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“Nosotros deberíamos aclararle a la mayoría que el éxito es una excepción. Los seres humanos de vez en cuando triunfan. Pero habitualmente desarrollan, combaten, se esfuerzan, y ganan de vez en cuando. Muy de vez en cuando.”
Marcelo Bielsa.
D. retweeted
My take on the Legend of Zelda Timeline.
It's real. And garbage. From a certain point of view.
Look, many of the major games claim to be direct sequels of another game in some fashion or another. This was especially obvious in the SNES-GameCube era. SNES references events that show in Ocarina. Windwaker and Twilight both claim to be sequels to Ocarina despite not being related to each other at all.
So they're related to each other. It's not just a retelling of the same story over and over as some folks claim.
The best way to look at the series is a body of myth and legend. (It's in the title, after all) Each game is only truly concerned with being consistent with itself, even if it is somehow connected to the broader series. This is why Zorra are fish monsters in some games and hot fish people in others. It depends entirely on the narrative we are being told. In fact, later narratives (familiar with both versions of Zorra) even make an attempt at reconciling the two versions as distinct subspecies.
So don't look at the Zelda series as a strict canon. Each game is canon to itself. If it carries an understanding of other games, it may not be fully compatible in the details. These are myths and legends, and the narratives are not reliable in a historical sense.
So does the Zelda timeline ACTUALLY split into three at Ocarina of Time? Well...
What we know for sure is that three games claim to be direct sequels of Ocarina. Some of our best scholars have put together a theory on how that's possible.
Are they right?
Maybe. Who's to say?
Is it fun to talk about?
If that's your thing, yes.
Does it matter if the games are contradictoy.
Nope. Not one iota.
As long as each game keeps trying to be the best Zelda game it possibly can be, external inconsistency isn't a problem. In fact, it's a key feature of the myth making that the series engages in.
D. retweeted
Se cayó Outlook y todo el ecosistema de Microsoft 365 excepto el hpta Teams. Es increíble como esa app del demonio es practicamente indestructible.
D. retweeted
Time for my hottest, hottest take ever and trust me, this isn't knew, I've been thinking this for YEARS, I'm not saying it because Nintendo fans are being insufferable with Ocarina of Time.
The Zelda timeline was purely marketing for Skyward Sword.
Nothing else.
Nobody cares.
D. retweeted
I don't care about timelines in Zelda. I still believe there isn't a connective timeline for the series.
Fan Theories got out of hand and Nintendo found a way to cash in on it. What made matters worst is the 3rd timeline Nintendo made up, which threw a lot of fans off by reveal a timeline where link dies at the end of Ocarina of Time.
Breath of The Wild made things more confusing when I saw elements found in all 3 timelines merged into the game.
In my opinion the timeline for Zelda games holds the series back. It means that every entry has to abide by it, which stomps creativity when it comes to the story.
I believe Nintendo feel the same way, which is why Botw seem to contradict it. I think moving forward it would continue to do its own thing.
I always thought every Zelda entry was its own game but took inspirations from other games to tell its own self contained story.
That's when the buzz of a timeline really had me confused and why people were dead set into believe there is one. I'm pretty sure Nintendo would have established it long before we gotten to this point.
Vengo repitiendo esto en cada reunión con amigos desde hace más de 10 años jaja
Mi teoría: la timeline no existe.
Es algo que Nintendo compartió para que los fans dejen de romper las pelotas.
La franquicia es "La Leyenda de Zelda" por lo cual cada juego es un retelling de una misma historia por diferentes grupos hilyanos
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D. retweeted
Mi teoría: la timeline no existe.
Es algo que Nintendo compartió para que los fans dejen de romper las pelotas.
La franquicia es "La Leyenda de Zelda" por lo cual cada juego es un retelling de una misma historia por diferentes grupos hilyanos
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Lo que están haciendo con el lanzamiento más importante de Nintendo en años es brutal. Va a ser muy divertida la semana del 19 de Noviembre, van por ti Rockstar.
ocarina of time just got another huge performance boost with this new native port
2880p (5k), DLAA, no frame gen, 60-100fps
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D. retweeted
GTA VI va a ser jugable en PC antes del 19 de noviembre.
En cuanto se puedan descargar los archivos 3 días antes, hay tipos que van a dedicar full a correrlo en PC, tengo cero dudas.
Vamos a tener GTA VI en PC antes que en consola.
I think this looks excellent, but between this and the tweets I've seen about Linc's clothes getting wet etc, it almost feels like certain Nintendo fans are only just discovering modern graphics techniques that have been around for quite some time.
























