
Builder and Content Creator @DesignCodeio Youtube Tutorials: https://xitter.cf/t.co/OAcQzsCzzP
Joined November 2023
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Turn photos into 3d model
Let me know if you want the template for free, I'll send it to you
I made this super detailed OP-XY 3d model with simple prompts and good references. You can use this workflow to create your own 3d models from anything, photos, ai images, pdf, links etc
prompts in the youtube video: youtu.be/j8FPbAsGfxE
Interesting effect
Your cursor smears the image into thick, glossy oil paint, then it slowly settles back
Feels like touching wet canvas
Oil Paint Restore - Cursor FX
Free Source Code & Demo:
codepen.io/editor/sabosugi/p…
#threejs #webgl #shader
Crazy, 1300 3D models, free and CC BY
also every one ships with its input image, prompt and settings. Basically a side-by-side of six 3D models, so you can see which one fits your style before spending a credit
huggingface.co/datasets/scen…
GLBs drop straight into Three.js
We just open-sourced 1,300+ 3D models.
All 39 GB are free to download on Hugging Face.
huggingface.co/datasets/scen…
> made with Hitem3D, Meshy, Rodin, Tripo, Claude Opus 5.5 3D and GPT-6 Astra 3D, which all run on Scenario
> includes the input images, prompts and settings that made them
> GLBs up to 8K textures, native Blender files from Opus and Astra, CC BY 4.0
Love this, clouds you can just drag and squish like a Figma frame, but they’re fully 3D with light bouncing inside
So amazing
Full 3D tower defense, 5 maps, 14 towers, boss fights, hundreds of enemies on screen, built in Godot
Opus 5.5 is past demos, this is a shippable game scope
This is so neat, if something changes you don’t need to record again, unlike a video.
I made a skill that turns your app into a demo in HTML.
So they stay sharp at any size, loop, scrub, jump to any step and stand still for reduced motion.
I open-sourced it as a skill:
fil.design/skills/html-demo
Insane sci-fi hangar, red underglow on the ship, cables everywhere on the floor, all of it built by talking to an iPhone
This was done in Houdini, could have been done in Blender too, color grading in Davinci Resolve
Opus 5.5 + Houdini + DaVinci + your phone, crazy
En esta prueba he querido poner Claude al límite con Houdini (modelo Opus 5.5). He montado toda la escena hablándole al iPhone para ver dónde está el límite, y mi conclusión es que no hay límite. Esto que veis es donde he puesto el freno, hay cosas que corregir aún pero quiero seguir experimentando con otros proyectos.
El render ha tardado 50 horas en mi 5090 dado lo compleja que es la escena, volumétricas etc.
El color grading lo he hecho en Davinci trabajando en Aces y también lo hice hablándole al teléfono con el MCP de Davinci.
Me cuesta imaginar un futuro donde no vayamos a trabajar con esto de forma masiva.
2D image to a working 3D carriage
doors, hinges, suspension, flickering lamps, zero modeling, perfect for a website showroom
Gemini 4 Argon + Three.js
兄弟们,看了一圈 Gemini 4 Argon 在2D转3D方面确实遥遥领先。别再以为搞 3D 必须开 Blender 熬夜雕面调骨骼了。
看看原推这玩意儿,直接把我给看清醒了:
给模型一张 2D 维多利亚马车图,零人工参与,纯靠代码直接吐出了一个完整的 WebGL 交互级 3D 资产!扒了一下原推的关键实测数据,极其哈人:
1. 纯代码暴力建构:整整 17.4 万面(Face),没动哪怕一秒 Blender,全是程序化几何直接生成;
2. 带复杂物理装配:不是死模型!车门能开合、车窗带铰链、车轮自带真实的悬挂与回弹物理;
3. 高阶细节与着色:车头的提灯自带动态烛光闪烁,甚至车身上还雕刻了完整的立体骷髅浮雕。大部分人以为大模型只会写两行前端页面或者生成 2D 废话。
真正的技术降维是:大模型正在把图形学渲染管线和几何拓扑当成底层指令直接编译。独立开发者以后做 3D 网页展厅、轻量小游戏,生产力直接被暴力拉平几百倍。
懂 Three.js 和 WebGL 渲染管线的兄弟帮掌掌眼,这种代码生成的拓扑放移动端能扛住几帧?👇
Gemini 4 Argon built this in blender
the loop: reference images, blueprints, specialist agents for joinery, roofing, botany, and an adversarial critic comparing renders against the refs for 30+ passes.
Ok, anyone who wanted to build games in the past but couldn’t because of the technical side can now do it.
games are about creativity and I think all gamers deep inside want to build their own game. Now that AI can take care of the coding, it's going to be crazy fast.
assets, story, music, sfx, visuals can all be created by agents. It gives everyone a chance. Fun times ahead.
I made this promo video with Opus 5.5 in Blender.
You can use these techniques for way more than just promo videos. It's real 3D work you can use in your actual projects: hero sections, logo animations, icon animations or any component, launch videos.
The music is temporary, and you can absolutely tweak anything you see here with just a bit of Blender knowledge (it's free).
Finally a new Haiku model!
$0.10 in, $0.50 out per million, 1M context
cache hits at $0.01, perfect for agent loops re-reading the same context, which was the expensive part in agentic workflows
it's also the first Claude model priced by prompt length, go over 100K tokens and every rate jumps 5x
Under 100K it's a 10x cut vs Haiku 4.5
This is the most valuable kind of resource right now, not just the outputs, the prompts next to them.
Seeing the instruction beside the result is how you actually learn to direct these tools.
Bookmark to come back for inspirations
prompt-motion.com/
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This is big
200+ WebGPU components, open source, export to any framework, free
use them in your next project, amazing
Big news.
Shaders is now open source 🔥
Use any of our 200+ WebGPU components in your work. Ship magic in a client site, a template, a product, a library, anything. Plus, you can export code for any framework, for free.
Give it a star: github.com/shader-effects-in…


















