
@chromaspring Motion Design and VFX - Work includes creative for NFL, Adidas, Nike, Mercedes AMG F1, Wynn LV + more Monsier Moodboard
Joined February 2009
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Grant Tucker retweeted
In lieu of flowers, memorial contributions may be made to:
Johns Hopkins Alzheimer’s Disease Research Center Fund
alzresearch.org/giving/
Alzheimer’s Foundation of America Caregiver Resources
alzfdn.org/donate/
Photo Credit: Tommy Garcia
Imagine how absolutely incredible a @RealGDT Addams Family would be
Damn man
Patrick Stewart, 'Star Trek' Captain and 'X-Men' Superhero, Dies at 86 hollywoodreporter.com/movies…
Grant Tucker retweeted
개 고능한 폰트 발견...
고딕 아치랑 클로버 장식을 그냥 장식으로 붙인 게 아니라 글자 구조 안에 박아넣음
특히 O, H 이런 애들 확대해서 보면
거의 성당 창문 그 자체자나...🥵
이런폰트로 레이프 포스터 만들어도 멋질거같아
Grant Tucker retweeted
A new VR audiovisual experience — Distant Lights — which we are working on together with my team at @fun_and_awe
Grant Tucker retweeted
Dancing Cubes
Playing around with rhythm and variations using a procedural system I built in @cavalry__app
It's been a while since I last animated with keyframes, so I thought I'd get some practice in again!
Is anybody using Hermes to handle MCP work? I was messing around with it and it seemed super token hungry but Codex refusing to follow its own memories is getting pretty annoying
Grant Tucker retweeted
Everyone's using Claude Opus 5.5 to build entire worlds in #threejs.
I spent 7 days on a single human eye.
No textures. No 3D models. No photos. Just math, light and ~400 parameters.
Sound on 🔊 Link below 👇
Grant Tucker retweeted
NVIDIA just put 2,575 simulation-ready 3D assets on Hugging Face 🤯
A 472GB collection covering everyday objects, tools and industrial equipment.
It’s called NVIDIA SimReady Assets. The models include physics settings and semantic labels for use in simulated environments.
- Train robots to pick up and move objects
- Build virtual factories and warehouses
- Generate labelled training images
- Populate 3D scenes with ready-made objects
Useful for robotics research, digital twins and anyone building detailed virtual environments.
Download the collection below 👇
Grant Tucker retweeted
Fuse’s Level Design Director, Adam Stone, discusses how the setting of STAR WARS: Galactic Racer™ influenced level design:
“Our track design considers how Imperial facilities have been abandoned and reclaimed following the fall of the Empire. In Lantaana, what used to be an Imperial bridge offers a powerful (but risky) shortcut. Elsewhere, the heatsink and pipe networks can send racers careening dangerously through huge industrial structures. We tried to envision how Imperial structures could realistically create gameplay opportunities for players to discover, rather than it just being a narrative set piece.”
I made a bunch of assets yesterday and have been directing everything from my phone via codex since and I just dont know how anyone could think this type of workflow via MCP isnt going to be the thing that basically changes everyones mind
Full and complete control over absolutely everything like theres 20 of me working in the project at once. Looks exactly how I want, functions exactly how I want and all done while ive just been reading and drawing boards for the next part


































