Unity Berserkers šŸ‡µšŸ‡± (@UnityBerserkers) header
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For us, there is no spring. Just the wind that smells fresh before the storm.

Joined February 2016
Photo by Unity Berserkers šŸ‡µšŸ‡± (@UnityBerserkers)Photo by Unity Berserkers šŸ‡µšŸ‡± (@UnityBerserkers)Photo by Unity Berserkers šŸ‡µšŸ‡± (@UnityBerserkers)Photo by Unity Berserkers šŸ‡µšŸ‡± (@UnityBerserkers)Photo by Unity Berserkers šŸ‡µšŸ‡± (@UnityBerserkers)Photo by Unity Berserkers šŸ‡µšŸ‡± (@UnityBerserkers)Photo by Unity Berserkers šŸ‡µšŸ‡± (@UnityBerserkers)Photo by Unity Berserkers šŸ‡µšŸ‡± (@UnityBerserkers)Photo by Unity Berserkers šŸ‡µšŸ‡± (@UnityBerserkers)Photo by Unity Berserkers šŸ‡µšŸ‡± (@UnityBerserkers)
Found a nice property attribute that labels array elements by enum names. This is going to be very useful, no more need to make get methods or dicts as I typically would when I want to map data to enum. Added it to my utils repo: github.com/nothke/unity-util… #unitytips #madewithunity
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Unity Berserkers šŸ‡µšŸ‡± retweeted
for those of you who are stuck in the stone-age of 'print debugging', (as am I): replace your calls to Debug.Log("HELLO") with this šŸ‘‡ — and at least make it pretty #unitytips
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Unity Berserkers šŸ‡µšŸ‡± retweeted
šŸŽ‰ Suprise for @unity3d game devs!! šŸŽ‰ You can use my FREE "Custom Hierarchy" package and automatically organize all your gameObjects... right now!! Tree view, component icons, alternating bg & more <3 > Get it here: febucci.com/2020/10/custom-h… #gamedev #unitytips #indiedev
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I made a script that allows drawing gizmos from anywhere e.g. from Update(). With it, you can create methods that work similarly to Debug.DrawLine () and Debug.DrawRay (). connect.unity.com/p/how-to-d… #unitytips
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Unity Berserkers šŸ‡µšŸ‡± retweeted
#UnityTips Want to create save files? Need a way to serialize #unity base types? Write small classes to help you with this. Check out this example for Vector3. It uses implicit operators to convert data to objects and vice versa. #indiedev #gamedev #coding
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Unity Berserkers šŸ‡µšŸ‡± retweeted
I have published an editor extension on GitHub that allows you to customize the menus for Hierarchy and Project views. github.com/baba-s/unity-proj… github.com/baba-s/unity-hier… #unitytips
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#UnityTips Simple performance tip today: Using gameObejct.tag in any check is about 50% slower than using gameObject.CompareTag Source: Unity 5 Game Optimization by Chris Dickinson Page 59 #gamedev #indiedev #optimization
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Unity Berserkers šŸ‡µšŸ‡± retweeted
A theory I'm developing for C#'s bitmasks (bit shifted / power of 2 enum values): 1. Exposing members of a bit-shifted enum exposes an implementation detail = harder to change 2. Bitmask math is ugly The next time I want to expose a bitmask I'm gonna wrap it in a class. #Csharp
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Unity Berserkers šŸ‡µšŸ‡± retweeted
Oh, Its that Unity Cinemachine guides thingy. Nice
Great info about camera techniques in 2D Games (esp. Platformers) "2D Game Cameras" (5 min) šŸ“½ļøby @ansimuz: youtu.be/l9G6MNhfV7M "How Cameras in Side-Scrollers Work" (52 min) šŸ“½ļøby @itayke: youtu.be/pdvCO97jOQk šŸ“‘Related article w/ 50 GIFs gamasutra.com/blogs/ItayKere… #gamedev
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Unity Berserkers šŸ‡µšŸ‡± retweeted
Let's talk about tweening curves! These curves are amazing, I use them all the time and I've built myself a set of tools to access them everywhere. Here's a thread about CURVES. šŸ‘‡ #madewithunity #gamedev #unitytips
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Unity Berserkers šŸ‡µšŸ‡± retweeted
Use nameof() instead of string to get the name of a variable, type of member. If you write the name manually the compiler can't help you to detect errors. #UnityTips docs.microsoft.com/en-gb/dot…
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Such a cool way to explain logic gates.
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GUIStyles in GUISkin and methods using them by default from GUI/GUILayout class. #unitytips
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Unity Berserkers šŸ‡µšŸ‡± retweeted
Some more fun with UIElements. Hide the SceneView toolbar, then you could replace it with your own! #unity3d gist.github.com/karljj1/eaed…
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Unity Berserkers šŸ‡µšŸ‡± retweeted
#UnityTip you can set the hierarchy search through editor code using SceneModeUtility, here's a simple extension I made with it
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Unity Berserkers šŸ‡µšŸ‡± retweeted
To inaugurate the new channel, here's the Introduction video! > Watch the video here: youtu.be/iLeSMoYOzPQ Now it's time to work on the first tutorial, cheers!
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Unity Berserkers šŸ‡µšŸ‡± retweeted
These are some of the latest videos of my new Unity3d C# Fundamentals course. This sums up the entire video series for anyone who wants to learn how to code in C# with Unity ! youtube.com/playlist?list=PL… Retweets appreciated thanks ! #developer #coder #unity3d #unitytips
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