Sabr Path is home of Nexus Defenders, available on Steam! Currently developing Beware Tomorrow, coming soon to Steam! @MustafaSabrPath

Joined October 2021
I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it. But here's the uncomfortable truth: The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement. BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago. What remained was the brand. The IP. Basically just the name on the building. But a studio's name doesn't make great games. Insanely talented people do. And that's the lesson our industry somehow keeps refusing to learn. The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand. You can't simply replace those people, keep the logo on the door and expect the magic to continue. Yet, that's precisely what publishers have been doing for the past 10-20 years. They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games. And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so. And... the results speak for themselves. I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry. Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out. At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired. I remember telling our team back then that I'd seen this movie before. The exact same thing happened in the 90s, when EA went on its acquisition spree. Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus. History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position. And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy. There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp. They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful. They bought the names, the buildings, the IPs and whatever teams happened to be there at the time. But those things don't matter at all. You can buy a studio. You can buy its IP. You can even buy its entire back catalogue. But you can't buy the magic that made those games special in the first place. And the sooner our industry understands that, the better.
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AI will be used to expedite game dev workflow, but the double edged blade is that rather than getting "asset flip" games, we're going to see games that rely more on AI than actual skill, just like this.
genuinely the worst 5 dollars ive ever spent
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Brazil has proposed a bill with new protections for gamers 🇧🇷 • After support ends, publishers would need to either enable offline play, provide the community with tools to keep the game running, or offer proportional refunds • Publishers would have to disclose online-server requirements and guarantee at least 2 years of support after launch in Brazil • Players would need to be notified at least 180 days before a game's online services are shut down • Lawmakers have also requested an investigation into Sony’s plan to end physical PlayStation disc production in 2028 (via @pushsquare)
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I am having a serious schizo problem and I cannot seem to stop... I am still very curious as to why Mixtape managed to get all the game journalists to give it a 10/10, even getting glowing publicity from BAFTA too. Especially after completing the experience myself...and thoroughly disliking it. Its just, horrible - and now it makes me further baffled, what do the Game Journalists see in this? The characters were not likeable except maybe Jenny and Cassandra's father - the MC is honestly a self-centred and selfish person...but ok I am getting too side tracked over that. Weird: I got curious, so i did a bit of light digging - and I think I found a possible angle as to why Mixtape got all these high uncritical praises from so many game journalists. This angle is, well its a "nostalgic" angle. The star of the show, is the current Head of Anapurna Games after the ENTIRE old Anapurna team resigned (the same team that scouted and greenlit Stray and Outer Wilds fyi)... Current head of Anapurna Games, Leanne Loombe. Leanne has quite the pedigree on her, based on her public Linkedin. The most important roles relevant for me however were two roles: 1. Board member at BAFTA 2. Board member at Wings Interactive. Now maybe I am being a little bit of melodramatic or a schizo, but with the BAFTA angle, it explains why BAFTA had been giving Mixtape so much positive publicity via their social media accounts...and I expect some BAFTA awards going to Mixtape too. As for the Wings Interactive angle - well its the same Wings Interactive that Sweet Baby Inc was attached to, and is also incidentally the same Wings Interactive that Anita Sarkeesian provided consultancy for via Wings' projects. As we have seen since 2014 or even earlier, anything that has Anita Sarkeesian's influence in it, would instantly be receiving glowing praise or defense from Games Media. This include friends or people who closely work with Anita...like Leanne Loombe. Furthermore if we know our 2014 History, we would know how EASY it is for Games Journalists band together to give either the most glowing of press for their friends or people who traded favours with them...or the most horrible of smears to those who they personally dislike, or those whom their friends dislike. With all these strange connections being implied from observing all these public information - should I be surprised that so many game journalists kept giving Mixtape 10/10? No. INB4 I get some comments: For those of you who unironically think that I am merely obsessing over Mixtape...let me ask you this question. Would you take credit ratings agencies seriously in 2008, back as they said sub-prime mortgages were "blue chip investments", when you found out that the financial institutions selling these sub-prime mortgages, are collaborating with the same credit rating agencies...whether because those working at the agencies are personal friends of people in the financial institutions, or received kickbacks for giving good ratings to horrible investments? Think of that question in your head, then get back to me and if you think I am merely talking about Mixtape in a vacuum... OR am I instead talking about a Games Media Industry again being exposed as being so broken and nepotistic with some parts of the Games Industry and "Games Consultancy", to the point that they will trade favours with one another for positive or negative press, depending on what each other wants. This is my opinion at the end of the day though.
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I think it’s time we talk about something uncomfortable. Over the last decade, social media has fundamentally changed how people experience reality. Social Media Algorithms reward agreement and then communities form around those shared views. Dissent gets filtered out. Over time, you stop hearing actual criticism - not because you’re right, but because you’ve essentially curated it away. That certainly feels good in the short term. You feel validated. All the time. You start to believe that you're special because you surround yourself with people that tell you that you are and you're telling them that they are. And you're all one happy fucking family full of very special people. But that creates a dangerous illusion: That your bubble represents the actual world out there. And then you get the reality check: You ship a product, you release a film, you launch a game... and suddenly you're not being pampered anymore. And it feels shocking - almost offensive - because how could you have been wrong after you've been told you're right so many times, over and over again? But what you're experiencing is not malice. It's insulation. The actual truth is: Growth requires friction. It requires being told you’re wrong. It requires being humbled. And it's no goddamn fun, but you'll be better for it afterwards. I also learned that the hard way: When I went to art school, I thought I was talented. I’d been told so my whole life cause I was drawing and painting pretty pictures that looked nice. Then I got there and realized that “pretty” isn’t the same as meaningful. I got my work torn apart, work that I had labored over. My tutors ripped into me because I didn't respect them enough to actually think through my work. And... they were right. That was painful. But it was the lesson I needed at the time. The same thing happens in game development right now. Because people form these bubbles, they think they've nailed it. But then players tell them otherwise. What matters is how you react then: Either retreat into defensiveness and keep making the same mistakes or actually listen and be willing to learn. Life is short, folks. Being humbled might be uncomfortable for a while. But usually you then get to look back at some point and understand that this was the moment you started to learn something new.
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Smash JT EXPOSES David Jaffe's HYPOCRISY youtu.be/gIt3nA4jZfI?si=9tnS… Hosted By @DiscussThing w/Digni @CancelThisPod @SmashJT @TheDezembro & @SabrPath aka @MustafaSabrPath So Enjoy
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We have passed 900k signatures! I said this in August, and I hate saying it again: Every person who makes a mistake on the signing gets theirs invalidated, so we have to go into overdrive to make up for them. 10%? 20%? 40%? We can't stop at 1 million! eci.ec.europa.eu/045/public/…
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Today's the #StopKillingGames promotion day planned by the volunteers! I encourage people to make a post with that hashtag. I'm just following orders though, it's safe to label me as a boomer in regards to social media.
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I cannot express how overjoyed I am to see the gaming community band together. While it's great that some of the biggest gaming content creators are supporting Stop Killing Games. It's YOU the players who are making this happen. Keep pushing, Keep Sharing, Stop Killing Games.
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The time is now eci.ec.europa.eu/045/public/… Only for citizens of the EU petition.parliament.uk/petit…
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Sabr Path retweeted
Nexus Defenders | GamePlay PC youtu.be/llqM5vpHGVQ?si=EqL_… через @YouTube
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Check out my latest video on YT - Nexus Defenders, a story-based Tower Defense game! youtu.be/0rkmDdfXB4g Likes, comments, and shares always appreciated 💛💛
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