Replying to @TL_Bubby
Should I put a crashed UFO on the ocean floor?
Replying to @cjthenorthstar
Steam first but I'd love to see it on consoles eventually.
Replying to @NeonNightglow
I'd love to bring it to consoles. It will be on Steam first though.
Replying to @Master_Montes
Yes, just started play testing and plan to have a demo early 2027.
Now we can dive under those cool blue waves!
#indiegame #arcaderacing
Replying to @Noahtheooj6ol
We're just beginning play testing, feel free to join us on Discord if you're interested: discord.gg/bXrYaw3Nb
Replying to @witters182
I'd love to see it on Switch 2 eventually.
Replying to @algy3dg
Yes it is. Play testing is about to begin.
First time seeing this on a #steamdeck is glorious.
Replying to @Gemtardio3100
Games do physics calculations like this all the time, and you can run many of them on a smartphone. The engineering challenge is in the actual physical forces required and the speed at which they can be applied.
Working on a subtle rainbow for the ocean spray🌈
#indiedev #watersimulation
Replying to @Krutofar
We could have random conditions for different courses or times of day if that's what you mean. The water simulation itself is dynamic so that's always pretty random.
Replying to @MoonPieDreams
Playtesting is about to start - the first build is under Steam review now. I plan to get an actual demo out by early next year and release soon after.
If interested in playtesting please join us on Discord for announcements: discord.gg/bXrYaw3Nb
Replying to @BtotheA64
Absolutely, this was an early prototype that's changed a lot.
Replying to @Ronto_255 @Nintendo
英語で説明したのはこれは試作品であり、本編のゲームには登場しません。
