Tim Spencer (@ThatThereTim) header
Tim Spencer (@ThatThereTim) profile picture

Lead Designer & Product Owner @TTGames. #BAFTA member. Prev: Sumo Digital, Free Rad, Lionhead, Frontier, etc. 20+ years designing games. Tweets != Employer.

Joined February 2009
Photo by Tim Spencer (@ThatThereTim)Photo by Tim Spencer (@ThatThereTim)Photo by Tim Spencer (@ThatThereTim)Photo by Tim Spencer (@ThatThereTim)Photo by Tim Spencer (@ThatThereTim)Photo by Tim Spencer (@ThatThereTim)Photo by Tim Spencer (@ThatThereTim)Photo by Tim Spencer (@ThatThereTim)Photo by Tim Spencer (@ThatThereTim)Photo by Tim Spencer (@ThatThereTim)
Regarding all discourse, drama, and shenanigans involving #videogames, ever. There is only ever one, single, answer to it all: VOTE 👏 WITH👏 YOUR👏 WALLET👏. Buy and play what *YOU* like. For whatever reason you like it. Do not buy, and do not play, what you don't like. And remember: you don't *HAVE* to like anything, for *ANY* reason you want. You do you. Enjoy your life. ❤️ #games #gamedev
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Tim Spencer retweeted
Replying to @G2esports
If you were unfairly treated by your employer due to posting or liking something on this platform, we will fund your legal bill. No limit. Please let us know.
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Gentle reminder that the Bioware that died was nothing more than a skinwalker. I had zero confidence on the would-be new Mass Effect game. Instead if you want to find a proper successor to Mass Effect without reanimating Bioware like an undead Skinwalker and likely facing another disappointment… Consider these three games first two have gameplah shown already: 1. The Expanse: Osiris Reborn, developed by Owlcat, Pathfinder’s devs 2. Exodus: Ex Bioware old vets who left to form their own studio 3. Fate of the Old Republic: Worked on by Casey Hudson. Gamers deserve look forward to more promising games than whatever trash Bioware-in-name-only had been force-feeding you, especially if you loved the old Mass Effect games.
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It's a pretty damning testimony that the version of the game that the old guard made is far, far, far more popular than anything the people who pushed them out and replaced them have made. If I were up at Asha's level, I'd be asking some very difficult questions to the retail directors. #gamedev
Blizzard confirms World of Warcraft: Forever is the BIGGEST LAUNCH in WoW history, defeating even Wrath of the Lich King. windowscentral.com/gaming/bl… It represents some very hard lessons for WoW's retail team, who have presided over the game's decline in recent years. 👇👇👇
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I fuckin love science
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Good riddance.
Today, after 31 years, we are saddened to announce that Salon is ceasing publication. It has been an extraordinary privilege. salon.com/2026/11/05/goodbye…
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Tim Spencer retweeted
*Slaps Roof of WoW: Forever* This baby is running on: 3,924 Virtual Machines 251,136 GB of Memory 70,480 CPU Cores
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PSA for WoW Forever launch, yes have fun and enjoy yourself but do not do anything out of your normal routine. It can cause some pretty severe sudden side effects. I saw on the news, a Ret paladin that decided he wanted to try reading a book today. He died.
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South of Midnight creative director David Sears said in a recent MinnMax interview that he was grateful Microsoft funded the game, but “in hindsight it was unsustainable” and he “probably” would have turned off the money tap earlier if he had been the one approving it. He told people during development that “this could be terrible” because one day someone would close “the money tap” and “that’s going to have really traumatic results downstream.” This is exactly the Freedom Trap I laid out in July. Giving studios creative freedom while still staffing, budgeting, and scheduling niche projects like mainstream blockbusters, with no one willing to set boundaries or match scope to risk. Clip below is from that video.
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Curiosity will let you avoid a burnout. Experiment. keep stimulating that raging bonfire in you heart with different trees of knowledge. Comfort will only create a higher tolerance. If it feels tough that means its the correct way, and refreshing moments is around the corner.
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Coulda made this in any AI model in about 5 mins. In 2026 this is not good enough. Gameplay or don't bother. #gamedev
The Elder Scrolls VI: Sentinel teaser trailer has been revealed.
