Dean Lunz (@createdbyx) header
Dean Lunz (@createdbyx) profile picture

https://nitter.gq/t.co/60BdyWf7Fv

Vancouver, BC
Joined July 2008
Dean Lunz retweeted
Procedural animation in 10 steps #madewithunity #unitytips #unity3d #gamedev #indiedev
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Dean Lunz retweeted
This "sleepy plant," or Mimosa pudica looks wide-awake to us! 😯🌿 #VideoOfTheDay (via @iAm_erica)
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Here's a question for you gamers out there interested in virtual reality. Is #OculusRift too expensive at $600?
81%Yes
19%No
784 votes • Final results
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So, will you be pre-ordering an @oculus Rift at $599? #OculusRift #Oculus
24%Yes
76%No
92 votes • Final results
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Announcing Visual Studio Code – Code editing redefined. Mac OS X, Linux & Windows. Well be back, stay tuned...
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look I wrote a blogpost asking you to help me do my job! :) blogs.unity3d.com/?p=16087 #unity3d
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Dean Lunz retweeted
Codefarts.Imaging tinyurl.com/lt3md5j - GenericImage now implements a generic type for it's pixel data. Added style cop code chang...
Dean Lunz retweeted
Grid Mapping for #Unity3D v2.3.3 has been released visit codefarts.com/GridMapping/ for details.
Dean Lunz retweeted
Grid Mapping for #Unity3D v2.3.2 has been released visit codefarts.com/GridMapping/ for details.
Dean Lunz retweeted
Starting at 10AM PDT: #XboxReveal! Stream it here: msft.it/6012k1Zp. Retweet if you’ll be watching!
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Dean Lunz retweeted
GridMapping v2.1.0 drawing rules preview pic goo.gl/WF8QV
Dean Lunz retweeted
CBX.GeneralTools v1.5 for #unity3D has been released! 6 new tools added asset sync, scene material saver & more! goo.gl/WjIni – at Kitimat-Stikine, British Columbia
Awesome answer on the history of OpenGL vs DirectX - programmers.stackexchange.co… #gamedev
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Dean Lunz retweeted
Saw someone with t-shirt that said Truth + God = Life. I hope they realised it therefore follows Truth = Life - God. Do the maths, people!
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