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FFXIV endgame raider | Unity Engine game developer | random stuff maker

Joined March 2024
Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)Photo by Unity XIV (@UnityXIV)
This is just like raid parsing
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Replying to @Fiye
That means I'd have to play wow: forever...
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Brought the fishies to the legendary finish line! Beastmaster is really fun and interesting content but I wish the beast ranking grind could go a little faster.
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Replying to @MothKira
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Shoutouts to nsun48 for subbing in when Aeris was away in the woods for a week
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Yay Kefka ultimate cleared! Thanks to Clear for Aeris for yet another enjoyable prog.
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Replying to @gg_saori
Cjen my goat
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Yes, but it'll take some coding knowledge
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Is this what yoship meant by a meta fight
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Custom mechanics is exactly what I'm doing with RaidsRewritten! UCOB Rewritten released last October and can either be a seriously tough new prog experience or a meme with a giant ball. github.com/Ricimon/FFXIV-Rai… Trailer: youtu.be/0PvRGXtUa4k?si=TPbG…
Honestly....I hate but like the idea behind this a way thats like...can someone reverse engineer this and have us make custom shareable mechanics for others to solve.but only shareable if you solve it yourself. Kind of like Mario Maker.
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Unity XIV retweeted
The content isn't going anywhere and if you learn to love the process it doesn't matter how long it takes. The process is what actually creates the memories and experiences you reflect back on with nostalgia, not the totem. One must imagine Sisyphus happy.
XIV players embracing sims and cheese strats is pretty aligned with how prominent AI acceptance and usage among the general public is. They only want the reward they don't enjoy the process, they don't view challenges as enjoyable but rather a nuisance.
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Finally feel somewhat caught up on sleep— I cannot thank the Kindred 9th team enough for being so flexible, kind, and funny all race. S/o to Illustrious, Eri, Symph, Strelok and special s/o to our two new last minute members June and Unity for killing it. (+Immo for dropping by)
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They're similar in spirit :p
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Replying to @hikarievo
Wait that's hilarious, I remember this meme. That makes sense since this is first tier they started consistently putting damage downs in savage
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Replying to @OldRiceball
跟英语里一样, Iron Chariot和Lunar Dynamo也是从T5 Nael来的😂
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Also 小哭あに, a bilibili race restreamer, was giving League-of-Legends-like shoutcasting to the racers and laughing at their strats or mistakes, it was peak
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Weakness = 黑头 (Black head) Stack = 分摊 (Shared harm) Defamation = 大圈 (Big circle) Exaflare = 地火 (Ground fire) Just like in English they give these names to anything that slightly resembles the original mechs, like Big Kefka's slaps can be referred to as "Ground Fires"
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After watching a lot more CN streams this world prog it's really funny how some FFXIV terms are the same or different across the two languages. For example, Dynamo = 月环 (Lunar loop) Chariot = 钢铁 (Steel) Limit cut = 麻将 (Mahjong) Damage down = 饼干 (Cracker)
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Replying to @YoukoTsuki
Congratulations!
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Replying to @penrosepalace
It's a later mech so I don't wanna spoil it
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