
Sabr Path is home of Nexus Defenders, available on Steam! Currently developing Beware Tomorrow, coming soon to Steam! @MustafaSabrPath
Joined October 2021
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Bill Finger created Batman and Bob Kane stole the credit. Bill Finger died in poverty, never benefiting from Batman's success during his lifetime.
The creator of Batman, Bob Kane Sadly Passed Away Twenty Seven Years Ago at 83; He Would Have Turned 111 Today! 🦇🕊️
Happy heavenly birthday! 🎂
Bob Kane was a legendary American comic book artist and writer best known for co-creating Batman with Bill Finger in 1939. Their creation of the Dark Knight became one of the world's most iconic superheroes, inspiring generations of comics, animated series, films, and video games.
Working with collaborators such as Finger and Jerry Robinson, Kane helped shape Gotham City's universe, including characters like Robin, Catwoman, the Penguin, and Two-Face. His creativity also extended to animation through Courageous Cat and Minute Mouse and Cool McCool, further expanding his legacy beyond comics.
Kane's contributions helped establish one of entertainment's most enduring superhero franchises. His early work with fellow comic creators laid the foundation for characters and stories that continue to captivate audiences worldwide.
At 111, you are remembered as one of the creative minds behind Gotham City's legendary heroes and villains. Twenty-seven years after your passing at 83, the world of Batman remains a lasting part of your legacy 🕯️❤️
Pointless petition. They're not going to re-hire everyone they just fired. If they pass the project to another team, the new team will start from scratch.
After hearing news of BioWare's closure on Wednesday, over 75,000 Mass Effect fans have signed a petition demanding that EA put another studio in charge of the franchise or license out the IP. bit.ly/4siIubW
Grieving over a canceled game is pointless. Those who want to #SaveMassEffect are in denial that the studio is shut down and everyone working on it are now jobless. Even if EA decides to green light a Mass Effect game, it would be a different studio with mostly different staff
Sabr Path retweeted
I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it.
But here's the uncomfortable truth:
The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement.
BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago.
What remained was the brand. The IP. Basically just the name on the building.
But a studio's name doesn't make great games. Insanely talented people do.
And that's the lesson our industry somehow keeps refusing to learn.
The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand.
You can't simply replace those people, keep the logo on the door and expect the magic to continue.
Yet, that's precisely what publishers have been doing for the past 10-20 years.
They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games.
And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so.
And... the results speak for themselves.
I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry.
Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out.
At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired.
I remember telling our team back then that I'd seen this movie before.
The exact same thing happened in the 90s, when EA went on its acquisition spree.
Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus.
History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position.
And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy.
There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp.
They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful.
They bought the names, the buildings, the IPs and whatever teams happened to be there at the time.
But those things don't matter at all.
You can buy a studio. You can buy its IP. You can even buy its entire back catalogue.
But you can't buy the magic that made those games special in the first place.
And the sooner our industry understands that, the better.
Nexus Defenders is a narrative driven tower defense game, check it out if you like games like Defense Grid.
store.steampowered.com/app/2…
#steamsale #steam #steamautumnsale #indiegame #indiegames #indiegamedev
New video, I discuss what went wrong with Wolverine
youtu.be/X8s10_WbQCs
#Wolverine #Ps5 #WolverinePS5
I'm going live in about 20 minutes, going to talk about Indie Dev drama. Be sure to like the video on YT
youtube.com/live/-0kHZPOjY5A…
This guy thought I was a bot because I point out a hard truth. Novel game ideas, such as finding a needle in a haystack or peeling potatoes, might be a fun idea for a few minutes, but doesn't mean it will be a good game.
Replying to @Radoslaw_Klasa
Respectfully, if a game can easily be cloned from just some viral clips, was it really that good of a game? Or was it just a novel idea that's fun for a few minutes? Like the needle in a haystack game, I don't think anyone is going to argue it's a good game, just a clever idea.
Another mindless comparison. I'm all for pointing out legit flaws in a game, but this nit picking. AAA games already have over bloated budgets, and complaints like this only push the industry further in the wrong direction. Budgets should get smaller, not larger.
Sabr Path retweeted
AI will be used to expedite game dev workflow, but the double edged blade is that rather than getting "asset flip" games, we're going to see games that rely more on AI than actual skill, just like this.
These types of comparisons are pointless and not constructive. Anyone who complains "why are game budgets too large?" should call out nit pickers like this. Micro details like this don't matter and adding more micro details is what inflates a games budget.
Author of Theory of Fun For Game Design
link.amazon/B0j206a32
Veteran developer Raph Koster, known for Ultima Online and Star Wars Galaxies, says the next big thing in gaming may need “shitty graphics” to escape the industry’s endless development-cost problem.
Games keep getting more expensive because studios are constantly pushing for better visuals, higher-resolution assets and more complicated technology.
Koster thinks a new platform should go in the opposite direction. Instead of competing on graphics, it could make games cheaper to build and give smaller teams more freedom to try new ideas.
“The number-one biggest thing this new platform needs is to have shitty graphics.”
Who is in charge of their social media posts?
Vincent Valentine and Cid Highwind show off their Final Fantasy VII Revelation combat abilities.
Hands-on report from Tokyo Game Show: play.st/3TAJyuX



























