Grant Tucker (@chromaspring) header
Grant Tucker (@chromaspring) profile picture

@chromaspring Motion Design and VFX - Work includes creative for NFL, Adidas, Nike, Mercedes AMG F1, Wynn LV + more Monsier Moodboard

Joined February 2009
Photo by Grant Tucker (@chromaspring)Photo by Grant Tucker (@chromaspring)Photo by Grant Tucker (@chromaspring)Photo by Grant Tucker (@chromaspring)Photo by Grant Tucker (@chromaspring)Photo by Grant Tucker (@chromaspring)Photo by Grant Tucker (@chromaspring)Photo by Grant Tucker (@chromaspring)Photo by Grant Tucker (@chromaspring)Photo by Grant Tucker (@chromaspring)
Grant Tucker retweeted
if you had a mongoose bike as a kid you basically had a lamborghini
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Grant Tucker retweeted
In lieu of flowers, memorial contributions may be made to: Johns Hopkins Alzheimer’s Disease Research Center Fund    alzresearch.org/giving/ Alzheimer’s Foundation of America Caregiver Resources     alzfdn.org/donate/ Photo Credit: Tommy Garcia
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Grant Tucker retweeted
The Eastern Columbia Building in Downtown LA is one of Art Deco's finest gems
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개 고능한 폰트 발견... 고딕 아치랑 클로버 장식을 그냥 장식으로 붙인 게 아니라 글자 구조 안에 박아넣음 특히 O, H 이런 애들 확대해서 보면 거의 성당 창문 그 자체자나...🥵 이런폰트로 레이프 포스터 만들어도 멋질거같아
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Armin Hofmann
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Grant Tucker retweeted
A new VR audiovisual experience — Distant Lights — which we are working on together with my team at @fun_and_awe
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Grant Tucker retweeted
Godzilla is the greatest character in the history of cinema
Now Watching the world premiere!!!
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Jade shader in Redshift
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Grant Tucker retweeted
Dancing Cubes Playing around with rhythm and variations using a procedural system I built in @cavalry__app It's been a while since I last animated with keyframes, so I thought I'd get some practice in again!
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Grant Tucker retweeted
Everyone's using Claude Opus 5.5 to build entire worlds in #threejs. I spent 7 days on a single human eye. No textures. No 3D models. No photos. Just math, light and ~400 parameters. Sound on 🔊 Link below 👇
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Grant Tucker retweeted
NVIDIA just put 2,575 simulation-ready 3D assets on Hugging Face 🤯 A 472GB collection covering everyday objects, tools and industrial equipment. It’s called NVIDIA SimReady Assets. The models include physics settings and semantic labels for use in simulated environments. - Train robots to pick up and move objects - Build virtual factories and warehouses - Generate labelled training images - Populate 3D scenes with ready-made objects Useful for robotics research, digital twins and anyone building detailed virtual environments. Download the collection below 👇
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Grant Tucker retweeted
Fuse’s Level Design Director, Adam Stone, discusses how the setting of STAR WARS: Galactic Racer™ influenced level design: “Our track design considers how Imperial facilities have been abandoned and reclaimed following the fall of the Empire. In Lantaana, what used to be an Imperial bridge offers a powerful (but risky) shortcut. Elsewhere, the heatsink and pipe networks can send racers careening dangerously through huge industrial structures. We tried to envision how Imperial structures could realistically create gameplay opportunities for players to discover, rather than it just being a narrative set piece.”
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Grant Tucker retweeted
Raymarched endless backrooms. Blender 5.2, EEVEE. #blender #b3d #backrooms #raymarching
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In case you missed, there bunch of new tools in DC Bundle! #DamageControl #b3d #geometrynodes Link in bio.
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Grant Tucker retweeted
Charles who?
Hôtel de Ville de Limoges. Architecte: Charles-Alfred Leclerc (1843-1915) grand prix de Rome. Inauguré en 1883. Inscrit Monument historique en 1975.
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Grant Tucker retweeted
I told people I caught the Holy Ghost when sisqo his us with the thong song last night. I was not lying
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Grant Tucker retweeted
Perlin noise: looks like this. It is generated by mapping a vector field to a square (or cube) grid and blending the gradients at each cell point together
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Imagine sending hateful messages to a driver for a mistake after you saw him pull THIS off minutes earlier:
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Grant Tucker retweeted
We've been working on this for a while and I'm super excited to finally share it! MaPC lets you play your Windows PC games natively on Apple Silicon Macs, no Wine setup. The free public beta is out now. abduzeedo.com/product-design…
Readers added context they thought people might want to know
The author later confirmed it is in fact not native and is just another Wine wrapper. x.com/abduzeedo/stat…
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