Building a mech sim game: Steel Bounty Discord: https://xitter.cf/t.co/EmEWagfPj5

Joined April 2023
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Apoc retweeted
Don't lose track of the floating islands in the clouds
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Gonna spam updates as I go through polishing/juicing stuff. Trees now bend before snapping.
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Replying to @Zesty_Time
Probably, but I've never worked with a writer so not sure what the process would be.
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Gpu scattered props can now be destroyed, have health, and can block projectiles without needing colliders/gameobjects. Also added heat/cooling for laser marks on the terrain and smoother painting. Got most of my tooling done I can start building some new worlds to burn down.
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Replying to @mickio1
You wont if you dont want to.
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And particles now collide with the terrain again
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Ported the old terrain marking/damage system to the new terrain system for weapons, footsteps, explosions etc.
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Replying to @sajbear666
Can go visit your dead pilots 🥹
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Made a lil head shape selector
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The other day I added recoil patterns to the guns, here's how it looks for the M2013 SMG. #ScreenshotSaturday CounterStrike was an unexpected source of inspiration for this, but I really don't like how ADS makes you play.
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Form up
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Replying to @sajbear666
yep there will be voices, I've got a bunch of stuff recorded just need to go through and set them up.
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Nowhere is safe
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Replying to @ArcyDev
The mech is still real and firing real weapons that do damage.
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New camo layer types: checker, dots, stripes
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You can now clap mechs so hard in the head they lose control of their bodies before going to mecheaven.
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Replying to @R3dLance
The animations in MW4 are so good I don't think anyone can beat them.
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