Squirrel Eiserloh (@SquirrelTweets) profile picture

Games. Design. Code. Learning.

Dallas, TX, USA
Joined May 2009
Photo by Squirrel Eiserloh (@SquirrelTweets)Photo by Squirrel Eiserloh (@SquirrelTweets)Photo by Squirrel Eiserloh (@SquirrelTweets)Photo by Squirrel Eiserloh (@SquirrelTweets)Photo by Squirrel Eiserloh (@SquirrelTweets)Photo by Squirrel Eiserloh (@SquirrelTweets)Photo by Squirrel Eiserloh (@SquirrelTweets)Photo by Squirrel Eiserloh (@SquirrelTweets)Photo by Squirrel Eiserloh (@SquirrelTweets)
Squirrel Eiserloh retweeted
Our needle in a haystack game has been cloned so many times we made a new game mode find the original game
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Squirrel Eiserloh retweeted
RIP to the great Walter Koenig, who brilliantly played Psi Cop Bester on all five seasons of Babylon 5. A frightening performance by a wonderful man.
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Squirrel Eiserloh retweeted
Storyteller is getting a HUGE update for Steam on November 17 We spent two years working adding pirates, frankenstein, hansel & gretel, a genie and a dragon. But we also did something reckless: we revised the whole game, start to finish. store.steampowered.com/news/…
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Squirrel Eiserloh retweeted
Box2D v3.2 released! New features include large world support, recording and replay, snapshots, and a dynamic character mover. Performance improvement of 3x across many benchmarks versus v3.1. Blog: box2d.org/posts/2026/10/box2…
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Squirrel Eiserloh retweeted
Devastating news today. Richard “Levelord” Gray was such a great guy. Like many of our friends, I wish I could have hung out with him again. He was full of life, a gentle soul, and an excellent level designer. He was called “Levelord” for a reason. I loved the first episode of DN3D but was more drawn in by E2 and E3 that had such distinctive designs. We’re gonna miss you, man. You were one of the best.
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Squirrel Eiserloh retweeted
Replying to @TheLevelord
@TheLevelord You're supposed to be here. Lost one of the greatest people I've ever known today. Richard made a huge personal impact on the careers of thousands while crafting experiences that tens of millions explored. 1/3
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Squirrel Eiserloh retweeted
This Friday at @SMU, join us for a presentation by Chris Schmidt of @InfinityWard, game director for Call of Duty: MW4, on how to make games fun and wisdom from 20+ years in games. Go behind the scenes of what it's like to make games. Open to all. cglink.me/2vb/r397456
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Squirrel Eiserloh retweeted
All are invited to join us for a special Game Changers Speaker Series event at @SMU featuring Chris Schmidt (SMU Guildhall alumnus, Cohort 10), Game Director of Call of Duty: Modern Warfare 4 at @InfinityWard. RSVP here: smu360.smu.edu/gsmu/rsvp_boo… #gamedev
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Squirrel Eiserloh retweeted
Half the Microsoft legal team just spat out their 5pm cocktail.
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My pico8 metroidvania is now out on Nintendo Switch! * 64x64 resolution * classic formula distilled to its core * every pixel placed with intention It is called Ascent DX, tell me what you think!
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Squirrel Eiserloh retweeted
I highly recommend @fabynou ‘s Game Engine Black Books for anyone even vaguely interested in 90’s game technology!
Quakecon 2026 is awesome!
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Here is a discussion with @erin_catto! We talk about his foundational open source Box2D (Box3D was not yet announced!!) - what makes for a great physics engine, how API should look like, and stacking boxes! Later we talk about Legends of California - an upcoming game which uses Box3D and has advanced physically simulated mechanics in store! Erin thank you so much! youtu.be/DQNqo2xtq6U
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Squirrel Eiserloh retweeted
Now that Box3D is out can't wait for a new wave of "vibe coded physics demos" demonstrating how you can easily "create" a 3D physics engine with "AI" :)
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Squirrel Eiserloh retweeted
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/anno…
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Squirrel Eiserloh retweeted
New recording and replay feature added to Box2D. Uses determinism to exactly reproduce the simulation from your game. Debug your game with all details including ray casts and other queries. Deterministic rollback too. box2d.org/posts/2026/06/repl…
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Submissions for the 2026 AI Settlement Generation Challenge in #Minecraft are now open until the 1st of July. More details: gendesignmc.wikidot.com/wiki… @togelius @creativeEndvs @Bumblebor @rocanaan @VictoireHerve
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Squirrel Eiserloh retweeted
I put a prompt injection into my LinkedIn bio and recruiters are messaging me in Old English and calling me Lord.
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Squirrel Eiserloh retweeted
The iconic laser sounds in Star Wars were created by sound designer Ben Burtt using real-world recordings. One of the most famous techniques involved hitting a metal cable & recording the vibrating sound. This unique “pew” effect that became the signature blaster noise.
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Squirrel Eiserloh retweeted
🌖 Amberspire is OUT NOW! 🌇 A dice driven science fantasy city builder. Grow your city atop a mausoleum moon, interact with strange weather and ecology, gain influence to make deals with powerful off-world factions. PC, Mac, Steam Deck s.team/a/3350750
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Squirrel Eiserloh retweeted
A Canticle For Leibowitz is a classic early (1959) post-apocalypse novel where an order of monks preserved the last remnants of learning (the memorabilia) after a nuclear exchange turned the remains of society into book and scientist burners. I first read it in the 80s as a mass market paperback that I somehow lost along the way. Other paperbacks from that time are yellow with age and getting brittle, but still readable. I read it again in the late 2000s on a first edition Kindle. I eventually migrated to iPads for Kindle reading, but every couple years I would come across an old Kindle in a drawer, charge it up, and check out what I had been reading on it. They eventually stopped working entirely. I’m just finishing reading a new Folio Society edition, printed on heavy, acid-free archival quality paper. If it doesn’t get soaked or burned, it could still be in good shape for centuries. The ephemeral nature of digital storage does give me some pause. We can still read Sumerian tablets full of administrative trivia from four thousand years ago, but there are no known copies of some important software products from just fifty years ago. I am a proud supporter of the Internet Archive!
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