Gizmos for physics
- tool for visualize geometry queries in Unity.
assetstore.unity.com/packageā¦
#assetstore #unity #unity2d #unity3d
1
Unity Berserkers šµš± retweeted
Found a nice property attribute that labels array elements by enum names. This is going to be very useful, no more need to make get methods or dicts as I typically would when I want to map data to enum. Added it to my utils repo: github.com/nothke/unity-util⦠#unitytips #madewithunity
Unity Berserkers šµš± retweeted
for those of you who are stuck in the stone-age of 'print debugging', (as am I):
replace your calls to
Debug.Log("HELLO")
with this š ā and at least make it pretty
#unitytips
Unity Berserkers šµš± retweeted
š Suprise for @unity3d game devs!! š
You can use my FREE "Custom Hierarchy" package and automatically organize all your gameObjects... right now!!
Tree view, component icons, alternating bg & more <3
> Get it here: febucci.com/2020/10/custom-hā¦
#gamedev #unitytips #indiedev
I made a script that allows drawing gizmos from anywhere e.g. from Update(). With it, you can create methods that work similarly to Debug.DrawLine () and Debug.DrawRay ().
connect.unity.com/p/how-to-dā¦
#unitytips
Unity Berserkers šµš± retweeted
#UnityTips
Want to create save files? Need a way to serialize #unity base types?
Write small classes to help you with this. Check out this example for Vector3.
It uses implicit operators to convert data to objects and vice versa.
#indiedev #gamedev #coding
Unity Berserkers šµš± retweeted
I have published an editor extension on GitHub that allows you to customize the menus for Hierarchy and Project views.
github.com/baba-s/unity-projā¦
github.com/baba-s/unity-hierā¦
#unitytips
Unity Berserkers šµš± retweeted
#UnityTips Simple performance tip today:
Using gameObejct.tag in any check is about 50% slower than using gameObject.CompareTag
Source: Unity 5 Game Optimization by Chris Dickinson Page 59
#gamedev #indiedev #optimization
Unity Berserkers šµš± retweeted
A theory I'm developing for C#'s bitmasks (bit shifted / power of 2 enum values):
1. Exposing members of a bit-shifted enum exposes an implementation detail = harder to change
2. Bitmask math is ugly
The next time I want to expose a bitmask I'm gonna wrap it in a class. #Csharp
Unity Berserkers šµš± retweeted
Oh, Its that Unity Cinemachine guides thingy. Nice
Great info about camera techniques in 2D Games
(esp. Platformers)
"2D Game Cameras" (5 min)
š½ļøby @ansimuz: youtu.be/l9G6MNhfV7M
"How Cameras in Side-Scrollers Work" (52 min)
š½ļøby @itayke: youtu.be/pdvCO97jOQk
šRelated article w/ 50 GIFs
gamasutra.com/blogs/ItayKere⦠#gamedev
Unity Berserkers šµš± retweeted
Let's talk about tweening curves! These curves are amazing, I use them all the time and I've built myself a set of tools to access them everywhere. Here's a thread about CURVES. š
#madewithunity #gamedev #unitytips
Unity Berserkers šµš± retweeted
Use nameof() instead of string to get the name of a variable, type of member. If you write the name manually the compiler can't help you to detect errors. #UnityTips
docs.microsoft.com/en-gb/dotā¦
How to extend SceneView toolbar with help of UIElements.
#unitytips
ćÆć¦ćŖććć°ć«ę稿ćć¾ćć #ćÆć¦ćŖććć°
ćUnityćUIElements ć§ Scene ćć„ć¼ć«ćć¼ć«ćć¼ćčæ½å ćććØćć£ćæę”å¼µć®ćµć³ćć« - ć³ć¬ćććć°
baba-s.hatenablog.com/entry/ā¦
2
GUIStyles in GUISkin and methods using them by default from GUI/GUILayout class.
#unitytips
Unity Berserkers šµš± retweeted
Some more fun with UIElements. Hide the SceneView toolbar, then you could replace it with your own! #unity3d gist.github.com/karljj1/eaedā¦
Unity Berserkers šµš± retweeted
#UnityTip you can set the hierarchy search through editor code using SceneModeUtility, here's a simple extension I made with it
Unity Berserkers šµš± retweeted
Amazing resource if you are interested in deepening your knowledge of game networking: github.com/MFatihMAR/Awesomeā¦
Unity Berserkers šµš± retweeted
To inaugurate the new channel, here's the Introduction video!
> Watch the video here: youtu.be/iLeSMoYOzPQ
Now it's time to work on the first tutorial, cheers!
Unity Berserkers šµš± retweeted
These are some of the latest videos of my new Unity3d C# Fundamentals course. This sums up the entire video series for anyone who wants to learn how to code in C# with Unity !
youtube.com/playlist?list=PLā¦
Retweets appreciated thanks !
#developer #coder #unity3d #unitytips

































