Building a mech sim game: Steel Bounty Discord: https://xitter.cf/t.co/EmEWagfPj5

Joined April 2023
Gonna spam updates as I go through polishing/juicing stuff. Trees now bend before snapping.
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Gpu scattered props can now be destroyed, have health, and can block projectiles without needing colliders/gameobjects. Also added heat/cooling for laser marks on the terrain and smoother painting. Got most of my tooling done I can start building some new worlds to burn down.
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And particles now collide with the terrain again
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Ported the old terrain marking/damage system to the new terrain system for weapons, footsteps, explosions etc.
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Made a lil head shape selector
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Form up
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Nowhere is safe
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New camo layer types: checker, dots, stripes
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You can now clap mechs so hard in the head they lose control of their bodies before going to mecheaven.
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Gonna setup hardpoints on these 2 new mechs and then model another one.
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Even mechs crawl before they walk 🥹
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