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The FTUE and RTUE on retail @Warcraft is absolutely abominably awful. #gamedev @WarcraftDevs
I logged into retail while waiting for WoWf I'm immediately suggested to convert a character to "Catch-up" which regears me and teleports me to Arathi Highlands where I do approximately 10 quests for Jaina and Thrall before being asked "Would you like to continue the story, or experience player owned homes?" I don't care about the player homes, so I pick continue the story. I'm dropped off in Valdrakken in front of a Housing quest, with no story quests. I complete the housing quests, abrupt end with no story redirecting me elsewhere I go to stormwind, the Adventurer's call board is the same as its always been, so I think "guess I can just quest anywhere since it scales" so I talk to an NPC inviting me to Gilneas I go to Gilneas and do a quest where Lillian Voss is supposed to stun elite NPCs and do a considerable amount of damage to them. The extra action ability keeps failing, triggering cooldown with no real use. I finish a handful of Gilnean quests before they run dry. I got back to Valdrakken. I get a quest to fly through rings of fire on my dragon. The entire set of rings keeps despawning in and out, like being phased I finally finish it, my dungeon queue pops, I enter The tank is doing 10x everyone elses damage and pulling everything so fast I cannot keep up with double blink I cannot wait for WoW Forever lol
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Tim Spencer retweeted
I logged into retail while waiting for WoWf I'm immediately suggested to convert a character to "Catch-up" which regears me and teleports me to Arathi Highlands where I do approximately 10 quests for Jaina and Thrall before being asked "Would you like to continue the story, or experience player owned homes?" I don't care about the player homes, so I pick continue the story. I'm dropped off in Valdrakken in front of a Housing quest, with no story quests. I complete the housing quests, abrupt end with no story redirecting me elsewhere I go to stormwind, the Adventurer's call board is the same as its always been, so I think "guess I can just quest anywhere since it scales" so I talk to an NPC inviting me to Gilneas I go to Gilneas and do a quest where Lillian Voss is supposed to stun elite NPCs and do a considerable amount of damage to them. The extra action ability keeps failing, triggering cooldown with no real use. I finish a handful of Gilnean quests before they run dry. I got back to Valdrakken. I get a quest to fly through rings of fire on my dragon. The entire set of rings keeps despawning in and out, like being phased I finally finish it, my dungeon queue pops, I enter The tank is doing 10x everyone elses damage and pulling everything so fast I cannot keep up with double blink I cannot wait for WoW Forever lol
Blizzard calls WoW’s “spaghetti code” reputation an unfair characterization and says the engine is one of the best out there. Plus, Forever’s visual upgrades are headed to Retail. 👉 icy-veins.com/wow-forever/ne… #warcraft #midnight
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People saying gamedev budgets being $500m *anywhere* in the world, even West coast USA, are wrong. Unnecessary wastage makes things cost $500m. But theres no way the realistic dev cost is $500m. Microsoft, Sony, EA, Unisoft... all need a DOGE dept. They'd find a lot. #gamedev
Hot take: It's entirely reasonable to criticize how irresponsibly bloated Western game budgets have become. We've reached a point where publishers defend mtx in $70 games as a necessity just to remain financially viable. This erodes good game design. Meanwhile, developers in other countries are delivering ambitious games without $500 million budgets. It absolutely needs to be questioned and criticized. It's out of control.
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Tim Spencer retweeted
Never lose faith guys, maybe the women of your life is still in production
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Tim Spencer retweeted
As a gay man, I'll say what a lot of us are thinking. We fought to be left alone. To marry the man we love, keep our jobs, and live a quiet life. We won. Then woke activists took our letters, stapled on a dozen causes we never signed up for, and started calling us bigots for saying sex is real. That isn't our movement anymore.
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Tim Spencer retweeted
Replying to @_SignalNotNoise
No. The transatlantic slave trade was a profound evil involving European buyers, African sellers and Arab traders. Britain carried about 3 million of the 12.5 million embarked, then abolished the trade in 1807 and slavery in 1833. It compensated owners, then spent decades and huge sums running the West Africa Squadron to suppress the trade globally. Modern taxpayers share no personal guilt. Paying African governments today is neither practical nor just given Africa’s own extensive history of slavery.
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Volitions final game was Saints Row 2022; A game where it hated it's target audience Firewalk Studios final game was Concord; a game where it hated it's target audience BioWare's final game was Dragon Age: The Veilguard; a game where it hated it's target audiences
BioWare’s final game Dagon Age: The Veilguard was released 2 years ago today.
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1. Make a movie called Resident Evil. 2. Movie has almost no connection to Resident Evil. 3. Get angry when fans call out movie for having almost no connection to Resident Evil. Modern filmmaking, everyone.
Zach Cregger says he was frustrated with the reaction to his Resident Evil movie because people spent too much time arguing about how different it was from the games. “I was frustrated at the conversation around Resident Evil and how much of the conversation really didn’t have anything to do with the movie.” People kept focusing on missing characters, changes to the lore and why the film wasn’t closer to the original games. Cregger wanted to capture what it feels like to play Resident Evil rather than just copy the games’ story and characters. He’s still proud of the movie, though, and says he made exactly the film he wanted.
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Tim Spencer retweeted
Some recent gaming budgets: - Control Resonant: $54 million - Phantom Blade 0: $55 million - Wolverine: $300+ million - Gears of war E-day: $500 million
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Ooor, and this is a radical idea, make a better game, spending less money. Gears isn't original IP, so should cost vastly less than is reported. Like, literally 5x less. I'd give the coalition 3yrs+$100m limit for each project. With monthly milestone and finances checks #gamedev
I feel and this is just me, that we the XBOX fanbase, failed the Coalition & E day. The Coalition gave us a masterpiece of a game and we the fanbase didn't showup. Sales are extremely low, gamepass engagement is pitiful. whatever happens to the Coalition is on us the XB fans.
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