Moonlight Game Devs retweeted
God bless @KenneyNL! 🙏
How the arcade-like car controller was made; big sphere rolling around, car model just copies position. Raycast down to find ground normal for car. Sphere gets force based on car model direction. Tilt/wheel turning/etc. all lerps. #gamedev #unitytips
Moonlight Game Devs retweeted
Check out a beautiful procedural ivy generator in Unity by @TommasoRomano_
80.lv/articles/a-reddit-user…
#unity3d #madewithunity #unity #proceduralart #gamedev #indiedev #3dart #3dmodeling
Moonlight Game Devs retweeted
Who are the most active publishers in the games subscription space?
Who is employing a unique multi-channel strategy?
Are the sceptics coming round?
What is the future for d2c services?
Free webinar on publisher strategies
Thurs June 24, 4pm BST
Register: bit.ly/3g3qX2K
Moonlight Game Devs retweeted
New Patreon post (public/free to read) about finances and running a business
patreon.com/posts/52607218
#indiedev
Moonlight Game Devs retweeted
The perfect games company pitch deck elitegamedevelopers.com/egd-…
Moonlight Game Devs retweeted
Secrets of SOLO indie game success - Galactic Mining Corp + Windybeard! youtu.be/VzaCs0gBHkE via @YouTube
Moonlight Game Devs retweeted
This is pretty good! Think I've done at least 15-16 of these over the years. Most of them early on but some recently too haha.
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Moonlight Game Devs retweeted
I wrote an article about the cave dungeon generation. Hope this helps.
concode-studio.itch.io/p3/de…
#gamedev #indiegamedev #indiegame
Moonlight Game Devs retweeted
My GDC talk about making gifs to promote games (including tips for tools) is now on YoutTube
New on YouTube: PR Success.gif: How to Get Your Game Across in 5 Seconds, from @Olima youtu.be/IGC-Cdwsf30
Moonlight Game Devs retweeted
If you have a website, I would like to inform you that DOOM CAPTCHAs are now a thing. ✨
vivirenremoto.github.io/doom…
Moonlight Game Devs retweeted
Procedural Map Generation
1. Generate N random room with spiral
2. Select M rooms
3. Delaunay triangulation
4. MST
5. Add edges
6. Add path by A* Algorithm
7. Add some noise
8. Smoothing by Celluar Automata
#devlog #screenshotsaturday #indiedev #IndieGameDev
Moonlight Game Devs retweeted
Made a detailed youtube video describing our physics-based character controller method for #veryveryvalet. full video is ~8 minutes with code, graphs, & more. #gamedev #indiedev #madewithunity #unitytips
Time for another #gamedev tech break-down! In this video we explain how we created a physics-based character controller in #unity3d for #veryveryvalet. Thorough explanation of the method and code included! #indiedev #madewithunity
Full video: youtu.be/qdskE8PJy6Q
Moonlight Game Devs retweeted
Shopping on one floor is so last century - once you shop on multiple stories, you'll never go back! Plus their valets really *spring* into action!
#VeryVeryValet #NintendoSwitch #ScreenshotSaturday
Moonlight Game Devs retweeted
Google presented a new project for video calls with realistic holograms. The tech is using a light field display system generating a sense of volume and depth that doesn't require additional glasses or headsets:
80.lv/articles/google-reimag…
#tech #google #hologram #projectstarline
Moonlight Game Devs retweeted
While I *personally* find visual scripting slower and somewhat cumbersome to use, I see so much potential in it!
But please, refrain yourself from claiming that people using visual scripting tools are not coders or programmers.
They are: you are just doing things the hard way.
Moonlight Game Devs retweeted
KenShape allows anyone to create 3D models (compatible with Unreal Engine) by drawing pixel art and defining the depth of pixels.
Grab it at a very affordable price over at the Epic Game Store! epic.gm/Kenshape
Moonlight Game Devs retweeted
Day 2 of the Murder Bunnies KS!!! just got 50% funded!!!!
This game might legit get printed and into the hands of real peeps. Thats crazy!!!
Moonlight Game Devs retweeted
Kainga: Seeds of Civilization Kickstarter trailer is here!🥳youtu.be/qSIbGLS_CJs
Check it out, soak it in, and take a deep breath before heading over to the Kickstarter page!👇
#indiegame #gaming #pc #ue4 #Kickstarter #Kainga #gamedev #roguelite #citybuilder
📣Share + RT!
Moonlight Game Devs retweeted
Interesting indeed
What will it mean for gamedevs if premium full game spend dropped from 80% in 2014 to 50% in 2021, and continues to drop?
I'm guessing:
- It reinforces bigcos who can experiment with diff biz models
- Indies will switch en masse to F2P and subscription deals
Interesting slide from @AmpereAnalysis' @PiersHR, estimating how console game $ will further shift to subscriptions & IAP over time. (via @martinlindell.)


























