Moonlight Game Devs retweeted
God bless @KenneyNL! 🙏
How the arcade-like car controller was made; big sphere rolling around, car model just copies position. Raycast down to find ground normal for car. Sphere gets force based on car model direction. Tilt/wheel turning/etc. all lerps. #gamedev #unitytips
Moonlight Game Devs retweeted
Check out a beautiful procedural ivy generator in Unity by @TommasoRomano_
80.lv/articles/a-reddit-user…
#unity3d #madewithunity #unity #proceduralart #gamedev #indiedev #3dart #3dmodeling
Great thread for a common problem in game dev programming
Are you thinking of switching to Unreal Engine 5 from Unity? #gamedev #indiedeveloper
Moonlight Game Devs retweeted
Who are the most active publishers in the games subscription space?
Who is employing a unique multi-channel strategy?
Are the sceptics coming round?
What is the future for d2c services?
Free webinar on publisher strategies
Thurs June 24, 4pm BST
Register: bit.ly/3g3qX2K
Moonlight Game Devs retweeted
New Patreon post (public/free to read) about finances and running a business
patreon.com/posts/52607218
#indiedev
Moonlight Game Devs retweeted
The perfect games company pitch deck elitegamedevelopers.com/egd-…
Moonlight Game Devs retweeted
Secrets of SOLO indie game success - Galactic Mining Corp + Windybeard! youtu.be/VzaCs0gBHkE via @YouTube
If there is one Unity asset pack that saved me the most time, it has to be @_moremountains topdown shooter pack. I use it in EVERY project - it has tons of examples and utility scripts that i can't do without. Highly recommend!
youtu.be/ncTINkPAbhQ Had a chat with @mechatodzilla on how he published his first game, among many other things! Very pleasant, inspirational chat, hope it motivates some folks out there. #gamedev #indiedev
gameanalytics.com/blog/arcad… really enjoyed this article! Been enjoying these games, thinking of experimenting in this genre myself...
Moonlight Game Devs retweeted
This is pretty good! Think I've done at least 15-16 of these over the years. Most of them early on but some recently too haha.
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youtu.be/KvMHgm552Tk loved this talk about giving players a greater sense of purpose through games!
Hey #gamedev, how are you keeping yourself motivated to work on your game?
For me, it's trying to hit weekly goals with my publishing manager!
Moonlight Game Devs retweeted
I wrote an article about the cave dungeon generation. Hope this helps.
concode-studio.itch.io/p3/de…
#gamedev #indiegamedev #indiegame
Moonlight Game Devs retweeted
My GDC talk about making gifs to promote games (including tips for tools) is now on YoutTube
New on YouTube: PR Success.gif: How to Get Your Game Across in 5 Seconds, from @Olima youtu.be/IGC-Cdwsf30
I wonder how many #indiedev also belong to the classic "gamer" crowd i.e. play games that require high engagement on a regular basis like a typical PC game. I feel like there is less overlap than one might expect...
















