Development Engineer Software @ Atlas Elektronik as well as passionate gamer. https://xitter.cf/t.co/kTsDyadvyf

Germany
Joined September 2014
Ah, at last it has been done. – at Bremen, Germany
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Your support has meant everything to me over the past 17 years at BioWare. ❤️❤️
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A taste of things to come! Uncharted Worlds - Extended Version, coming soon to all music platforms.
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Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing. Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world. By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended. That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number. I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways. So yes: pay developers. Buy the games you love. Support the people who make them. But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.
Replying to @GameGauntletX
F*ck pirates, as a man who designed video games from 1988 through 2012. 70-90% of Doom's players pirated it. If not for that we would literally have had so much more for our workspace and upcoming projects - Quake may not have gutted id Software. At least 50% of Age of Empires was pirated which helped lead to our MicroSoft buyout and eventual demise. And your excuses of "we have to try before we buy" are complete bullsh*t. Doom let you play a full 9 levels free. Age of Empires let you play a battle free to see how it worked. We bent over backwards to ensure you'd know what you were getting into. Damn pirates are the guys who killed game companies. like Atari, Amiga, Cinemaware, 3D Realms (Duke Nukem!) And if you're NOT a pirate, I salute you. You are a gentleman and if you ever see me at a convention, walk up and say, "Hey Sandy, I never pirated a game." and I'll buy you a drink.
Readers added context they thought people might want to know
Much of the data and reasoning in this post is inaccurate and has been corrected by John Romero. x.com/romero/status/…
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A French engineer who lives quietly in Paris has spent 30 years writing software that the entire internet now runs on without knowing his name. He wrote the code that streams every YouTube video, every Netflix show, every TikTok clip. He wrote the code that runs the virtual servers underneath AWS, Google Cloud, and Microsoft Azure. He calculated more digits of pi than anyone in history. He has no Twitter. He has no marketing. He just keeps shipping. His name is Fabrice Bellard. Here is the story, because almost nobody outside the systems programming world knows what one man has built. Fabrice was born in 1972 in Grenoble, France. He studied at École Polytechnique, the top French engineering school. He never went to Silicon Valley. He never built a startup empire. He just wrote code. In 2000 he started a project called FFmpeg, an open-source multimedia framework for encoding, decoding, and streaming video. He was 28. The project did one thing nobody else had done well. It handled every video and audio format that existed, in one library, on every operating system. He led it himself for years. Today FFmpeg is the invisible engine of the internet. YouTube uses it. Netflix uses it. VLC uses it. Chrome and Firefox use parts of it. Every Android phone, every iPhone, every smart TV, every video editing tool you have ever touched runs FFmpeg somewhere underneath. If you have watched a video on a screen in the last 20 years, Fabrice's code processed it. He was not done. In 2003 he started QEMU, a machine emulator and virtualizer. He wrote it solo until version 0.7.1 in 2005. QEMU lets you run any operating system on any other operating system. It became the foundation of modern virtualization. KVM, the Linux kernel hypervisor, runs on top of QEMU. Every major cloud provider, AWS, Google Cloud, Microsoft Azure, IBM Cloud, runs virtual machines on infrastructure built around it. The Quick Emulator is the most cited piece of cloud infrastructure code on Earth. He kept going. In 2001 he won the International Obfuscated C Code Contest with a small C compiler that grew into TCC, the Tiny C Compiler. TCC can compile and boot a Linux kernel from source in under 15 seconds. In 2004 he calculated the most digits of pi ever computed at the time, using a personal desktop computer and an algorithm he derived himself called Bellard's formula. In 2011 he wrote a complete PC emulator in pure JavaScript that runs Linux in your browser, a project called JSLinux that engineers still cannot believe is real. In 2019 he released QuickJS, a small but complete JavaScript engine that fits where V8 cannot. In 2021 he released NNCP, a neural network based lossless data compressor that immediately took the lead on the Large Text Compression Benchmark. Then he turned his attention to large language models. He built TextSynth Server, a web server with a REST API for running LLMs locally. He released ts_zip and ts_sms, compression utilities that use language models to compress text and short messages at ratios traditional algorithms cannot reach. He released TSAC, a very low bitrate audio compression system. In December 2025 he released Micro QuickJS, a new JavaScript engine for microcontrollers, separate from QuickJS, designed for environments with almost no memory. Fabrice co-founded a telecom company called Amarisoft in 2012, where he serves as CTO. Amarisoft builds 4G and 5G base station software used by carriers and labs around the world. He has been running it for over a decade while continuing to ship personal projects from his own home page at bellard dot org He has no Twitter. He has no Instagram. He gives almost no interviews. His personal website is a flat list of projects with no styling, no fonts, no marketing copy. Just titles and links. A quiet French engineer who never moved to Silicon Valley wrote the code that quietly runs the internet. He is still shipping.
