The other day I added recoil patterns to the guns, here's how it looks for the M2013 SMG. #ScreenshotSaturday
CounterStrike was an unexpected source of inspiration for this, but I really don't like how ADS makes you play.
I've wrapped up with guns so I'm moving on to adding enemies. Added them to collision traces for some hot cylinder-on-cylinder action!
Adding some much nicer menus. #ScreenshotSaturday
I don't want to end up with a terminal case of side-project-itis but I still want to polish this up a bit and add some combat so I'm putting a strict deadline of three more weeks for any additions.
Prototyped a little conversation system. Big success frankly, it won't take much work to port this back onto the main branch.
Having characters talk like this is so magical, really adds a personal touch that my last game was missing! #ScreenshotSaturday
New video for #screenshotsaturday: I've ported in Ctesiphon's system for lighting entities as they move around. Adding a gun to demonstrate meant I couldn't help myself but add some bobbing to it.
Ported the old particle system to my new engine. Practically unchanged for the last ten years except for how I store the definitions. #screenshotsaturday
A late update for #ScreenshotSaturday. I refactored all my mixing and decoding to be done on miniaudio's own thread instead of the needlessly complicated triple-buffered system I had before. It's also allowed me to add a simple low-pass filter.
Fine, there you go. That's it. No more bitching! I refuse to make it any more obvious! #ScreenshotSaturday






