Brian Calland (@ThisIsWronchi) header
Brian Calland (@ThisIsWronchi) profile picture

gamedev making OBA DOBA (steam link): https://nitter.gq/t.co/Goe6UatRmz and Untitled Bosstroidvania / Animator sometimes / Youtuber less times / [email protected]

Joined February 2009
Photo by Brian Calland (@ThisIsWronchi)Photo by Brian Calland (@ThisIsWronchi)Photo by Brian Calland (@ThisIsWronchi)Photo by Brian Calland (@ThisIsWronchi)Photo by Brian Calland (@ThisIsWronchi)Photo by Brian Calland (@ThisIsWronchi)Photo by Brian Calland (@ThisIsWronchi)Photo by Brian Calland (@ThisIsWronchi)Photo by Brian Calland (@ThisIsWronchi)
OBA DOBA is a game I'm making! trailer of heck: youtube.com/watch?v=riW2rEAb… steam link of dang: bit.ly/obadoba It's a goofy RTS/Tower Defense/Roguelike/I don't even know.
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Brian Calland retweeted
In lieu of flowers, memorial contributions may be made to: Johns Hopkins Alzheimer’s Disease Research Center Fund    alzresearch.org/giving/ Alzheimer’s Foundation of America Caregiver Resources     alzfdn.org/donate/ Photo Credit: Tommy Garcia
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Brian Calland retweeted
After years of working on Fat Goblins, I can finally properly announce it: Fat Goblins releases November 12th!!! It’s surreal to finally have a date. Thank you to everyone who’s played, backed, shared, or followed the game along the way. See you in 16v16 on November 12th!
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It was a absolute honor and privilege to work with all the incredible creators of the Short Film Contest to help create the 10 year Short Film Celebration. Thank u to @tsunami643 for co producing and @valvesoftware and @dota2ti for allowing this to exist youtube.com/watch?v=em0DDuZb…
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Brian Calland retweeted
I just shared an update on Adobe Animate over on reddit (/r/adobeanimate), and given the conversations on X, wanted to also share here. Its a bit long, as there is a lot of info, so I also included a screenshot of the core info on Animate. TLDR: We have made some changes to to our plans for Adobe Animate, and it will continue to be available for both new and existing users Hey everyone, my name is Mike Chambers, and I work on the community team at Adobe (and am a long time Flash / Animate user). Yesterday, Adobe shared an email with Adobe Animate customers on the future of Animate. What we shared did not meet our standards and caused a lot of confusion and angst within the community. On behalf of Adobe, I want to apologize. While an email to all Animate customers will go out shortly, I wanted to quickly share a few things: 1) our standard approach for applications in maintenance mode, 2) changes to our plans for Adobe Animate and its status, and 3) our commitments to ensuring that you always have access to your content, regardless of the state of development of an application. Standard Approach for Applications in Maintenance Mode If we deprioritize active development of an application, our approach is to move that application into maintenance mode with continued support. Under maintenance mode, the application will continue to be available, will continue to receive security and bug fixes, but will not get new features. If we decide to go a step further and discontinue a product, we will work closely with the community to ensure they have adequate time to plan in order to minimize disruption and will take steps so that the community continues to have long-term access to their content. Current State of Adobe Animate Adobe Animate is in maintenance mode. While we are no longer adding new features to Animate, we will continue to support it and provide ongoing security and bug fixes. More importantly, Animate will continue to be available for both new and existing users. This is a change from what we communicated in the email yesterday for the status of Adobe Animate, its time-frame, and availability. To be clear, we are not discontinuing or removing access to Adobe Animate and it will continue to be available to both existing and new customers. Commitments for long-term content/file Access For Adobe Animate, our commitment is to work with the community to ensure users continue to have long term access to their content, regardless of the state of development of the application. On a personal note, as someone who started their career with Macromedia Flash 3 and Macromedia Generator, Adobe Animate has a special place in my heart. I know how frustrating and stressful this has been and we clearly could have handled and communicated this better. I might not have answers to everything, but I will try to answer any questions you might have.
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MAKE IT OPEN SOURCE!
The software I make Salad Fingers with..
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Brian Calland retweeted
Hyun's Dojo stick animators use Animate. Object show community use Animate. Newgrounds animators use Animate. YT Storytime Animators use Animate. MULTIPLE GAMES use Animate. MULTIPLE NETFLIX/DISNEY/NICK SHOWS use ANIMATE. I don't normally get pissed but WTF IS THIS ADOBE????
Adobe Animate will discontinue on March 1st.
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The software I make Salad Fingers with..
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Brian Calland retweeted
That's weird. Because I just read you're killing Adobe Animate. You know, the program that a ton of independent animators use? How there are still shows/projects that are currently in production that use the software? Anyway, fuck you.
We’re committed to helping filmmakers and creators bring their visions to life. Learn more about the Adobe Film & TV Fund. ⬇️
Readers added context they thought people might want to know
Despite claiming they’re helping filmmakers and creators, they plan to delete Adobe Animate which a lot of filmmakers and creators depend on and they’re deleting it for an AI project that majority of filmmakers and creators are against the idea of. tech.yahoo.com/ai/deals/artic…
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Brian Calland retweeted
Adobe animate being shuttered next year is devastating on an internet historical level & on a professional level. There simply isn’t another software that works as a realistic replacement currently
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...guess I'll just die?
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Brian Calland retweeted
Hi Adobe, don't be shy, give it to us for free forever now, thanks. :)
I’m sorry: Adobe Animate is getting WHAT and H U H???
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Brian Calland retweeted
Don’t Listen, Play My Way, Why Must We Do, Jax Toy, and more were animated fully or partially in Adobe Animate. It’s my main animation software. And now it’s being discontinued…
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Brian Calland retweeted
Hey @Adobe open source this instead of ending it
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As the year comes to a close, I want to extend an extra big thank you to all Drop Pocket's guest sharks! 🎱 I personally love crossovers and guest appearances, and I'm honored to collaborate with you.
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Azure Queen Sindragosa makes her debut in Wronchi's latest Mage card reveal, featuring powerful new Arcane spell support! 🔮 Watch the full reveal: blizz.ly/3WbChQ1
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important progress update
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Tortollan ninjas sneak, shuffle, and surprise 🥷 Wronchi reveals the Rogue Quest package—featuring the elusive Master Dusk Hero Card reward!
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The Wisps are ready for war in Wronchi's Mage card reveal! Imbue your Hero Power, ping your opponents, and enter the Emerald Dream on March 25th.
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One of these @PlayHearthstone reveals is mine, but I will not tell you which 🤫
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