could even tell him this. That he was justified. That he didn't do anything wrong here. He's a hero.
But Harry knows he did something wrong, something unforgivable.
He can't take it back. He can only resolve never to do something like that again, no matter what. He will not hide behind "It was technically justified, because it was self-defense. Her injuries, while unfortunate and more than I meant to do, don't really reflect badly on me."
One of the serious deficiencies in the Harry Potter books is that there isn't very much of a redemption arc. There's Snape, but his loyalties and decisions are complicated. It isn't a clear and decisive turn away from the darkness.
Draconia can do that. She can really repent. That has weight.
Harry needs to be able to meet her there too. And that means he has to understand what it is to have done something unforgivable, and ask for forgiveness anyway.
Preferably done something unforgivable to her. "Preferably" in terms of the story, the narrative.
Contrary to that twatwaffle who was calling the SS scene "torture porn," you don't do this Draconia or to Harry because we enjoy their suffering.
You do it because stories are about human beings, and sin and redemption are at the core of that.
You do this to these two so that later on they can truly unite, the two of them holding a single wand and destroy the dark lord.
You do Sectumsempra so you can have Two Hearts, One Wand.
You show them HERE, at their lowest points, so when you see them much later, married and surrounded by at least 8 kids, you can appreciate more deeply what that MEANS.
SuRge retweeted
Got reminded of this gem.
Appreciation Post No. 3.
Kayoko is peak girlfriend material and I can't be convinced otherwise.
I NEED someone like this in my life.😭
Credddd: pixiv.net/en/artworks/150892…
The fact that it took a decade for this corp to collapse in on itself is annoying but fuck it, It'll do.
Shame that despite this, I doubt the people involved will actually be unhireable. Watch. We'll see Leigh Alexander ruin another studio in a year or two.
Don’t Nod, the studio behind the original Life is Strange, is collapsing.
The French developer is facing a near-total layoff, up to 85 jobs, which would leave its French teams with only a small number of employees.
The studio has struggled with a string of underperforming releases, the most recently the sci-fi adventure Aphelion.
Don’t Nod has warned that it may not have enough funding to continue operating beyond January 31, 2027, and has entered a French “safeguard” procedure to restructure its finances.
I know I haven't been posting art, guys but like... This loli has me trapped in my room and I... I can't get out.
(I'm working on a character sprite for a VN. Uuuuu... I swear, I'll sketch up something neat at some point)
Guys. Knowing your fundamentals and knowing technique lets you be MORE expressive, you fucking nitwits. That's why it's good. Jesus Christ.
I hate artwt.
SuRge retweeted
There's something so beautifully poetic about finding someone as doomed as you are and finding the hope in each other— and spending forever proving that light exists to each other.
We literally should just keep bullying the government.
It just keeps on working.
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Under Revenue Memorandum Circular No. 113-2026, taxpayers who have already obtained the seal badge may continue to display it on their online platforms at their discretion.
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