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First look at Alien Isolation 2, coming to PS5, Xbox Series, Switch 2 and PC #SummerGameFest #AlienIsolation2
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Oh man the show was really solid but what a letdown the final game was :/ #gameawards – at Bremen, Germany
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Hey @discord, @discord_support, I lost access to my account in January. I've been trying to regain access to that account on and off since, but with no success, and a lot of frustration. Making a public stink is my last option. Please help me regain access to my account.
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Gina Voerde shared the workflow behind the Merchant's Alley environment, explained how the wood texture was created in Substance 3D, and showed the work with foliage using SpeedTree and TreeIt. Her first stylized environment in UE5: 80.lv/articles/creating-vibr…
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Hey @GambleMike I hope everything stays alright in your team :( I don't wanna lose Mass Effect...
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Today's the #StopKillingGames promotion day planned by the volunteers! I encourage people to make a post with that hashtag. I'm just following orders though, it's safe to label me as a boomer in regards to social media.
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It is time to address wild claims some people spread that are apparently based just on one screenshot and a poorly translated tweet (Spoiler alert: contains spoilers about the story of KCD2):
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Always pains me to see how out of touch Valve can be with their modding community. All of this could have been avoided if Steamworks wasn't as archaic as it is and if they didn't outsource their App Check process, at least when it comes to their own IPs.
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It's December 13th 2024 already, man how time flys on by. Crazy to think how much has changed. 11 Years ago on this very day, I just started as a Content Creator and uploaded my first video on my channel. Looking back at that video, man did I look malnourished. Was welding mufflers together in a Factory while uploading 5 to even 10 videos a day. Was barely eating or even sleeping around that time. I was working 7 days a week and 12 hours a day. I remember the metal shards on my clothes I had to scrub off every time I got home. I was extremely tired but the thought of sharing my passion for Anime, Manga, and Light Novels kept me going. It's insane to think how different the Content Creator landscape was at that time. The big three Anime YouTubers were KingofLightning, Sawyer7mage, and Forneverworld. They were uploading weekly chapter reviews of Shonen Jump manga at that time for the big three. I remember the entire community rushing to get their video out first at 3am when the chapters dropped on OneManga. I even remember the beef scanlators had with MangaPanda translations. Also I'll never forget the time KingofLightning Reacted to the Meruem vs Netero fight and threw his Card at the screen. Was hilarious... I even remember when KingofLightning and Sawyer7Mage got into someone copyright trouble and did my best to help in anyway I could. Felt amazing to be able to do something for them at the time. As time went on the community grew and grew. The day I started Tokyo Ghoul those many years ago really gave my channel a big push. Was a legendary time period for me. I think back on those times in my big chair, doing live reactions to the chapters. Chapter 131 was definitely a special chapter for the community. Now it's 2024 and I have a house, a fiancee, and people that love me in this community despite the many setbacks. To be honest everyday I wake up thinking to myself, how did I manage to get here in the first place? Honestly I don't know, but I will keep it real here for those that have read this far. There were many times over the years thanks to external and internal factors related with being a Content Creator that made me want to remove myself from this world. However I always think back to a Fanmail letter I received 10 years ago that told me I saved their life. That I gave them joy when they were in the hospital. Honestly I couldn't believe it at the time, that someone would actually have their life saved from my very poor quality videos. Even still, those words are powerful to me and make me realize that even though many people want me dead and will cheer the day I die. I will never forget the positive impact I've had on people's life's over the years. That alone makes life worth living for as a Content Creator. There's no greater joy. Anyways sorry for the long post... was reminiscing.
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Flute Guy Confirmed! Don't miss it when @EustachePedro takes the stage on Thursday as part of #TheGameAwardsOrchestra with @lornebalfe
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In this special retrospective celebrating 25 years of X, we explore the Jump Gates 🪐 Artificial wormholes created by a species known as The Ancients. Today, they are such a common sight that species don't even wonder about their mythical nature in #X4Foundations 🚀 #spacegames
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Okay holy shit #DragonAgeVeilguard probably has the most Impressive hair tech I've ever seen. Jeeesus. Cyberpunk was already sick but this is on another level @bioware – at Bremen, Germany
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Alien: Isolation sequel is in early development xitter.cf/AlienIsolation/status/…
In celebration of the 10th Anniversary a message from creative director, Al Hope: #AlienIsolation10
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Oh. My. God. Apart from Command & Conquer, this is the only game I hoped soooooo hard for a sequel. Finally. – at Bremen, Germany
In celebration of the 10th Anniversary a message from creative director, Al Hope: #AlienIsolation10
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