Achilleas Filippidis (@achfilip) profile picture

Game Developer / Software Engineer Building my own 2D Engine w/ #raylib I love strategy games & TCGs :)

Thessaloniki, Crete
Joined September 2025
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Achilleas Filippidis retweeted
A new update for The Orb (Detis Engine Demo) is live on @itchio! Download link in the comments below. Patch Highlights: - AMD Fix: Resolved driver-level shader compilation crashes and bugs on AMD GPUs. Huge thanks to @Kiiiri7 for tackling this. Kiriakos has also served as the main rendering consultant for the Detis project in general in the last few months! - Contact Shadows: Added support for Screen Space Contact Shadows, dramatically improving foliage fidelity and fine shadow detail across the board. - MCP Server Integration: For those modding the demo before the full engine package drops, the update ships with detis_mcp inside the /bin directory. This connects the engine to Model Context Protocol (MCP) servers, enabling AI-assisted gameplay scripting and letting LLMs build entire maps and world layouts directly inside the engine environment. Thank you all for the testing and feedback!
A playable showcase built with @DetisEngine is now live! Download it free on Itch io (link in replies). The Orb is a brief, atmospheric walk-sim created to demonstrate the engine runtime in action, not a game. There’s a narrative presence and the world reacts to you, but no formal objectives, so just explore and immerse yourself in its world. The engine toolset itself drops very soon.
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Achilleas Filippidis retweeted
No game engine is truly general-purpose. The cooler-looking tech is rarely the more suitable one, and indie developers pay for that mismatch in time, money, and sanity.
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Achilleas Filippidis retweeted
GOOD MORNING ✨
Just deleted a couple terabytes of ai slop 😌
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Achilleas Filippidis retweeted
Kiriakos (@Kiiiri7) just contributed a Metal backend to Spartan Engine. That means macOS support, and every release now ships a Mac build. It's probably the most cracked (as the youngsters say) contribution in 12 years of engine development. Of course, he got a BeamNG.drive key to play with his daughter and a fitting role in the Discord server. If you need someone cracked for Mac work, he's your guy.
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While adding more animations & resources, I realized my navgrid never updated 😅 Now when a resource is depleted, its collision is removed and only those tiles get updated. Next resource -> Food 🍖 #indiedev #gamedev #gameengine #gamedeveloper #raylib #solodev
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Winter is coming, so my villager is out chopping wood. Spent two weeks improving my A* pathfinding and building a first gathering system! 😁 Next up: More resource types and more animations for my villagers! #indiedev #gamedev #gameengine #gamedeveloper #raylib #solodev
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Achilleas Filippidis retweeted
A playable showcase built with @DetisEngine is now live! Download it free on Itch io (link in replies). The Orb is a brief, atmospheric walk-sim created to demonstrate the engine runtime in action, not a game. There’s a narrative presence and the world reacts to you, but no formal objectives, so just explore and immerse yourself in its world. The engine toolset itself drops very soon.
A look at the environment featured in The Orb, the upcoming Detis game engine demo. This build runs on Detis Beta 4, which doubles down on fine details compared to previous engine versions and likely the last closed beta pass before things open up to early adopters.
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Achilleas Filippidis retweeted
We’ve worked incredibly hard to bring BeamNG.drive to PlayStation 5, making sure you get the same authentic BeamNG experience you know and love. Enjoy! 🙂
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Achilleas Filippidis retweeted
Το σημερινό βίντεο είναι παρουσίαση του ελληνικού Signal Lost, ενός παιχνιδιού που θέλει να απαντήσει τι θα γινόταν αν το Apollo 13 και το Five Nights at Freddy's συναντώνταν στο διάστημα! 👉youtu.be/LAlZwhXv2n4?si=d2P4…
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Achilleas Filippidis retweeted
Racing Game Prototype Update 🍂🏎️ Leaves that settle on the car and swirl in its wake, improved engine sound synthesis and two AI cars racing. This time the whole video was edited fully inside the engine, no external editor!
Racing Game Prototype Update 🌧️🏎️ Rain reacting to gravity, wind and the car’s movement, with droplets naturally flowing across the body. Also featuring some shots from the cinematic editor I’m building for the final game.
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We just released Signal Lost, our time-management psychological horror game where you type task commands and do repairs in an escape pod travelling to Venus! We're very proud that it's finally out and everyone can enjoy it. Have fun! store.steampowered.com/app/3…
Signal Lost is releasing on October 14th! It's been 24 hours since we announced it with a brand new trailer. Watch it and wishlist if you haven't already! We also held a special stream with @wuatevargames to showcase the game and speak about it. Steam: store.steampowered.com/app/3…
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A* pathfinding is now implemented in my engine! Huge shout out to @javidx9 for the awesome video, helped me a ton! Still got some edge cases to solve and optimizations to make. Back to tinkering! 🛠️🤠 #indiedev #gamedev #gameengine #gamedeveloper #raylib #solodev
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You develop a game for years and suddenly you are a few days away from releasing it. We don't expect SIGNAL LOST to be a breakthrough hit, but we think those that find it will truly enjoy something new and fresh in the indie space. For me, it's rather tiring seeing co-op games.
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Achilleas Filippidis retweeted
Just implemented a custom file-dialog/file-browser control for #raygui, 1000 locs, immediate-mode, handmade from scratch... Quite happy with the result, if only I was paid to work on this kind of things... unfortunately this art soon will be lost... like tears in the rain...
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We’re 2 weeks away from releasing Signal Lost, our indie game made in Godot that we have been developing for almost 3 years. Check it out if you haven’t!
Signal Lost is releasing on October 14th! It's been 24 hours since we announced it with a brand new trailer. Watch it and wishlist if you haven't already! We also held a special stream with @wuatevargames to showcase the game and speak about it. Steam: store.steampowered.com/app/3…
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Units can finally move at my command in my custom engine 🥹 Multi-select + right-click to move, driven by Box2D physics. Next: adding some juice to the cursor clicks + selection marker. #indiedev #gamedev #gameengine #gamedeveloper #raylib #solodev
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Small detour, #imgui integrated! My initial plan was to fully migrate to an RTS camera (yep, I'll try to make a 2D RTS) but I added #imgui instead. Hierarchy, Inspector and Profiler window is up and running #indiedev #gamedev #gameengine #gamedeveloper #raylib #solodev
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Achilleas Filippidis retweeted
BeamNG.drive - PS5 Release Date Trailer
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Achilleas Filippidis retweeted
I'm trying to contribute in my own small way to the 1.0 ethics and aesthetics, starting with my personal website and projects. I also plan to bring this approach to my studio, and eventually to the studio's clients who share the same vision. I'm starting small, as I always do.
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Switched from #Tiled to #LDtk. Best decision of my life. 😄 My engine now loads LDtk maps with tilemaps and sprites, creates entities, and adds components based on LDtk tags. Still need to optimize a few things 🤠 #indiedev #gamedev #gameengine #gamedeveloper #raylib #solodev
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