Goonswarm Federation Director of Diplomacy. Karmafleet Director. KarmaFleet Star Citizen CEO. Long suffering research scientist. Guardians make their own fate.

Joined September 2014
To the 120 creators who answered the call in Manchester to play Squadron 42: thank you. Your time, honesty, and enthusiasm mean more to us than you know. And to every Citizen holding the line, you're the best crew we could ask for. Ad Astra. 🫡
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Thanks to our #Squadron42 guests in Manchester! Loved chatting about the game and life over 3 days, I'm glad you left more confident. We're getting this game out! To everyone yet to play, we can't wait! The teams are fired up for the final stretch ❤️ store.steampowered.com/app/4…
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In Squadron 42, you don't watch the rise of a hero... You become one. Wishlist Now: bit.ly/47KwKpb Launching Q2 2027.
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Can't edit the post anymore, but this is very important info to add: Estimated high end / low end specs via @Jese_PowerGPU xitter.cf/Jese_PowerGPU/status/2…
SQUADRON 42 Performance 4K max settings around 16-17gb of vram but will be reduced on release NATIVE. RTX 2070 Medium to high setting 1080p 60 FPS
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Notes from this morning's Squadron 42 townhall from #tenpoundfortytwo - Not sure if the latest FSR will be in the initial game - Audio will be 7.1 surround - Steam wishlist over 100.000 in the last 12 hours - 1m copies pre-sold on CiG site (to us, the backers via access packs and promotion SC starter packs etc) - Due to the many CiG owned pre-sales, Valve won't allow for Steam key convenience, which is sort of understandable because the whole Steam infrastructure would be used without them getting their fees. - Pre orders = Soon™️ - 42-day marketing campaign - Collector editions with a lore-related plushy - The only loading screen in the game is when you die (because you have to revert to the checkpoint) - AI tech (with people reviving you and enemies reviging theirs) will come to Star Citizen - Ships in Squadron 42 are generally at a higher fidelity (even) than in Star Citizen. The big question now, is if that's going to be brought into the multiplayer portion of the game. - VR will have full-body motion control ASAP - Flight model is fully liberated in terms of equipment dilemmas (shield/quantum travel) and is fully determined by how you set your power pips. But how it's going to translate to Star Citizen isn't known. The flight model will be further developed for the multiplayer portion. - CiG devoted their time to accessibility options: They want every person with all kinds of disabilities — Eyes, motor skills — to be able to enjoy the game. Ship / fps difficulty can be split. There is gamepad/aim assist, captions, and colorblindness options. - sound and music is such high fidelity, and there are dynamical crescendos between calm and intense versions of the same track depending on player actions. - the co-op functionality that was pitched at the beginning was dropped long ago - When Squadron42 is truly done, nearly everyone on the team that worked on it will be moving over to Star Citizen and begin to tidy up the multiplayer portion to the fidelity of the single-player game. That means more immersive missions with mission givers, Tessa Bannister will come back, the Maelstrom physics, alongside SC centric features like base building and more. - a lot more of the core engine optimizations in Squadron 42 will come over to Star Citizen - the baseline motivation in CiG was to get Squadron 42 in good shape, and that's why SC seemed a bit of a side project the last 3 years. Despite the massive technical advancements in rendering, server meshing, and more content. Star Citizen clearly will find a second wind when SQ42 is out. Now, the money they get from SC is spent building Squadron 42, and when it's out it will have to go the other way, so the game has to be the best it can be to make players enthusiastic enough to want to engage with Star Citizen. - The game is one continuous streaming cinematic environment. No pre-rendered cutscenes. (apart from the opening credits) - they are working on eventual entity popping visible in the game. - On the GPU side, they aim for 8 GB of VRAM usage if you play in 1080p, with a mid-tier card. They want the game to look good by adding flexible graphics settings, not only for high-end cards. - Global illumination will come to SQ42 and Sc - Almost 400 people are working on Squadron 42 - Squadron 42 will be a self-contained story. At the start of development, they wanted to make 3 overarching episodes/acts of single-player games. But Squadron 42 won't end with a cliffhanger. At this moment, there are some options being discussed for "episode 2," but it's not set in stone. - Rich Tyrer (game director) said that the next focus will be to get Star Citizen to 1.0 as fast as possible. - Prices aren't known at this point
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You did not go gentle into that good night.
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it's world suicide prevention day findahelpline.com/ please stay
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This is the moment to support the developers. If you see someone who was a former Bungie Dev and you have the ability to boost their work, now is a time to do it. My heart goes out to the Destiny 2 Team. This isn't fair, especially when you all worked so hard to right the ship.
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this really sucks man. expected after all the rumors and news, but still sucks. hoping everyone affected can bounce back quickly. this game changed my life in ways i can not phathom and i'll never stop being thankful for the people who made it happen.
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Gameplay looks great.
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I really had no idea. I thought the covenant was glassing planets but it turns out they were just turning everyone bisexual.
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For the love of the world we’ve built together, the fellowship of Guardians, and the lifelong memories still to be forged Rise tomorrow, Legends.
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Ya know with destiny 2 shutting down I heard there’s a MMORPG with a free trial up to level 80 that includes the award-winning Heavensward, Stormblood, and Shadowbringers expansions with no limit on play time? Sounds like a good deal to me
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If this post gets 100 retweets, I'll leak the release date for Star Citizen 😎
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I don't know who needs to hear this, but fuck you
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Happy Perseus Week to all that celebrate!
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☠️ MaD wOrld ☠️ Pre-save now! ffm.to/k4xb54j 🗡️ 🎃🩸THE TRADITION CONTINUES…🎃🩸 Every Halloween, when the moon burns red and we eat too much candy, GUNSHIP emerges from the shadows with a brand-new cover… What lies beneath the Cellar Door… 29.10.25
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It finally happened. I've got a giant merge conflict and both sides were vibe coded and I don't recognize either. Now I'm vibe merging the conflicts too
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