SpaceManCM (@SpaceManCM) profile picture

hi

Joined August 2021
The joke here is that Space twitter is stuck watching because none of them are old enough to vote
Space Twitter watching the Starship program get nuked because they wanted democrats in charge
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Writing this in my personal capacity, but I have been flying these types of aircraft for more than 20 years, with over 8,000 hours, and have reasonable familiarity with how the charter world operates. I feel compelled to post after seeing commentary about the Lear 60 crash, from missile strikes to DEI to critiquing this poor woman’s final radio calls. That last part is what I find most troubling. She was the second-in-command (SIC), and while she was empowered to point out mistakes as part of good crew resource management, she was doing her job, communicating with ATC right to the end in a terrifying situation. She likely knew before many of those calls that she was going to die. I have heard final calls from friends, from military pilots with thousands of hours in fighter aircraft, and they are just as heartbreaking because they know the end is approaching. I understand the public interest given the footage and audio. But you do not know the aircraft’s maintenance history, whether there was a structural failure, if any failure was induced by turbulence, overspeed, or overcontrol, or everything happening in that cockpit. I am sure weather will be part of the investigation, but beyond that, it is speculation. The charter industry routinely hires commercial pilots very early in their careers to gain experience alongside an ATP-qualified captain before they move up to the airlines. She would still have the appropriate training, qualifications, and checkouts by an FAA examiner or designee. Let people investigate, learn, and share the facts. Be respectful to those who perished and the families who carry their memories. God bless them and their loved ones.
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anyways florida mogs
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SpaceManCM retweeted
The SpaceX Recovery team is still working to recover Flight 13’s Starship from the Indian Ocean. They’ve been overcoming challenging conditions and increasingly rough seas as they attempt to guide the 52m long spacecraft to port
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SpaceManCM retweeted
The Starship Recovery team has continued gathering imagery of the vehicle, which is still afloat in the Indian Ocean
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SpaceManCM retweeted
Splashdown confirmed! Congratulations to the entire SpaceX team on the 13th flight test of Starship!
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SpaceManCM retweeted
Hey everyone. For those who don't know me, until a couple weeks ago I was the Community Manager for Twisted, a role I held for almost 4 years. I stepped down from development in February of 2026 alongside Severity’s announcement, and remained as a Community Manager until recently. That isn’t the point of this post, but I think it’s important to factor that in as you read this. The purpose of this is to shed some light on what's been going on behind the scenes and the problems that have been faced. Most importantly though, I don’t want to just give another vague explanation. You’ve gotten plenty of those, some even from myself. I just want to give anybody who sees this some deserved transparency into Twisted and where it may be headed. I also want to preface this by saying please do not harass anybody over this. That is not my intention, and it helps nothing. The first update I worked on, 1.20, was originally targeting March 31, 2023, and ended up releasing August 21, 2023, after internal delays during development. I was brought on board near the end of development to handle final polishing and release. This was also my first time seeing behind the scenes, and I could clearly see a bottleneck on the programming side of things, and that internal deadlines had been consistently slipping for quite a while before I arrived. 1.21 proved that things were not getting better. Originally targeted sometime in October 2023, it would end up releasing about 7 months later, on May 4, 2024. To get it out at all, several features were cut including damage cleanup, additional gamepasses, and different storm modes. The initial release was unstable and required several patches over the following weeks. My work on this update included performance fixes, memory fixes, and a complete UI rework, and with it I transitioned into somewhat of an unofficial “intern programmer” role. After 1.21, a plan was drawn up for 1.22, and for once it was ambitious and exciting. We planned a brand new 50x50 baseplate map, a brand new chassis based on the open-source A-Chassis, an upgraded garage and customization system, new particle-based tornadoes, additional storm modes, and several gamepass overhauls. By mid-2025, more than a year since the last major update, it was quickly becoming clear things were not progressing at the rate they needed to be. Although the vehicles had been mostly completed, the particle tornadoes had been completely abandoned, storm modes and additional gamepasses had not even been started on, and the map was much more ambitious than previously anticipated. On June 7, 2025, an announcement was made stating that 1.22 would be released in a couple weeks, but instead with a refresh of the existing map. However, as many of you know, this simply did not happen. 1.21.1 and 1.21.2 had shipped in the meantime, adding storm changes, rocket probes, and adding the vehicles that had been previously planned for 1.22 and sat finished for months. Until this point, things had kept moving, but there's a limit to how long people will build assets for an update that has no clear path to actually releasing. Eventually work on the map and assets stalled too. With no one driving the work forward, timelines began to slip and poor communication meant the community was left in the dark. There was some resurgence near the end of 2025, however it was plagued with the same usual problems. The Christmas Update, which was intended to be a 5 day event counting down to Christmas, ended up releasing 2 days late, causing the first 3 days to be bundled into one, and the event itself was less detailed than planned. By late 2025, most of the dev team had run out of patience, and it was ultimately decided the only way to fix anything would be to start from scratch. And thus, Severity was born. 1.22 did eventually come out, nine months after it had been announced as being a couple of weeks away. It still lacked some of the features originally planned almost two years prior, including damage cleanup and storm modes. A game that has no real competition can go years without shipping updates and stay at the top. In four years, nothing about how this game is developed changed. Deadlines are missed, features are cut, announcements are not met. That was how it was before 1.22, and I don’t see anything that tells me it’s changed.
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SpaceManCM retweeted
A few more great tornadoes made by @RainbowDoesStuf ! #robloxdev
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SpaceManCM retweeted
Starship V3 landing burn over the Indian Ocean
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SpaceManCM retweeted
Calling all storm chasers! We're sourcing real storm chasing rigs for our vehicle lineup in Severity, and we want yours in-game! Reply with your chasing vehicle's year, make and model + some photos (360 preferred but anything works). The best chasing rigs will be added in-game! Additionally, if you know someone with a storm chasing vehicle that deserves to be in-game, make sure to tag them so they don't miss out.
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Direct intercept in the TIV-2 near Braman OK - Higher quality video soon. @_RyanShepard @jlkillen03 @evanjames_wx
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SpaceManCM retweeted
Artemis II’nin atmosfere giriş anı, Uluslararası Uzay İstasyonu tarafından kaydedildi.
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SpaceManCM retweeted
Hello, Moon. It’s great to be back. Here’s a taste of what the Artemis II astronauts photographed during their flight around the Moon. Check out more photos from the mission: nasa.gov/artemis-ii-multimed…
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SpaceManCM retweeted
EARTHSET. April 6, 2026. Humanity, from the other side. First photo from the far side of the Moon. Captured from Orion as Earth dips beyond the lunar horizon. Photo: NASA
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SpaceManCM retweeted
Make new friends, but keep the old. A new photo captures the Moon's near side on the right (the side we see from Earth, identifiable by its dark splotches) and its far side on the left. The Artemis II crew are the first to see the far side with human eyes.
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SpaceManCM retweeted
That's us! 🌍 The Artemis II crew captured beautiful, high-resolution images of our home planet during their journey to the Moon. As @Astro_Christina put it: "You guys look great."
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Below is a note I shared with the NASA workforce outlining today’s Ignition event and how America will deliver the golden age of space exploration. 🧵
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SpaceManCM retweeted
And that's not all... Great work by @RainbowDoesStuf
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SpaceManCM retweeted
The Severity of the situation is reaching critical levels. #RobloxDev
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This is how the new Toyota GR GT sounds 🔊
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