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FFXIV endgame raider | Unity Engine game developer | random stuff maker

Joined March 2024
Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)
Unity XIV retweeted
The content isn't going anywhere and if you learn to love the process it doesn't matter how long it takes. The process is what actually creates the memories and experiences you reflect back on with nostalgia, not the totem. One must imagine Sisyphus happy.
XIV players embracing sims and cheese strats is pretty aligned with how prominent AI acceptance and usage among the general public is. They only want the reward they don't enjoy the process, they don't view challenges as enjoyable but rather a nuisance.
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Finally feel somewhat caught up on sleep— I cannot thank the Kindred 9th team enough for being so flexible, kind, and funny all race. S/o to Illustrious, Eri, Symph, Strelok and special s/o to our two new last minute members June and Unity for killing it. (+Immo for dropping by)
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Unity XIV retweeted
Another Ultimate is coming out, so I’ll be updating ultistrats.com/guides/umad/ with early resources and building a compendium of every resource that shows up. Would appreciate sharing to help people prog early! Suggestions are welcome too.
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Unity XIV retweeted
Okay Proximity chat is kind of worth sometimes
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discord down everyone hop on proximity voice chat plugin meet me at Limsa Lominsa Lower Decks ( 9.4 , 11.6 )
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Unity XIV retweeted
Tier Cleared, Thanks for my static Clear For Aeris as always for being able to clear just by going in the evening. Felt like I progged P2 really well/above average but started choking on the actual clear pulls
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TW: FF14 My take is that having so many fights designed in a way to allow patterns like this to come about is bad. I think that if most fights don't properly encourage players to put the markers outside of the 8 most obvious spots then its a creative failure.
Quick question: Do you put the "1" waymark northwest or northeast?
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Unity XIV retweeted
Incase any world prog or mutual friend groups are still recruiting I am LFG for the upcoming 7.4 savage tier. Willing to do any region or role but prefer NA and tank. Can send me a message on discord and we can talk it out.
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Unity XIV retweeted
The 7.3 ultimate is real. RaidsRewritten is now available! github.com/Ricimon/FFXIV-Rai…
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Unity XIV retweeted
So for the new EX someone in my static said the wings did not determine the color of the wings indicated safe spot patterns so my static thought we could just react to it (we did it blind)
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all tank 火の玉処理 source : twitch.tv/videos/2499768078
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Unity XIV retweeted
The M6S tank experience
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Unity XIV retweeted
pov: job design
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Unity XIV retweeted
When is there gonna be a mit plan that doesnt have the tanks mit but just dodge the tbs
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Unity XIV retweeted
Made a cheatsheet for NA FRU PF Strats, any feedback is welcome and feel free to share. Thanks to OCE Materia Raiding and @/Tuufless for some resources and ideas
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Unity XIV retweeted
When experimentation goes wrong
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Unity XIV retweeted
Darkest Dance is a physical ranged mechanic
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Unity XIV retweeted
Blind progging the Chaotic Alliance raid tomorrow at 5pm EST with my group, Kindred, and members of Perception Zero and Clear For Aeris! Surely 24 person VC will go well 😎
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Unity XIV retweeted
FRU cleared. We had a lot of scheduling issues but i think our prog was pretty fun and mostly well paced. Always happy to have such a good group
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Unity XIV retweeted
Schedule Ultimate complete with Clear for Aeris
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