The other day I added recoil patterns to the guns, here's how it looks for the M2013 SMG. #ScreenshotSaturday
CounterStrike was an unexpected source of inspiration for this, but I really don't like how ADS makes you play.
I've wrapped up with guns so I'm moving on to adding enemies. Added them to collision traces for some hot cylinder-on-cylinder action!
Replying to @StomyGame @BLubrun
Oh, and the bigger game's name is Fiber Optic Pizza
Replying to @BLubrun
It's down there in the corner, Kuromagi Jam. This one's just a tiny prototype so it'll be pay-what-you-want on itch. The bigger game will come to Steam but not for at least another year. I do have Ctesiphon out already though, link in my bio!
Replying to @aasdaasd281505
An FPS. Only one real level, but it's a prototype for a bunch things I'm doing in a bigger immersive sim so there's a bit of that thrown in too.
Replying to @CrimsynVT_
There will be a bit of Perfect Dark and some spooky supernatural twists to it. But otherwise... I mean it speaks for itself
Replying to @GodTrigger0
Absolutely what I was going for. My main project has already benefited from this sidetrack enormously but it must come first and I still work on it every day.
Adding some much nicer menus. #ScreenshotSaturday
I don't want to end up with a terminal case of side-project-itis but I still want to polish this up a bit and add some combat so I'm putting a strict deadline of three more weeks for any additions.
Replying to @UVCombatVT
Oh they're just some cool assets I found on itch. They tie in with the theme of a jam I made the prototype for.
Prototyped a little conversation system. Big success frankly, it won't take much work to port this back onto the main branch.
Having characters talk like this is so magical, really adds a personal touch that my last game was missing! #ScreenshotSaturday
Replying to @gustwind68
This is the first time I've managed to do hair and a proper face, I don't think anyone's even asked for a timelapse before. Maybe when I get a bit faster, this has taken about 40 hours to get to this point.
In the meantime, check out @vivini_cg whom I reference a lot!
This was something of an unplanned detour, but I wanted to test out my skills before making some base meshes for the main game. After this I'm confident I can do my ideas justice, big things up ahead.
I was going to do a straight adaptation of the Major but I deviated the further I got through the process and now I think I'll use Mokoto Kuromagi here as a mascot character for my engine.
Stomy 451 retweeted
Taking the opportunity to edit the colours and shamelessly repost this doodle I did of miss Ethelyn Dax from my boy's game, Ctesiphon
go grab it
I'm thrilled to announce another bundle for Ctesiphon just in time for the Steam Autumn Sale! To coincide with the version 1.05 update, you can now get the game in a bundle with @hedondev's boomer shooter masterpiece, HEDON!
Version 1.05 adds options for MSAA and Semi-Auto when using zoom. It also rebalances the final boss a little bit to hopefully make the fight more interesting without adding any significant changes.
New video for #screenshotsaturday: I've ported in Ctesiphon's system for lighting entities as they move around. Adding a gun to demonstrate meant I couldn't help myself but add some bobbing to it.








