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Concept Artist at 2K Games / @31UnionOfficial. I preach the gospel of Peter Watts. No rules, only tools.

Madrid
Joined May 2007
Photo by @circuitry.bsky.social (@circuitry)Photo by @circuitry.bsky.social (@circuitry)Photo by @circuitry.bsky.social (@circuitry)Photo by @circuitry.bsky.social (@circuitry)Photo by @circuitry.bsky.social (@circuitry)Photo by @circuitry.bsky.social (@circuitry)Photo by @circuitry.bsky.social (@circuitry)Photo by @circuitry.bsky.social (@circuitry)Photo by @circuitry.bsky.social (@circuitry)
I will not be posting anymore in this cursed place. It was fun while it lasted. Join me on Bluesky: bsky.app/profile/circuitry.b…
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@circuitry.bsky.social retweeted
This view of the harbour at St Ives in Cornwall (c1890) was painted by William Osborn and shows local people catching sardines in drift nets. Osborn was often near poverty and frequently exchanged paintings for food and lodgings, bartering works to earn a living.
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this is the paint I did for colosso, the whole process recorded, as accurate as I could make it, the scale, actions, costumes, car, density of crowds, etc. It makes you work harder with these constraints, very testing and you learn a lot more about control and drawing
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Allá por 2020 el muy talentoso @circuitry me ilustró estos robots para una plantilla de SlidesCarnival. Es como si los fabricantes actuales de "robots para el hogar" se la hubieran descargado 🤣 (excepto 1X, que simplemente vieron pelis de terror) nitter.gq/AGkorthos/status/20726…
The current generation of humanoid and humanoid-adjacent robots is producing some great designs.
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It’s his entire portfolio man. The further back you go, the more it looks like Nu-Marathon. Even the QR-looking pixels start showing up on everything. This is so fucked
the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017. @Bungie @josephacross
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bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language i have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution.
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the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017. @Bungie @josephacross
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Have you ever heard about Italian artist Francesco Locajono? Me neither. And yet he was painting absolutely wild stuff around Lagrigento and Palermo 150 years ago.
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Our final day of Playtest has arrived EU Servers are open. Lets go go go! bit.ly/project-ethos #jointheevolution #projectethos
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OMG it’s happening ⏰ 9AM PST 10.17.2024 #jointheevolution bit.ly/project-ethos
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this is my general approach to simplifying foliage, demo for my class at @NEW3DGE
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An actual NES game made in 2024 that looks and sounds absolutely insane. These good people are practicing arcane sorcery and they need your money!
Former Dawn: An authentic 8-bit Action RPG with 16-bit soul! Launching at Kickstarter on October 15th. Click below to sign up for notifications! #NES #RPG #ファミコン #同人ゲーム kickstarter.com/projects/som…
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Hey @spotifycares the new UI changes on desktop are *bad*. The back button is now far away in the upper left corner, really uncomfortable to reach. The search bar doesn't need to be at the center. It was fine before. Who is making these misguided design decisions? Come on.
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Little known fact: all concept art in 2024 started from a cube.
A whole lot of 3d modelling behind the scenes of my Batman print from earlier this year. It was cool to screen record some of the process and nice to now look back and see how it all came together...
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Calling all artists. This is making the rounds. There is hope for us yet!
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Badass poster designed in 1965 by Wes Wilson after Vietnam and Bay of Pigs. Thankfully its message is not at all relevant today *phew*
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My first solo game SUMMERHOUSE has just released!! I'm a bit overwhelmed by all the feelings, but mostly I'm excited and grateful I got to make this little game. It would mean the world if you could give this a retweet and try the game on Steam 💙🌻 s.team/a/2533960
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Solid advice for anyone in gamedev. Being aware of these common pitfalls can save you a world of pain. Don't plan for others' idea of success & "skillz" but also wellbeing and healthy habits. Otherwise you risk having a miserable run. I've seen brilliant folks burn out too soon.
10 things I've learned from 17 years of #gamedev 1) You will most likely work on more (commercial or critical) failures than you will successes. This will probably break your heart at least once. Learn to love the act of making and creation over the validation of success.
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You can use chrome extension uBlacklist to get rid of AI results in google search. Everytime i see a AI result I block the site it's hosted on. It'll significantly reduce the number of AI results. chromewebstore.google.com/de…
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The Aliens cast coveting each other’s roles (DVD commentary)
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